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Refactor prefab_builder into a folder

This commit is contained in:
Timothy Warren 2021-12-10 14:29:03 -05:00
parent def589086c
commit baec7dbee1
6 changed files with 164 additions and 66 deletions

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@ -18,6 +18,7 @@ use common::*;
use dla::DLABuilder;
use drunkard::DrunkardsWalkBuilder;
use maze::MazeBuilder;
use prefab_builder::PrefabBuilder;
use simple_map::SimpleMapBuilder;
use specs::prelude::*;
use voronoi::VoronoiCellBuilder;

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@ -1,65 +0,0 @@
use super::{remove_unreachable_areas_returning_most_distant, MapBuilder};
use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
use rltk::RandomNumberGenerator;
use specs::prelude::*;
#[derive(PartialEq, Clone)]
#[allow(dead_code)]
pub enum PrefabMode {
RexLevel { template: &'static str },
}
pub struct PrefabBuilder {
map: Map,
starting_position: Position,
depth: i32,
history: Vec<Map>,
mode: PrefabMode,
}
impl MapBuilder for PrefabBuilder {
fn get_map(&self) -> Map {
self.map.clone()
}
fn get_starting_position(&self) -> Position {
self.starting_position
}
fn get_snapshot_history(&self) -> Vec<Map> {
self.history.clone()
}
fn build_map(&mut self) {
self.build();
}
fn spawn_entities(&mut self, ecs: &mut World) {}
fn take_snapshot(&mut self) {
if SHOW_MAPGEN_VISUALIZER {
let mut snapshot = self.map.clone();
for v in snapshot.revealed_tiles.iter_mut() {
*v = true;
}
self.history.push(snapshot);
}
}
}
impl PrefabBuilder {
#[allow(dead_code)]
pub fn new(new_depth: i32) -> PrefabBuilder {
PrefabBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
mode: PrefabMode::RexLevel {
template: "../resources/wfc-demo1.xp",
},
}
}
fn build(&mut self) {}
}

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@ -0,0 +1,160 @@
mod prefab_levels;
use super::{remove_unreachable_areas_returning_most_distant, MapBuilder};
use crate::{spawner, Map, Position, TileType, SHOW_MAPGEN_VISUALIZER};
use rltk::RandomNumberGenerator;
use specs::prelude::*;
#[derive(PartialEq, Clone)]
#[allow(dead_code)]
pub enum PrefabMode {
RexLevel { template: &'static str },
}
pub struct PrefabBuilder {
map: Map,
starting_position: Position,
depth: i32,
history: Vec<Map>,
mode: PrefabMode,
spawns: Vec<(usize, String)>,
}
impl MapBuilder for PrefabBuilder {
fn get_map(&self) -> Map {
self.map.clone()
}
fn get_starting_position(&self) -> Position {
self.starting_position
}
fn get_snapshot_history(&self) -> Vec<Map> {
self.history.clone()
}
fn build_map(&mut self) {
self.build();
}
fn spawn_entities(&mut self, ecs: &mut World) {
for entity in self.spawns.iter() {
spawner::spawn_entity(ecs, &(&entity.0, &entity.1));
}
}
fn take_snapshot(&mut self) {
if SHOW_MAPGEN_VISUALIZER {
let mut snapshot = self.map.clone();
for v in snapshot.revealed_tiles.iter_mut() {
*v = true;
}
self.history.push(snapshot);
}
}
}
impl PrefabBuilder {
#[allow(dead_code)]
pub fn new(new_depth: i32) -> PrefabBuilder {
PrefabBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
mode: PrefabMode::RexLevel {
template: "../resources/wfc-demo1.xp",
},
spawns: Vec::new(),
}
}
#[allow(dead_code)]
fn load_rex_map(&mut self, path: &str) {
let xp_file = rltk::rex::XpFile::from_resource(path).unwrap();
for layer in &xp_file.layers {
for y in 0..layer.height {
for x in 0..layer.width {
let cell = layer.get(x, y).unwrap();
if x < self.map.width as usize && y < self.map.height as usize {
let idx = self.map.xy_idx(x as i32, y as i32);
// We're doing some nasty casting to make it easier to type things like '#' in the match
match (cell.ch as u8) as char {
' ' => self.map.tiles[idx] = TileType::Floor, // space
'#' => self.map.tiles[idx] = TileType::Wall, // #
'@' => {
self.map.tiles[idx] = TileType::Floor;
self.starting_position = Position {
x: x as i32,
y: y as i32,
};
}
'>' => self.map.tiles[idx] = TileType::DownStairs,
'g' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "Goblin".to_string()));
}
'o' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "Orc".to_string()));
}
'^' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "Bear Trap".to_string()));
}
'%' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "Rations".to_string()));
}
'!' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "Health Potion".to_string()));
}
_ => {
rltk::console::log(format!(
"Unknown glyph loading map: {}",
(cell.ch as u8) as char
));
}
}
}
}
}
}
}
fn build(&mut self) {
match self.mode {
PrefabMode::RexLevel { template } => self.load_rex_map(&template),
}
self.take_snapshot();
// Find a starting point; start at the middle and walk left until we find an open tile
if self.starting_position.x == 0 {
self.starting_position = Position {
x: self.map.width / 2,
y: self.map.height / 2,
};
let mut start_idx = self
.map
.xy_idx(self.starting_position.x, self.starting_position.y);
while self.map.tiles[start_idx] != TileType::Floor {
self.starting_position.x -= 1;
start_idx = self
.map
.xy_idx(self.starting_position.x, self.starting_position.y);
}
self.take_snapshot();
// Find all tiles we can reach from the starting point
let exit_tile =
remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
self.take_snapshot();
// Place the stairs
self.map.tiles[exit_tile] = TileType::DownStairs;
self.take_snapshot();
}
}
}

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@ -2,6 +2,7 @@ use rltk::rex::XpFile;
rltk::embedded_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
rltk::embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
rltk::embedded_resource!(WFC_POPULATED, "../resources/wfc-populated.xp");
pub struct RexAssets {
pub menu: XpFile,
@ -11,6 +12,7 @@ impl RexAssets {
pub fn new() -> RexAssets {
rltk::link_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
rltk::link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
rltk::link_resource!(WFC_POPULATED, "../resources/wfc-populated.xp");
RexAssets {
menu: XpFile::from_resource("../resources/SmallDungeon_80x50.xp").unwrap(),

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@ -111,7 +111,7 @@ pub fn spawn_region(ecs: &mut World, area: &[usize], map_depth: i32) {
}
/// Spawns a named entity (name in tuple.1) at the location in (tuple.0)
fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
let x = (*spawn.0 % MAP_WIDTH) as i32;
let y = (*spawn.0 / MAP_WIDTH) as i32;