Implment MetaMapBuilder for Cellular Automata map builder
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@ -1,6 +1,6 @@
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use rltk::RandomNumberGenerator;
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use crate::map_builders::{BuilderMap, InitialMapBuilder};
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use crate::map_builders::{BuilderMap, InitialMapBuilder, MetaMapBuilder};
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use crate::TileType;
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pub struct CellularAutomataBuilder {}
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@ -12,11 +12,67 @@ impl InitialMapBuilder for CellularAutomataBuilder {
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}
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}
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impl MetaMapBuilder for CellularAutomataBuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.apply_iteration(build_data);
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}
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}
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impl CellularAutomataBuilder {
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pub fn new() -> Box<CellularAutomataBuilder> {
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Box::new(CellularAutomataBuilder {})
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}
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fn apply_iteration(&mut self, build_data: &mut BuilderMap) {
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let mut newtiles = build_data.map.tiles.clone();
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for y in 1..build_data.map.height - 1 {
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for x in 1..build_data.map.width - 1 {
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let idx = build_data.map.xy_idx(x, y);
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let mut neighbors = 0;
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if build_data.map.tiles[idx - 1] == TileType::Wall {
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neighbors += 1;
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}
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if build_data.map.tiles[idx + 1] == TileType::Wall {
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neighbors += 1;
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}
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if build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Wall {
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neighbors += 1;
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}
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if build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Wall {
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neighbors += 1;
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}
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if build_data.map.tiles[idx - (build_data.map.width as usize - 1)] == TileType::Wall
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{
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neighbors += 1;
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}
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if build_data.map.tiles[idx - (build_data.map.width as usize + 1)] == TileType::Wall
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{
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neighbors += 1;
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}
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if build_data.map.tiles[idx + (build_data.map.width as usize - 1)] == TileType::Wall
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{
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neighbors += 1;
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}
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if build_data.map.tiles[idx + (build_data.map.width as usize + 1)] == TileType::Wall
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{
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neighbors += 1;
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}
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if neighbors > 4 || neighbors == 0 {
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newtiles[idx] = TileType::Wall;
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} else {
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newtiles[idx] = TileType::Floor;
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}
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}
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}
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build_data.map.tiles = newtiles.clone();
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build_data.take_snapshot();
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}
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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// First we completely randomize the map, setting 55% of it to be floor.
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for y in 1..build_data.map.height - 1 {
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@ -36,56 +92,7 @@ impl CellularAutomataBuilder {
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// Now we iteratively apply cellular automata rules
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for _i in 0..15 {
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let mut newtiles = build_data.map.tiles.clone();
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for y in 1..build_data.map.height - 1 {
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for x in 1..build_data.map.width - 1 {
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let idx = build_data.map.xy_idx(x, y);
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let mut neighbors = 0;
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if build_data.map.tiles[idx - 1] == TileType::Wall {
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neighbors += 1;
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}
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if build_data.map.tiles[idx + 1] == TileType::Wall {
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neighbors += 1;
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}
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if build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Wall {
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neighbors += 1;
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}
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if build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Wall {
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neighbors += 1;
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}
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if build_data.map.tiles[idx - (build_data.map.width as usize - 1)]
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== TileType::Wall
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{
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neighbors += 1;
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}
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if build_data.map.tiles[idx - (build_data.map.width as usize + 1)]
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== TileType::Wall
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{
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neighbors += 1;
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}
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if build_data.map.tiles[idx + (build_data.map.width as usize - 1)]
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== TileType::Wall
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{
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neighbors += 1;
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}
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if build_data.map.tiles[idx + (build_data.map.width as usize + 1)]
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== TileType::Wall
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{
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neighbors += 1;
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}
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if neighbors > 4 || neighbors == 0 {
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newtiles[idx] = TileType::Wall;
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} else {
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newtiles[idx] = TileType::Floor;
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}
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}
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}
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build_data.map.tiles = newtiles.clone();
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build_data.take_snapshot();
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self.apply_iteration(build_data);
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}
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}
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}
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