Arrange key mappings in a bit more intuitive order
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@ -142,16 +142,6 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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None => return RunState::AwaitingInput, // Nothing happened
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Some(key) => match key {
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// Cardinal directions
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VirtualKeyCode::Left
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| VirtualKeyCode::Numpad4
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| VirtualKeyCode::Key4
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| VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs),
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VirtualKeyCode::Right
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| VirtualKeyCode::Numpad6
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| VirtualKeyCode::Key6
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| VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
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VirtualKeyCode::Up
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| VirtualKeyCode::Numpad8
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| VirtualKeyCode::Key8
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@ -162,27 +152,37 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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| VirtualKeyCode::Key2
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| VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs),
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// Diagonals
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VirtualKeyCode::Numpad9
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| VirtualKeyCode::Key9
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| VirtualKeyCode::Y
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| VirtualKeyCode::W => try_move_player(1, -1, &mut gs.ecs),
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VirtualKeyCode::Left
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| VirtualKeyCode::Numpad4
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| VirtualKeyCode::Key4
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| VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs),
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VirtualKeyCode::Right
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| VirtualKeyCode::Numpad6
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| VirtualKeyCode::Key6
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| VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
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// Diagonals
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VirtualKeyCode::Numpad7
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| VirtualKeyCode::Key7
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| VirtualKeyCode::U
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| VirtualKeyCode::Q => try_move_player(-1, -1, &mut gs.ecs),
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VirtualKeyCode::Numpad3
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| VirtualKeyCode::Key3
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| VirtualKeyCode::N
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| VirtualKeyCode::S => try_move_player(1, 1, &mut gs.ecs),
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VirtualKeyCode::Numpad9
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| VirtualKeyCode::Key9
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| VirtualKeyCode::Y
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| VirtualKeyCode::W => try_move_player(1, -1, &mut gs.ecs),
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VirtualKeyCode::Numpad1
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| VirtualKeyCode::Key1
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| VirtualKeyCode::B
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| VirtualKeyCode::A => try_move_player(-1, 1, &mut gs.ecs),
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VirtualKeyCode::Numpad3
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| VirtualKeyCode::Key3
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| VirtualKeyCode::N
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| VirtualKeyCode::S => try_move_player(1, 1, &mut gs.ecs),
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// Skip Turn
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VirtualKeyCode::Numpad5 | VirtualKeyCode::Key5 | VirtualKeyCode::Space => {
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return skip_turn(&mut gs.ecs)
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