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Spawn monsters from raw data, like items

This commit is contained in:
Timothy Warren 2021-12-23 12:31:03 -05:00
parent e154577012
commit b80c64febb
5 changed files with 128 additions and 54 deletions

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@ -1,10 +1,19 @@
mod item_structs;
mod mob_structs;
mod rawmaster;
use std::sync::Mutex;
use item_structs::Raws;
use item_structs::*;
use mob_structs::*;
pub use rawmaster::*;
use serde::Deserialize;
#[derive(Deserialize, Debug)]
pub struct Raws {
pub items: Vec<Item>,
pub mobs: Vec<Mob>,
}
rltk::embedded_resource!(RAW_FILE, "../raws/spawns.json");

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@ -2,11 +2,6 @@ use std::collections::HashMap;
use serde::Deserialize;
#[derive(Deserialize, Debug)]
pub struct Raws {
pub items: Vec<Item>,
}
#[derive(Deserialize, Debug)]
pub struct Item {
pub name: String,

20
src/raws/mob_structs.rs Normal file
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@ -0,0 +1,20 @@
use serde::Deserialize;
use super::item_structs::Renderable;
#[derive(Deserialize, Debug)]
pub struct Mob {
pub name: String,
pub renderable: Option<Renderable>,
pub blocks_tile: bool,
pub stats: MobStats,
pub vision_range: i32,
}
#[derive(Deserialize, Debug)]
pub struct MobStats {
pub max_hp: i32,
pub hp: i32,
pub power: i32,
pub defense: i32,
}

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@ -2,8 +2,8 @@ use std::collections::HashMap;
use specs::prelude::*;
use super::Raws;
use crate::components::*;
use crate::raws::Raws;
pub enum SpawnType {
AtPosition { x: i32, y: i32 },
@ -12,13 +12,18 @@ pub enum SpawnType {
pub struct RawMaster {
raws: Raws,
item_index: HashMap<String, usize>,
mob_index: HashMap<String, usize>,
}
impl RawMaster {
pub fn empty() -> RawMaster {
RawMaster {
raws: Raws { items: Vec::new() },
raws: Raws {
items: Vec::new(),
mobs: Vec::new(),
},
item_index: HashMap::new(),
mob_index: HashMap::new(),
}
}
@ -29,6 +34,33 @@ impl RawMaster {
for (i, item) in self.raws.items.iter().enumerate() {
self.item_index.insert(item.name.clone(), i);
}
for (i, mob) in self.raws.mobs.iter().enumerate() {
self.mob_index.insert(mob.name.clone(), i);
}
}
}
fn spawn_position(pos: SpawnType, new_entity: EntityBuilder) -> EntityBuilder {
let mut eb = new_entity;
// Spawn in the specified location
match pos {
SpawnType::AtPosition { x, y } => {
eb = eb.with(Position { x, y });
}
}
eb
}
fn get_renderable_component(
renderable: &super::item_structs::Renderable,
) -> crate::components::Renderable {
crate::components::Renderable {
glyph: rltk::to_cp437(renderable.glyph.chars().next().unwrap()),
fg: rltk::RGB::from_hex(&renderable.fg).expect("Invalid RGB"),
bg: rltk::RGB::from_hex(&renderable.bg).expect("Invalid RGB"),
render_order: renderable.order,
}
}
@ -44,20 +76,11 @@ pub fn spawn_named_item(
let mut eb = new_entity;
// Spawn in the specified location
match pos {
SpawnType::AtPosition { x, y } => {
eb = eb.with(Position { x, y });
}
}
eb = spawn_position(pos, eb);
// Renderable
if let Some(renderable) = &item_template.renderable {
eb = eb.with(Renderable {
glyph: rltk::to_cp437(renderable.glyph.chars().next().unwrap()),
fg: rltk::RGB::from_hex(&renderable.fg).expect("Invalid RGB"),
bg: rltk::RGB::from_hex(&renderable.bg).expect("Invalid RGB"),
render_order: renderable.order,
});
eb = eb.with(get_renderable_component(renderable));
}
eb = eb.with(Name::from(&item_template.name));
@ -129,3 +152,63 @@ pub fn spawn_named_item(
None
}
pub fn spawn_named_mob(
raws: &RawMaster,
new_entity: EntityBuilder,
key: &str,
pos: SpawnType,
) -> Option<Entity> {
if raws.mob_index.contains_key(key) {
let mob_template = &raws.raws.mobs[raws.mob_index[key]];
let mut eb = new_entity;
// Spawn in the specified location
eb = spawn_position(pos, eb);
// Renderable
if let Some(renderable) = &mob_template.renderable {
eb = eb.with(get_renderable_component(renderable));
}
eb = eb.with(Name::from(&mob_template.name));
eb = eb.with(Monster {});
if mob_template.blocks_tile {
eb = eb.with(BlocksTile {});
}
eb = eb.with(CombatStats {
max_hp: mob_template.stats.max_hp,
hp: mob_template.stats.hp,
power: mob_template.stats.power,
defense: mob_template.stats.defense,
});
eb = eb.with(Viewshed {
visible_tiles: Vec::new(),
range: mob_template.vision_range,
dirty: true,
});
return Some(eb.build());
}
None
}
pub fn spawn_named_entity(
raws: &RawMaster,
new_entity: EntityBuilder,
key: &str,
pos: SpawnType,
) -> Option<Entity> {
if raws.item_index.contains_key(key) {
return spawn_named_item(raws, new_entity, key, pos);
} else if raws.mob_index.contains_key(key) {
return spawn_named_mob(raws, new_entity, key, pos);
}
None
}

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@ -6,7 +6,7 @@ use specs::saveload::{MarkedBuilder, SimpleMarker};
use crate::components::*;
use crate::random_table::RandomTable;
use crate::raws::{spawn_named_item, SpawnType, RAWS};
use crate::raws::{spawn_named_entity, SpawnType, RAWS};
use crate::{Map, Rect, TileType};
/// Spawns the player and returns their entity object
@ -133,7 +133,7 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
// Drop this map reference to make the borrow checker happy
std::mem::drop(map);
let item_result = spawn_named_item(
let item_result = spawn_named_entity(
&RAWS.lock().unwrap(),
ecs.create_entity(),
spawn.1,
@ -144,45 +144,12 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
}
match spawn.1.as_ref() {
"Goblin" => goblin(ecs, x, y),
"Orc" => orc(ecs, x, y),
"Bear Trap" => bear_trap(ecs, x, y),
"Door" => door(ecs, x, y),
_ => {}
}
}
fn orc(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('o'), "Orc");
}
fn goblin(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('g'), "Goblin");
}
fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharType, name: S) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph,
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
render_order: 1,
})
.with(Viewshed::default())
.with(Monster {})
.with(Name::from(name))
.with(BlocksTile {})
.with(CombatStats {
max_hp: 16,
hp: 16,
defense: 1,
power: 4,
})
.marked::<SimpleMarker<SerializeMe>>()
.build();
}
fn bear_trap(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })