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Allow drinking of potions

This commit is contained in:
Timothy Warren 2021-11-03 15:59:23 -04:00
parent 0ac2226947
commit 14895dac8f
4 changed files with 101 additions and 10 deletions

View File

@ -85,3 +85,8 @@ pub struct WantsToPickupItem {
pub collected_by: Entity,
pub item: Entity,
}
#[derive(Component, Debug)]
pub struct WantsToDrinkPotion {
pub potion: Entity,
}

View File

@ -161,10 +161,11 @@ pub enum ItemMenuResult {
Selected,
}
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> ItemMenuResult {
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let names = gs.ecs.read_storage::<Name>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let inventory = (&backpack, &names)
.join()
@ -195,10 +196,11 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> ItemMenuResult {
"ESCAPE to cancel",
);
let mut equippable: Vec<Entity> = Vec::new();
let mut j = 0;
for (_pack, name) in (&backpack, &names)
for (entity, _pack, name) in (&entities, &backpack, &names)
.join()
.filter(|item| item.0.owner == *player_entity)
.filter(|item| item.1.owner == *player_entity)
{
ctx.set(
17,
@ -223,15 +225,25 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> ItemMenuResult {
);
ctx.print(21, y, &name.name.to_string());
equippable.push(entity);
y += 1;
j += 1;
}
match ctx.key {
None => ItemMenuResult::NoResponse,
None => (ItemMenuResult::NoResponse, None),
Some(key) => match key {
VirtualKeyCode::Escape => ItemMenuResult::Cancel,
_ => ItemMenuResult::NoResponse,
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
return (
ItemMenuResult::Selected,
Some(equippable[selection as usize]),
);
}
(ItemMenuResult::NoResponse, None)
}
},
}
}

View File

@ -1,4 +1,7 @@
use crate::{gamelog::GameLog, InBackpack, Name, Position, WantsToPickupItem};
use crate::{
gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion,
WantsToPickupItem,
};
use specs::prelude::*;
pub struct ItemCollectionSystem {}
@ -40,3 +43,51 @@ impl<'a> System<'a> for ItemCollectionSystem {
wants_pickup.clear();
}
}
pub struct PotionUseSystem {}
impl<'a> System<'a> for PotionUseSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToDrinkPotion>,
ReadStorage<'a, Name>,
ReadStorage<'a, Potion>,
WriteStorage<'a, CombatStats>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut gamelog,
entities,
mut wants_drink,
names,
potions,
mut combat_stats,
) = data;
for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() {
match potions.get(drink.potion) {
None => {}
Some(potion) => {
stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount);
if entity == *player_entity {
gamelog.entries.push(format!(
"You drink the {}, healing {} hp.",
names.get(drink.potion).unwrap().name,
potion.heal_amount
));
}
entities
.delete(drink.potion)
.expect("Failed to delete potion");
}
}
}
wants_drink.clear();
}
}

View File

@ -24,7 +24,7 @@ mod gui;
pub use gamelog::GameLog;
mod inventory_system;
mod spawner;
use inventory_system::ItemCollectionSystem;
use inventory_system::{ItemCollectionSystem, PotionUseSystem};
pub const MAP_SIZE: usize = 80 * 50;
@ -61,6 +61,9 @@ impl State {
let mut pickup = ItemCollectionSystem {};
pickup.run_now(&self.ecs);
let mut potions = PotionUseSystem {};
potions.run_now(&self.ecs);
self.ecs.maintain();
}
}
@ -77,6 +80,7 @@ impl GameState for State {
match newrunstate {
RunState::PreRun => {
self.run_systems();
self.ecs.maintain();
newrunstate = RunState::AwaitingInput;
}
RunState::AwaitingInput => {
@ -84,15 +88,33 @@ impl GameState for State {
}
RunState::PlayerTurn => {
self.run_systems();
self.ecs.maintain();
newrunstate = RunState::MonsterTurn;
}
RunState::MonsterTurn => {
self.run_systems();
self.ecs.maintain();
newrunstate = RunState::AwaitingInput;
}
RunState::ShowInventory => {
if gui::show_inventory(self, ctx) == gui::ItemMenuResult::Cancel {
newrunstate = RunState::AwaitingInput;
let result = gui::show_inventory(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
intent
.insert(
*self.ecs.fetch::<Entity>(),
WantsToDrinkPotion {
potion: item_entity,
},
)
.expect("failed to add intent to drink potion");
newrunstate = RunState::PlayerTurn;
}
}
}
}
@ -145,6 +167,7 @@ fn main() -> rltk::BError {
gs.ecs.register::<Potion>();
gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDrinkPotion>();
let map: Map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center();