Timothy Warren
|
2785eb10f1
|
Add components for handling natural attacks
|
2022-01-04 11:16:36 -05:00 |
|
Timothy Warren
|
5b227115db
|
Add clothing to player and NPCs
|
2022-01-04 11:11:38 -05:00 |
|
Timothy Warren
|
d96d1ce003
|
Add regex crate to parse dice specs for equipment
|
2022-01-04 10:08:06 -05:00 |
|
Timothy Warren
|
2e02e30bc6
|
Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility
|
2022-01-03 16:30:14 -05:00 |
|
Timothy Warren
|
29b7f18cd8
|
Create Skills Component
|
2022-01-03 15:24:38 -05:00 |
|
Timothy Warren
|
5a4d8bc234
|
Add attributes to Player and NPCs
|
2022-01-03 15:21:12 -05:00 |
|
Timothy Warren
|
3c36ee7fd3
|
Fix a clippy warning, complete section 5.6
|
2022-01-03 10:58:20 -05:00 |
|
Timothy Warren
|
b5bf24a3aa
|
Spawn more NPCs in the town map
|
2022-01-03 10:57:23 -05:00 |
|
Timothy Warren
|
ea185db29b
|
Add quips to bystanders
|
2022-01-03 10:49:12 -05:00 |
|
Timothy Warren
|
4393b76122
|
Add system to let bystanders move around
|
2022-01-03 09:54:32 -05:00 |
|
Timothy Warren
|
45bedf11d2
|
Add vendor NPC type
|
2022-01-03 09:39:52 -05:00 |
|
|
e93573f3a0
|
Complete section 5.5 by swapping locations with non-hostile NPCs
|
2021-12-24 14:44:48 -05:00 |
|
|
28ef47c4b7
|
Add people and objects to the town map
|
2021-12-24 14:27:44 -05:00 |
|
|
3f561e2ffc
|
Generate some entities in the pub using raws system
|
2021-12-24 13:23:56 -05:00 |
|
|
a4e9c27c8f
|
Finish generating the empty town map, completing section 5.4
|
2021-12-24 11:30:52 -05:00 |
|
|
b115f43d5d
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
|
|
2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
|
|
c1222294d0
|
Move the spawn table to raws
|
2021-12-23 13:07:50 -05:00 |
|
|
aaf3fdcc42
|
Spawn all entities via raws, complete Section 5.2
|
2021-12-23 12:48:09 -05:00 |
|
|
b80c64febb
|
Spawn monsters from raw data, like items
|
2021-12-23 12:31:03 -05:00 |
|
|
e154577012
|
Simplify spawning of items, as they are now created by the raws
|
2021-12-23 12:05:56 -05:00 |
|
|
23e187c7fd
|
Fix rendering of ranged weapons
|
2021-12-23 12:04:50 -05:00 |
|
|
98407d2c77
|
Spawn items from JSON data
|
2021-12-23 11:38:37 -05:00 |
|
|
70494d8122
|
Start of data-driven design (Section 4.2)
|
2021-12-23 11:00:37 -05:00 |
|
Timothy Warren
|
cb2839733b
|
Complete section 4.19
|
2021-12-17 16:54:36 -05:00 |
|
Timothy Warren
|
f749d9a9e5
|
Create camera, and adjust drawing code to render arbitrary size maps
|
2021-12-17 16:35:30 -05:00 |
|
Timothy Warren
|
6af7476c51
|
Tweak door behavior, completing section 4.18
|
2021-12-17 14:31:39 -05:00 |
|
Timothy Warren
|
1e969db5b0
|
Allow doors to be opened
|
2021-12-17 14:23:36 -05:00 |
|
Timothy Warren
|
a2cdf9e4cd
|
Fix formatting of prebuilt rooms
|
2021-12-17 14:21:26 -05:00 |
|
Timothy Warren
|
ae3f83b544
|
Make doors opaque, and block the way
|
2021-12-17 14:07:14 -05:00 |
|
Timothy Warren
|
d028065a4a
|
Spawn doors
|
2021-12-17 13:53:14 -05:00 |
|
Timothy Warren
|
2b91cbcc8f
|
Restore randomness, and complete section 4.17
|
2021-12-17 11:33:21 -05:00 |
|
Timothy Warren
|
75d9af0562
|
Add ability to spawn items and enemies in corridors
|
2021-12-17 11:29:16 -05:00 |
|
Timothy Warren
|
132d1dac62
|
Track corridor tile locations, and update corridor builders to update the map builder state
|
2021-12-17 11:14:41 -05:00 |
|
Timothy Warren
|
5cbd914a98
|
Add straight line corridor builder
|
2021-12-17 10:57:03 -05:00 |
|
Timothy Warren
|
ac8b70af2b
|
Add nearest neighbor corridor builder
|
2021-12-17 10:44:35 -05:00 |
|
Timothy Warren
|
f281a8be7a
|
Add circular room builder, and finish section 4.16
|
2021-12-16 16:23:38 -05:00 |
|
Timothy Warren
|
d7b617474f
|
Create basic room drawer
|
2021-12-16 16:07:33 -05:00 |
|
Timothy Warren
|
2ef1f3e1c8
|
Make map building random again, completes section 4.15
|
2021-12-16 14:26:50 -05:00 |
|
Timothy Warren
|
939996c71e
|
Expand Room sorter with more options
|
2021-12-16 13:48:36 -05:00 |
|
Timothy Warren
|
b0b154c8d7
|
Decompose bsp_dungeon builder into rooms, corridors, and sorting
|
2021-12-16 13:26:48 -05:00 |
|
Timothy Warren
|
23dfbeeeb9
|
Split corridor creation from room creation for simple_map builder
|
2021-12-16 11:38:53 -05:00 |
|
Timothy Warren
|
9ef557d938
|
Update random_builder function with temporary setup
|
2021-12-15 15:51:01 -05:00 |
|
Timothy Warren
|
099f373ee8
|
Add room_exploder and room_corner_rounder map filters
|
2021-12-15 15:50:17 -05:00 |
|
Timothy Warren
|
74fcc25b8c
|
Make dla and drunken map builders implement MetaMapBuilder trait
|
2021-12-15 13:58:47 -05:00 |
|
Timothy Warren
|
ee9e96e828
|
Implment MetaMapBuilder for Cellular Automata map builder
|
2021-12-15 13:50:27 -05:00 |
|
Timothy Warren
|
8249622a3e
|
Complete section 4.14
|
2021-12-15 12:08:44 -05:00 |
|
Timothy Warren
|
ee5e690180
|
Clean up unused use statements
|
2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
fc0843847e
|
Finish refactoring of map builders
|
2021-12-15 11:36:17 -05:00 |
|
Timothy Warren
|
71a07b301c
|
Refactor waveform_collapse map builder to use Rust builder pattern
|
2021-12-15 11:07:19 -05:00 |
|
Timothy Warren
|
8a596bf93c
|
Refactor voronoi builder to use Rust builder pattern
|
2021-12-15 10:57:30 -05:00 |
|
Timothy Warren
|
db1c4c2d44
|
Refactor some voronoi-based builders to use Rust builder pattern
|
2021-12-15 10:45:58 -05:00 |
|
Timothy Warren
|
a6d37bf0dc
|
Refactor voronoi map builder to use Rust builder pattern
|
2021-12-15 10:08:05 -05:00 |
|
|
3f692846f8
|
Refactor bsp_interior map builder to use Rust builder pattern
|
2021-12-14 17:39:24 -05:00 |
|
|
ec6e44477b
|
Refactor bsp_dungeon builder to use Rust builder pattern
|
2021-12-14 17:29:44 -05:00 |
|
Timothy Warren
|
541421eb5b
|
Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
9d97f3bd0d
|
Complete section 4.13
|
2021-12-14 14:16:18 -05:00 |
|
Timothy Warren
|
99d5a78512
|
Fix some linting issues
|
2021-12-14 14:15:22 -05:00 |
|
Timothy Warren
|
cce44f78f4
|
Finish Prefab map builder
|
2021-12-14 11:19:03 -05:00 |
|
Timothy Warren
|
5454dd0755
|
Add initial room vaults
|
2021-12-13 15:22:59 -05:00 |
|
|
9ff645066b
|
Reorder use statements
|
2021-12-10 20:16:48 -05:00 |
|
Timothy Warren
|
ce3d92bfe2
|
Complete section 4.12
|
2021-12-10 16:35:09 -05:00 |
|
Timothy Warren
|
28692ec50c
|
Refactor entity (Enemy, Item, Equipment) spawning
|
2021-12-10 16:34:11 -05:00 |
|
Timothy Warren
|
8bf63ad876
|
Add ability to load string map in the prefab map builder
|
2021-12-10 15:17:51 -05:00 |
|
Timothy Warren
|
db168dc01a
|
Use named submodules instead of mod.rs submodules
|
2021-12-10 14:36:27 -05:00 |
|
Timothy Warren
|
baec7dbee1
|
Refactor prefab_builder into a folder
|
2021-12-10 14:29:03 -05:00 |
|
Timothy Warren
|
def589086c
|
Create prefab_builder
|
2021-12-10 11:31:39 -05:00 |
|
Timothy Warren
|
54e9e684e7
|
Cleanup some code for the start of Section 4.12
|
2021-12-10 11:30:58 -05:00 |
|
Timothy Warren
|
9879fa30b6
|
Complete section 4.11
|
2021-12-09 11:34:46 -05:00 |
|
Timothy Warren
|
0bc9e1a938
|
Add a layout solver to the waveform_collapse map builder
|
2021-12-09 10:31:43 -05:00 |
|
Timothy Warren
|
5fcc22ab6a
|
Add constraints and common submodules to waveform_collapse map builder
|
2021-12-08 15:31:52 -05:00 |
|
Timothy Warren
|
3ce4994417
|
Generate a map from a REX Paint file
|
2021-12-07 15:13:02 -05:00 |
|
Timothy Warren
|
5c78512002
|
Complete section 4.10
|
2021-12-07 14:55:39 -05:00 |
|
Timothy Warren
|
616f75f6a5
|
Complete section 4.9
|
2021-12-07 10:36:41 -05:00 |
|
Timothy Warren
|
d0c4f9b8c2
|
Extract symmetry and brush size functions from DLA map builder
|
2021-12-07 10:23:52 -05:00 |
|
Timothy Warren
|
9b4953be7d
|
Add DLA map building algorithms, finishing section 4.8
|
2021-12-07 10:17:13 -05:00 |
|
Timothy Warren
|
5e147b40c2
|
Complete section 4.7, using maze generation to build a map
|
2021-12-06 15:49:40 -05:00 |
|
Timothy Warren
|
d01a60f8fb
|
Finish section 4.6
|
2021-12-06 14:23:35 -05:00 |
|
|
b24bf3562c
|
Start section 4.6
|
2021-12-03 19:33:56 -05:00 |
|
Timothy Warren
|
545deb24d8
|
Generate map with cellular automata, completes section 4.5
|
2021-12-03 15:55:07 -05:00 |
|
Timothy Warren
|
e8c03b9536
|
Add corridors to the bsp interior map builder, completing section 4.4
|
2021-12-03 14:15:17 -05:00 |
|
Timothy Warren
|
c38a8f1629
|
Implement start of BSP Interior map builder (Section 4.4)
|
2021-12-03 10:00:19 -05:00 |
|
Timothy Warren
|
731e6dd243
|
Fix some clippy warnings
|
2021-12-02 15:03:55 -05:00 |
|
Timothy Warren
|
0f8d4d8fab
|
Randomly choose which map builder to use
|
2021-12-02 15:00:06 -05:00 |
|
Timothy Warren
|
86d46b8d5b
|
Fix some minor component issues
|
2021-12-02 14:59:35 -05:00 |
|
Timothy Warren
|
37b042e434
|
Add BSP map builder
|
2021-12-02 14:59:00 -05:00 |
|
Timothy Warren
|
c7cd65af7a
|
Add some convient trait implementations for the Position component
|
2021-12-01 15:25:48 -05:00 |
|
Timothy Warren
|
e55218c325
|
Make map setup more DRY, add map generation visualizer, completes section 4.2
|
2021-12-01 14:45:27 -05:00 |
|
Timothy Warren
|
713c3f6fb8
|
Complete section 4.1 by removing rooms from Maps
|
2021-12-01 12:08:14 -05:00 |
|
Timothy Warren
|
feb7988f5f
|
Move map builder state into map builder
|
2021-12-01 12:03:49 -05:00 |
|
Timothy Warren
|
6b48111a97
|
Move more map procedure stuff into the map builder
|
2021-12-01 11:41:29 -05:00 |
|
Timothy Warren
|
7f8c16a79f
|
Refactor map generation to return original player position
|
2021-12-01 11:02:39 -05:00 |
|
Timothy Warren
|
8bb6bf35d6
|
Refactor map generation into its own submodule
|
2021-12-01 10:47:41 -05:00 |
|
Timothy Warren
|
06e7311523
|
Complete section 3.7
|
2021-12-01 10:14:30 -05:00 |
|
Timothy Warren
|
4011e7d7d3
|
Make single-activation traps work
|
2021-12-01 09:46:34 -05:00 |
|
Timothy Warren
|
804904dd4b
|
Add a basic hidden trap mechanism
|
2021-11-29 16:00:07 -05:00 |
|
Timothy Warren
|
32874bf9f5
|
Fix main menu selection if there is no save file. Also remove redundant variables and returns
|
2021-11-29 15:10:56 -05:00 |
|
Timothy Warren
|
1f8869879c
|
Add background image to main menu
|
2021-11-29 14:59:46 -05:00 |
|
Timothy Warren
|
d0b0a84984
|
Add item to reveal current map, completes section 3.5
|
2021-11-29 14:39:15 -05:00 |
|
|
3effbdb586
|
Use less redundant code style with 'if let' statements
|
2021-11-19 19:52:15 -05:00 |
|
Timothy Warren
|
87d825276e
|
Finish section 3.4
|
2021-11-19 11:31:27 -05:00 |
|
Timothy Warren
|
69194a2dd6
|
Slightly simplify adding entries to game log
|
2021-11-19 11:30:25 -05:00 |
|
Timothy Warren
|
81f64b07a6
|
Add rations, and the ability to eat them
|
2021-11-18 15:25:29 -05:00 |
|
Timothy Warren
|
7b93ecc26c
|
Show hunger status
|
2021-11-18 11:47:57 -05:00 |
|
Timothy Warren
|
950c0a3ef1
|
Arrange key mappings in a bit more intuitive order
|
2021-11-18 10:56:51 -05:00 |
|
Timothy Warren
|
b9e499b421
|
Add additional set of controls for diagonals
|
2021-11-18 10:48:14 -05:00 |
|
Timothy Warren
|
e0f3b7c255
|
Make sure all numpad inputs are mirrored on the number row, so that Mac OS works with numpad controls
|
2021-11-18 10:32:50 -05:00 |
|
Timothy Warren
|
c490ab114b
|
Implement the hunger system
|
2021-11-18 10:28:49 -05:00 |
|
|
15a0f1779c
|
Add HungerClock component
|
2021-11-17 16:23:01 -05:00 |
|
|
c4db6f5932
|
Make import style more consistent
|
2021-11-17 16:08:46 -05:00 |
|
|
a973e6a444
|
Complete section 3.3
|
2021-11-17 15:55:48 -05:00 |
|
Timothy Warren
|
5bd85f5d86
|
Add particle effects for item usage
|
2021-11-17 13:50:55 -05:00 |
|
Timothy Warren
|
1dd5db42f7
|
Add particle effects for Melee combat
|
2021-11-16 11:33:58 -05:00 |
|
Timothy Warren
|
c4bc637c79
|
Fix wall drawing bug and get rid of clippy warnings
|
2021-11-16 10:45:39 -05:00 |
|
Timothy Warren
|
a198fe1832
|
Implement bloodstains
|
2021-11-16 10:28:05 -05:00 |
|
Timothy Warren
|
b1b3105a80
|
Complete section 3.1
|
2021-11-15 14:12:27 -05:00 |
|
Timothy Warren
|
ffc997ce20
|
Cleanup code structure to match the end of the first section of the tutorial
|
2021-11-15 13:55:31 -05:00 |
|
Timothy Warren
|
416af96be3
|
Complete the first section
|
2021-11-15 13:27:40 -05:00 |
|
Timothy Warren
|
43e9ebd52b
|
Add some better equipment
|
2021-11-15 11:48:01 -05:00 |
|
Timothy Warren
|
a2ef1810d9
|
Add ability to remove equipped items
|
2021-11-15 11:32:09 -05:00 |
|
Timothy Warren
|
b2ed5e7758
|
Update dagger and shield to have attack/defense bonuses
|
2021-11-15 09:45:12 -05:00 |
|
Timothy Warren
|
4322b250cb
|
Add ability to equip items
|
2021-11-15 09:19:22 -05:00 |
|
Timothy Warren
|
f4f1800770
|
Complete Chapter 1.12
|
2021-11-12 14:12:15 -05:00 |
|
Timothy Warren
|
7079a7eedd
|
Weight spawn odds, and simplify item spawning
|
2021-11-12 14:06:55 -05:00 |
|
Timothy Warren
|
a51d63963f
|
Add turn skipping and healing on skipped turns
|
2021-11-10 15:52:45 -05:00 |
|
Timothy Warren
|
f6dc758f12
|
Complete chapter 2.11
|
2021-11-09 15:50:42 -05:00 |
|
Timothy Warren
|
57adc4bc01
|
Fix for WASM compilation
|
2021-11-09 10:49:39 -05:00 |
|
Timothy Warren
|
1330386b52
|
Fix some main menu-related code
|
2021-11-09 10:38:56 -05:00 |
|
Timothy Warren
|
a307521d64
|
Implement game loading
|
2021-11-09 10:29:23 -05:00 |
|
Timothy Warren
|
48609aee1f
|
Implement basic game saving
|
2021-11-08 13:58:40 -05:00 |
|
Timothy Warren
|
84934128d5
|
Add main menu
|
2021-11-08 10:22:11 -05:00 |
|
Timothy Warren
|
7d0200b262
|
Complete chapter 2.9
|
2021-11-05 14:32:14 -04:00 |
|
Timothy Warren
|
36af877217
|
Add Fireball scroll
|
2021-11-05 13:12:22 -04:00 |
|
Timothy Warren
|
d2ebe5dc1d
|
Implement ranged item attacks
|
2021-11-05 10:42:44 -04:00 |
|
Timothy Warren
|
ef8d51de1f
|
Cut down on some struct boilerplate
|
2021-11-05 10:41:47 -04:00 |
|
Timothy Warren
|
4e9869b09f
|
Refactor potion, and its associated components to be more generic
|
2021-11-04 15:06:04 -04:00 |
|
Timothy Warren
|
923e0dc42b
|
separate scope differently in the macro
|
2021-11-04 11:38:13 -04:00 |
|
Timothy Warren
|
7070fb0357
|
By the power of macros, reduce the amount of syntax required to register components
|
2021-11-04 11:27:44 -04:00 |
|
Timothy Warren
|
cb475708c7
|
Rename the game log module
|
2021-11-04 10:44:52 -04:00 |
|
Timothy Warren
|
4efce51ded
|
Fix rendering of menus by rendering before handling the RunState
|
2021-11-04 10:00:42 -04:00 |
|
Timothy Warren
|
4c84ae9822
|
Fix typo
|
2021-11-04 09:55:39 -04:00 |
|
Timothy Warren
|
fee78663de
|
Complete chapter 2.8
|
2021-11-04 09:54:38 -04:00 |
|
Timothy Warren
|
e4be3b6855
|
Add ability to drop items
|
2021-11-04 09:40:58 -04:00 |
|
Timothy Warren
|
cfd2ed887a
|
Fix numpad navigation for Mac
|
2021-11-04 09:25:07 -04:00 |
|
Timothy Warren
|
c6abd497a1
|
Clean up modules and their use statements in the main file
|
2021-11-03 16:04:36 -04:00 |
|
Timothy Warren
|
14895dac8f
|
Allow drinking of potions
|
2021-11-03 15:59:23 -04:00 |
|
Timothy Warren
|
0ac2226947
|
Start of inventory system
|
2021-11-03 15:11:19 -04:00 |
|
Timothy Warren
|
07c703f2a4
|
Refactor entity spawning into its own module
|
2021-11-03 09:55:17 -04:00 |
|
Timothy Warren
|
ce80b34c2e
|
Finish chapter 2.7
|
2021-11-02 09:25:48 -04:00 |
|
Timothy Warren
|
a17cc6f2e6
|
Add basic ui with healthbar, game log, and mouse tooltips
|
2021-11-01 14:46:45 -04:00 |
|