Refactor prefab_builder into a folder
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@ -18,6 +18,7 @@ use common::*;
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use dla::DLABuilder;
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use drunkard::DrunkardsWalkBuilder;
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use maze::MazeBuilder;
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use prefab_builder::PrefabBuilder;
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use simple_map::SimpleMapBuilder;
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use specs::prelude::*;
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use voronoi::VoronoiCellBuilder;
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@ -1,65 +0,0 @@
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use super::{remove_unreachable_areas_returning_most_distant, MapBuilder};
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use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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#[derive(PartialEq, Clone)]
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#[allow(dead_code)]
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pub enum PrefabMode {
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RexLevel { template: &'static str },
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}
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pub struct PrefabBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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mode: PrefabMode,
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}
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impl MapBuilder for PrefabBuilder {
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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fn get_starting_position(&self) -> Position {
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self.starting_position
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}
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fn get_snapshot_history(&self) -> Vec<Map> {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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for v in snapshot.revealed_tiles.iter_mut() {
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*v = true;
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}
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self.history.push(snapshot);
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}
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}
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}
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impl PrefabBuilder {
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#[allow(dead_code)]
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pub fn new(new_depth: i32) -> PrefabBuilder {
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PrefabBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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mode: PrefabMode::RexLevel {
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template: "../resources/wfc-demo1.xp",
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},
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}
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}
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fn build(&mut self) {}
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}
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160
src/map_builders/prefab_builder/mod.rs
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160
src/map_builders/prefab_builder/mod.rs
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@ -0,0 +1,160 @@
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mod prefab_levels;
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use super::{remove_unreachable_areas_returning_most_distant, MapBuilder};
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use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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#[derive(PartialEq, Clone)]
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#[allow(dead_code)]
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pub enum PrefabMode {
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RexLevel { template: &'static str },
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}
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pub struct PrefabBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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mode: PrefabMode,
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spawns: Vec<(usize, String)>,
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}
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impl MapBuilder for PrefabBuilder {
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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fn get_starting_position(&self) -> Position {
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self.starting_position
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}
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fn get_snapshot_history(&self) -> Vec<Map> {
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self.history.clone()
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}
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fn build_map(&mut self) {
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self.build();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for entity in self.spawns.iter() {
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spawner::spawn_entity(ecs, &(&entity.0, &entity.1));
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}
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN_VISUALIZER {
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let mut snapshot = self.map.clone();
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for v in snapshot.revealed_tiles.iter_mut() {
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*v = true;
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}
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self.history.push(snapshot);
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}
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}
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}
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impl PrefabBuilder {
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#[allow(dead_code)]
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pub fn new(new_depth: i32) -> PrefabBuilder {
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PrefabBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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mode: PrefabMode::RexLevel {
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template: "../resources/wfc-demo1.xp",
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},
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spawns: Vec::new(),
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}
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}
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#[allow(dead_code)]
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fn load_rex_map(&mut self, path: &str) {
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let xp_file = rltk::rex::XpFile::from_resource(path).unwrap();
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for layer in &xp_file.layers {
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for y in 0..layer.height {
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for x in 0..layer.width {
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let cell = layer.get(x, y).unwrap();
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if x < self.map.width as usize && y < self.map.height as usize {
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let idx = self.map.xy_idx(x as i32, y as i32);
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// We're doing some nasty casting to make it easier to type things like '#' in the match
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match (cell.ch as u8) as char {
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' ' => self.map.tiles[idx] = TileType::Floor, // space
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'#' => self.map.tiles[idx] = TileType::Wall, // #
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'@' => {
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self.map.tiles[idx] = TileType::Floor;
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self.starting_position = Position {
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x: x as i32,
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y: y as i32,
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};
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}
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'>' => self.map.tiles[idx] = TileType::DownStairs,
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'g' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Goblin".to_string()));
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}
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'o' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Orc".to_string()));
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}
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'^' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Bear Trap".to_string()));
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}
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'%' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Rations".to_string()));
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}
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'!' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Health Potion".to_string()));
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}
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_ => {
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rltk::console::log(format!(
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"Unknown glyph loading map: {}",
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(cell.ch as u8) as char
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));
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}
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}
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}
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}
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}
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}
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}
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fn build(&mut self) {
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match self.mode {
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PrefabMode::RexLevel { template } => self.load_rex_map(&template),
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}
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self.take_snapshot();
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// Find a starting point; start at the middle and walk left until we find an open tile
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if self.starting_position.x == 0 {
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self.starting_position = Position {
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x: self.map.width / 2,
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y: self.map.height / 2,
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};
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let mut start_idx = self
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.map
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.xy_idx(self.starting_position.x, self.starting_position.y);
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while self.map.tiles[start_idx] != TileType::Floor {
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self.starting_position.x -= 1;
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start_idx = self
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.map
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.xy_idx(self.starting_position.x, self.starting_position.y);
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}
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self.take_snapshot();
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// Find all tiles we can reach from the starting point
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let exit_tile =
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remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
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self.take_snapshot();
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// Place the stairs
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self.map.tiles[exit_tile] = TileType::DownStairs;
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self.take_snapshot();
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}
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}
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}
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0
src/map_builders/prefab_builder/prefab_levels.rs
Normal file
0
src/map_builders/prefab_builder/prefab_levels.rs
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@ -2,6 +2,7 @@ use rltk::rex::XpFile;
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rltk::embedded_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
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rltk::embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
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rltk::embedded_resource!(WFC_POPULATED, "../resources/wfc-populated.xp");
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pub struct RexAssets {
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pub menu: XpFile,
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@ -11,6 +12,7 @@ impl RexAssets {
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pub fn new() -> RexAssets {
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rltk::link_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
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rltk::link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
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rltk::link_resource!(WFC_POPULATED, "../resources/wfc-populated.xp");
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RexAssets {
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menu: XpFile::from_resource("../resources/SmallDungeon_80x50.xp").unwrap(),
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@ -111,7 +111,7 @@ pub fn spawn_region(ecs: &mut World, area: &[usize], map_depth: i32) {
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}
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/// Spawns a named entity (name in tuple.1) at the location in (tuple.0)
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fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
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pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
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let x = (*spawn.0 % MAP_WIDTH) as i32;
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let y = (*spawn.0 / MAP_WIDTH) as i32;
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