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Add room_exploder and room_corner_rounder map filters

This commit is contained in:
Timothy Warren 2021-12-15 15:50:17 -05:00
parent 74fcc25b8c
commit 099f373ee8
3 changed files with 152 additions and 0 deletions

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@ -12,6 +12,8 @@ mod prefab_builder;
mod room_based_spawner;
mod room_based_stairs;
mod room_based_starting_position;
mod room_corner_rounding;
mod room_exploder;
mod simple_map;
mod voronoi;
mod voronoi_spawning;
@ -31,6 +33,8 @@ use prefab_builder::PrefabBuilder;
use room_based_spawner::RoomBasedSpawner;
use room_based_stairs::RoomBasedStairs;
use room_based_starting_position::RoomBasedStartingPosition;
use room_corner_rounding::RoomCornerRounder;
use room_exploder::RoomExploder;
use simple_map::SimpleMapBuilder;
use specs::prelude::*;
use voronoi::VoronoiCellBuilder;

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@ -0,0 +1,60 @@
use crate::map_builders::{BuilderMap, MetaMapBuilder};
use crate::{Rect, TileType};
use rltk::RandomNumberGenerator;
pub struct RoomCornerRounder {}
impl MetaMapBuilder for RoomCornerRounder {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl RoomCornerRounder {
#[allow(dead_code)]
pub fn new() -> Box<RoomCornerRounder> {
Box::new(RoomCornerRounder {})
}
fn fill_if_corner(&mut self, x: i32, y: i32, build_data: &mut BuilderMap) {
let w = build_data.map.width;
let h = build_data.map.height;
let idx = build_data.map.xy_idx(x, y);
let mut neighbor_walls = 0;
if x > 0 && build_data.map.tiles[idx - 1] == TileType::Wall {
neighbor_walls += 1;
}
if y > 0 && build_data.map.tiles[idx - w as usize] == TileType::Wall {
neighbor_walls += 1;
}
if x < w - 2 && build_data.map.tiles[idx + 1] == TileType::Wall {
neighbor_walls += 1;
}
if y < h - 2 && build_data.map.tiles[idx + w as usize] == TileType::Wall {
neighbor_walls += 1;
}
if neighbor_walls == 2 {
build_data.map.tiles[idx] = TileType::Wall;
}
}
fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let rooms: Vec<Rect>;
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("Room Rounding requires a builder with room structures");
}
for room in rooms.iter() {
self.fill_if_corner(room.x1 + 1, room.y1 + 1, build_data);
self.fill_if_corner(room.x2, room.y1 + 1, build_data);
self.fill_if_corner(room.x1 + 1, room.y2, build_data);
self.fill_if_corner(room.x2, room.y2, build_data);
build_data.take_snapshot();
}
}
}

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@ -0,0 +1,88 @@
use crate::map_builders::common::{paint, Symmetry};
use crate::map_builders::{BuilderMap, MetaMapBuilder};
use crate::{Rect, TileType};
use rltk::RandomNumberGenerator;
pub struct RoomExploder {}
impl MetaMapBuilder for RoomExploder {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl RoomExploder {
#[allow(dead_code)]
pub fn new() -> Box<RoomExploder> {
Box::new(RoomExploder {})
}
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let rooms: Vec<Rect>;
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("Room Explosions require a builder with room structures");
}
for room in rooms.iter() {
let start = room.center();
let n_diggers = rng.roll_dice(1, 20) - 5;
if n_diggers > 0 {
for _i in 0..n_diggers {
let mut drunk_x = start.0;
let mut drunk_y = start.1;
let mut drunk_life = 20;
let mut did_something = false;
while drunk_life > 0 {
let drunk_idx = build_data.map.xy_idx(drunk_x, drunk_y);
if build_data.map.tiles[drunk_idx] == TileType::Wall {
did_something = true;
}
paint(&mut build_data.map, Symmetry::None, 1, drunk_x, drunk_y);
build_data.map.tiles[drunk_idx] = TileType::DownStairs;
match rng.roll_dice(1, 4) {
1 => {
if drunk_x > 2 {
drunk_x -= 1;
}
}
2 => {
if drunk_x < build_data.map.width - 2 {
drunk_x += 1;
}
}
3 => {
if drunk_y > 2 {
drunk_y -= 1;
}
}
_ => {
if drunk_y < build_data.map.height - 2 {
drunk_y += 1;
}
}
}
drunk_life -= 1;
}
if did_something {
build_data.take_snapshot();
}
for t in build_data.map.tiles.iter_mut() {
if *t == TileType::DownStairs {
*t = TileType::Floor;
}
}
}
}
}
}
}