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Complete section 4.19

This commit is contained in:
Timothy Warren 2021-12-17 16:54:36 -05:00
parent f749d9a9e5
commit cb2839733b
5 changed files with 50 additions and 102 deletions

View File

@ -3,7 +3,7 @@ use specs::prelude::*;
use crate::{Hidden, Map, Position, Renderable, TileType};
const SHOW_BOUNDARIES: bool = true;
const SHOW_BOUNDARIES: bool = false;
pub fn get_screen_bounds(ecs: &World, ctx: &mut Rltk) -> (i32, i32, i32, i32) {
let player_pos = ecs.fetch::<Point>();
@ -85,6 +85,47 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
}
}
pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
let player_pos = Point::new(map.width / 2, map.height / 2);
let (x_chars, y_chars) = ctx.get_char_size();
let center_x = (x_chars / 2) as i32;
let center_y = (y_chars / 2) as i32;
let min_x = player_pos.x - center_x;
let max_x = min_x + x_chars as i32;
let min_y = player_pos.y - center_y;
let max_y = min_y + y_chars as i32;
let map_width = map.width - 1;
let map_height = map.height - 1;
let mut y = 0;
#[allow(clippy::explicit_counter_loop)]
for ty in min_y..max_y {
let mut x = 0;
for tx in min_x..max_x {
if tx > 0 && tx < map_width && ty > 0 && ty < map_height {
let idx = map.xy_idx(tx, ty);
if map.revealed_tiles[idx] {
let (glyph, fg, bg) = get_tile_glyph(idx, &*map);
ctx.set(x, y, fg, bg, glyph);
}
} else if SHOW_BOUNDARIES {
ctx.set(
x,
y,
RGB::named(rltk::GRAY),
RGB::named(rltk::BLACK),
rltk::to_cp437('·'),
);
}
x += 1;
}
y += 1;
}
}
fn get_tile_glyph(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
let glyph;
let mut fg;

View File

@ -64,7 +64,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
42,
RGB::named(rltk::RED),
RGB::named(rltk::BLACK),
"Well Fed",
"Starving",
),
}
}

View File

@ -162,7 +162,9 @@ impl GameState for State {
newrunstate = self.mapgen_next_state.unwrap();
}
ctx.cls();
draw_map(&self.mapgen_history[self.mapgen_index], ctx);
if self.mapgen_index < self.mapgen_history.len() {
camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
}
self.mapgen_timer += ctx.frame_time_ms;
if self.mapgen_timer > 300.0 {
@ -445,7 +447,7 @@ impl State {
self.mapgen_history.clear();
let mut rng = self.ecs.write_resource::<RandomNumberGenerator>();
let mut builder = map_builders::random_builder(new_depth, &mut rng, 64, 64);
let mut builder = map_builders::random_builder(new_depth, &mut rng, 80, 50);
builder.build_map(&mut rng);
std::mem::drop(rng);

View File

@ -1,6 +1,6 @@
use std::collections::HashSet;
use rltk::{Algorithm2D, BaseMap, Point, Rltk, SmallVec, RGB};
use rltk::{Algorithm2D, BaseMap, Point, SmallVec};
use serde::{Deserialize, Serialize};
use specs::prelude::*;
@ -130,96 +130,3 @@ impl Algorithm2D for Map {
Point::new(self.width, self.height)
}
}
pub fn draw_map(map: &Map, ctx: &mut Rltk) {
let mut y = 0;
let mut x = 0;
for (idx, tile) in map.tiles.iter().enumerate() {
// Render a tile depending on the tile type
if map.revealed_tiles[idx] {
let glyph;
let mut fg;
let mut bg = RGB::from_f32(0., 0., 0.);
match tile {
TileType::Floor => {
glyph = rltk::to_cp437('.');
fg = RGB::from_f32(0., 0.5, 0.5);
}
TileType::Wall => {
glyph = wall_glyph(&*map, x, y);
fg = RGB::from_f32(0., 1.0, 0.);
}
TileType::DownStairs => {
glyph = rltk::to_cp437('>');
fg = RGB::from_f32(0., 1.0, 1.0);
}
}
if map.bloodstains.contains(&idx) {
bg = RGB::from_f32(0.75, 0., 0.);
}
if !map.visible_tiles[idx] {
fg = fg.to_greyscale();
bg = RGB::from_f32(0., 0., 0.);
}
ctx.set(x, y, fg, bg, glyph);
}
// Move to the next set of coordinates
x += 1;
if x > (map.width * map.height) as i32 - 1 {
x = 0;
y += 1;
}
}
}
fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 {
return 35;
}
let mut mask = 0u8;
if is_revealed_and_wall(map, x, y - 1) {
mask += 1;
}
if is_revealed_and_wall(map, x, y + 1) {
mask += 2;
}
if is_revealed_and_wall(map, x - 1, y) {
mask += 4;
}
if is_revealed_and_wall(map, x + 1, y) {
mask += 8;
}
match mask {
0 => 9, // Pillar because we can't see neighbors
1 => 186, // Wall only to the north
2 => 186, // Wall only to the south
3 => 186, // Wall to the north and south
4 => 205, // Wall only to the west
5 => 188, // Wall to the north and west
6 => 187, // Wall to the south and west
7 => 185, // Wall to the north, south, and west
8 => 205, // Wall only to the east
9 => 200, // Wall to the north and east
10 => 201, // Wall to the sound and east
11 => 204, // Wall to the north, south, and east
12 => 205, // Wall to the east and west
13 => 202, // Wall to the east, west, and south
14 => 203, // Wall to the east, west, and north
15 => 206, // ╬ Wall on all sides
_ => 35, // We missed one?
}
}
fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
let idx = map.xy_idx(x, y);
map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
}

View File

@ -23,10 +23,8 @@ impl DoorPlacement {
let halls = halls_original.clone();
for hall in halls.iter() {
// We aren't interested in tiny corridors
if hall.len() > 2 {
if self.door_possible(build_data, hall[0]) {
build_data.spawn_list.push((hall[0], "Door".to_string()));
}
if hall.len() > 2 && self.door_possible(build_data, hall[0]) {
build_data.spawn_list.push((hall[0], "Door".to_string()));
}
}
} else {