Timothy Warren
|
27b6cc385d
|
Improve forest map generation
|
2022-01-04 15:34:07 -05:00 |
|
Timothy Warren
|
e475a91c19
|
Add new theme for forest map
|
2022-01-04 15:02:50 -05:00 |
|
Timothy Warren
|
0e9de911ce
|
Complete Section 5.9
|
2022-01-04 13:54:57 -05:00 |
|
Timothy Warren
|
8824faff24
|
Fix issue with tooltip location
|
2022-01-04 13:34:38 -05:00 |
|
|
a5d3adadeb
|
Cooler tooltips
|
2022-01-04 13:11:56 -05:00 |
|
|
43adaee243
|
Show items, stats, and logs
|
2022-01-04 12:24:04 -05:00 |
|
|
bd81fbd9d9
|
Start on new interface rendering
|
2022-01-04 12:12:08 -05:00 |
|
Timothy Warren
|
83647ae28d
|
Add natural attack types, completing section 5.8
|
2022-01-04 11:29:23 -05:00 |
|
Timothy Warren
|
2785eb10f1
|
Add components for handling natural attacks
|
2022-01-04 11:16:36 -05:00 |
|
Timothy Warren
|
5b227115db
|
Add clothing to player and NPCs
|
2022-01-04 11:11:38 -05:00 |
|
Timothy Warren
|
d96d1ce003
|
Add regex crate to parse dice specs for equipment
|
2022-01-04 10:08:06 -05:00 |
|
Timothy Warren
|
2e02e30bc6
|
Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility
|
2022-01-03 16:30:14 -05:00 |
|
Timothy Warren
|
29b7f18cd8
|
Create Skills Component
|
2022-01-03 15:24:38 -05:00 |
|
Timothy Warren
|
5a4d8bc234
|
Add attributes to Player and NPCs
|
2022-01-03 15:21:12 -05:00 |
|
Timothy Warren
|
3c36ee7fd3
|
Fix a clippy warning, complete section 5.6
|
2022-01-03 10:58:20 -05:00 |
|
Timothy Warren
|
b5bf24a3aa
|
Spawn more NPCs in the town map
|
2022-01-03 10:57:23 -05:00 |
|
Timothy Warren
|
ea185db29b
|
Add quips to bystanders
|
2022-01-03 10:49:12 -05:00 |
|
Timothy Warren
|
4393b76122
|
Add system to let bystanders move around
|
2022-01-03 09:54:32 -05:00 |
|
Timothy Warren
|
45bedf11d2
|
Add vendor NPC type
|
2022-01-03 09:39:52 -05:00 |
|
|
e93573f3a0
|
Complete section 5.5 by swapping locations with non-hostile NPCs
|
2021-12-24 14:44:48 -05:00 |
|
|
28ef47c4b7
|
Add people and objects to the town map
|
2021-12-24 14:27:44 -05:00 |
|
|
3f561e2ffc
|
Generate some entities in the pub using raws system
|
2021-12-24 13:23:56 -05:00 |
|
|
a4e9c27c8f
|
Finish generating the empty town map, completing section 5.4
|
2021-12-24 11:30:52 -05:00 |
|
|
b115f43d5d
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
|
|
2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
|
|
c1222294d0
|
Move the spawn table to raws
|
2021-12-23 13:07:50 -05:00 |
|
|
aaf3fdcc42
|
Spawn all entities via raws, complete Section 5.2
|
2021-12-23 12:48:09 -05:00 |
|
|
b80c64febb
|
Spawn monsters from raw data, like items
|
2021-12-23 12:31:03 -05:00 |
|
|
e154577012
|
Simplify spawning of items, as they are now created by the raws
|
2021-12-23 12:05:56 -05:00 |
|
|
23e187c7fd
|
Fix rendering of ranged weapons
|
2021-12-23 12:04:50 -05:00 |
|
|
98407d2c77
|
Spawn items from JSON data
|
2021-12-23 11:38:37 -05:00 |
|
|
70494d8122
|
Start of data-driven design (Section 4.2)
|
2021-12-23 11:00:37 -05:00 |
|
Timothy Warren
|
cb2839733b
|
Complete section 4.19
|
2021-12-17 16:54:36 -05:00 |
|
Timothy Warren
|
f749d9a9e5
|
Create camera, and adjust drawing code to render arbitrary size maps
|
2021-12-17 16:35:30 -05:00 |
|
Timothy Warren
|
6af7476c51
|
Tweak door behavior, completing section 4.18
|
2021-12-17 14:31:39 -05:00 |
|
Timothy Warren
|
1e969db5b0
|
Allow doors to be opened
|
2021-12-17 14:23:36 -05:00 |
|
Timothy Warren
|
a2cdf9e4cd
|
Fix formatting of prebuilt rooms
|
2021-12-17 14:21:26 -05:00 |
|
Timothy Warren
|
ae3f83b544
|
Make doors opaque, and block the way
|
2021-12-17 14:07:14 -05:00 |
|
Timothy Warren
|
d028065a4a
|
Spawn doors
|
2021-12-17 13:53:14 -05:00 |
|
Timothy Warren
|
2b91cbcc8f
|
Restore randomness, and complete section 4.17
|
2021-12-17 11:33:21 -05:00 |
|
Timothy Warren
|
75d9af0562
|
Add ability to spawn items and enemies in corridors
|
2021-12-17 11:29:16 -05:00 |
|
Timothy Warren
|
132d1dac62
|
Track corridor tile locations, and update corridor builders to update the map builder state
|
2021-12-17 11:14:41 -05:00 |
|
Timothy Warren
|
5cbd914a98
|
Add straight line corridor builder
|
2021-12-17 10:57:03 -05:00 |
|
Timothy Warren
|
ac8b70af2b
|
Add nearest neighbor corridor builder
|
2021-12-17 10:44:35 -05:00 |
|
Timothy Warren
|
f281a8be7a
|
Add circular room builder, and finish section 4.16
|
2021-12-16 16:23:38 -05:00 |
|
Timothy Warren
|
d7b617474f
|
Create basic room drawer
|
2021-12-16 16:07:33 -05:00 |
|
Timothy Warren
|
2ef1f3e1c8
|
Make map building random again, completes section 4.15
|
2021-12-16 14:26:50 -05:00 |
|
Timothy Warren
|
939996c71e
|
Expand Room sorter with more options
|
2021-12-16 13:48:36 -05:00 |
|
Timothy Warren
|
b0b154c8d7
|
Decompose bsp_dungeon builder into rooms, corridors, and sorting
|
2021-12-16 13:26:48 -05:00 |
|
Timothy Warren
|
23dfbeeeb9
|
Split corridor creation from room creation for simple_map builder
|
2021-12-16 11:38:53 -05:00 |
|
Timothy Warren
|
9ef557d938
|
Update random_builder function with temporary setup
|
2021-12-15 15:51:01 -05:00 |
|
Timothy Warren
|
099f373ee8
|
Add room_exploder and room_corner_rounder map filters
|
2021-12-15 15:50:17 -05:00 |
|
Timothy Warren
|
74fcc25b8c
|
Make dla and drunken map builders implement MetaMapBuilder trait
|
2021-12-15 13:58:47 -05:00 |
|
Timothy Warren
|
ee9e96e828
|
Implment MetaMapBuilder for Cellular Automata map builder
|
2021-12-15 13:50:27 -05:00 |
|
Timothy Warren
|
8249622a3e
|
Complete section 4.14
|
2021-12-15 12:08:44 -05:00 |
|
Timothy Warren
|
ee5e690180
|
Clean up unused use statements
|
2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
fc0843847e
|
Finish refactoring of map builders
|
2021-12-15 11:36:17 -05:00 |
|
Timothy Warren
|
71a07b301c
|
Refactor waveform_collapse map builder to use Rust builder pattern
|
2021-12-15 11:07:19 -05:00 |
|
Timothy Warren
|
8a596bf93c
|
Refactor voronoi builder to use Rust builder pattern
|
2021-12-15 10:57:30 -05:00 |
|
Timothy Warren
|
db1c4c2d44
|
Refactor some voronoi-based builders to use Rust builder pattern
|
2021-12-15 10:45:58 -05:00 |
|
Timothy Warren
|
a6d37bf0dc
|
Refactor voronoi map builder to use Rust builder pattern
|
2021-12-15 10:08:05 -05:00 |
|
|
3f692846f8
|
Refactor bsp_interior map builder to use Rust builder pattern
|
2021-12-14 17:39:24 -05:00 |
|
|
ec6e44477b
|
Refactor bsp_dungeon builder to use Rust builder pattern
|
2021-12-14 17:29:44 -05:00 |
|
Timothy Warren
|
541421eb5b
|
Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
9d97f3bd0d
|
Complete section 4.13
|
2021-12-14 14:16:18 -05:00 |
|
Timothy Warren
|
99d5a78512
|
Fix some linting issues
|
2021-12-14 14:15:22 -05:00 |
|
Timothy Warren
|
cce44f78f4
|
Finish Prefab map builder
|
2021-12-14 11:19:03 -05:00 |
|
Timothy Warren
|
5454dd0755
|
Add initial room vaults
|
2021-12-13 15:22:59 -05:00 |
|
|
9ff645066b
|
Reorder use statements
|
2021-12-10 20:16:48 -05:00 |
|
Timothy Warren
|
ce3d92bfe2
|
Complete section 4.12
|
2021-12-10 16:35:09 -05:00 |
|
Timothy Warren
|
28692ec50c
|
Refactor entity (Enemy, Item, Equipment) spawning
|
2021-12-10 16:34:11 -05:00 |
|
Timothy Warren
|
8bf63ad876
|
Add ability to load string map in the prefab map builder
|
2021-12-10 15:17:51 -05:00 |
|
Timothy Warren
|
db168dc01a
|
Use named submodules instead of mod.rs submodules
|
2021-12-10 14:36:27 -05:00 |
|
Timothy Warren
|
baec7dbee1
|
Refactor prefab_builder into a folder
|
2021-12-10 14:29:03 -05:00 |
|
Timothy Warren
|
def589086c
|
Create prefab_builder
|
2021-12-10 11:31:39 -05:00 |
|
Timothy Warren
|
54e9e684e7
|
Cleanup some code for the start of Section 4.12
|
2021-12-10 11:30:58 -05:00 |
|
Timothy Warren
|
9879fa30b6
|
Complete section 4.11
|
2021-12-09 11:34:46 -05:00 |
|
Timothy Warren
|
0bc9e1a938
|
Add a layout solver to the waveform_collapse map builder
|
2021-12-09 10:31:43 -05:00 |
|
Timothy Warren
|
5fcc22ab6a
|
Add constraints and common submodules to waveform_collapse map builder
|
2021-12-08 15:31:52 -05:00 |
|
Timothy Warren
|
3ce4994417
|
Generate a map from a REX Paint file
|
2021-12-07 15:13:02 -05:00 |
|
Timothy Warren
|
5c78512002
|
Complete section 4.10
|
2021-12-07 14:55:39 -05:00 |
|
Timothy Warren
|
616f75f6a5
|
Complete section 4.9
|
2021-12-07 10:36:41 -05:00 |
|
Timothy Warren
|
d0c4f9b8c2
|
Extract symmetry and brush size functions from DLA map builder
|
2021-12-07 10:23:52 -05:00 |
|
Timothy Warren
|
9b4953be7d
|
Add DLA map building algorithms, finishing section 4.8
|
2021-12-07 10:17:13 -05:00 |
|
Timothy Warren
|
5e147b40c2
|
Complete section 4.7, using maze generation to build a map
|
2021-12-06 15:49:40 -05:00 |
|
Timothy Warren
|
d01a60f8fb
|
Finish section 4.6
|
2021-12-06 14:23:35 -05:00 |
|
|
b24bf3562c
|
Start section 4.6
|
2021-12-03 19:33:56 -05:00 |
|
Timothy Warren
|
545deb24d8
|
Generate map with cellular automata, completes section 4.5
|
2021-12-03 15:55:07 -05:00 |
|
Timothy Warren
|
e8c03b9536
|
Add corridors to the bsp interior map builder, completing section 4.4
|
2021-12-03 14:15:17 -05:00 |
|
Timothy Warren
|
c38a8f1629
|
Implement start of BSP Interior map builder (Section 4.4)
|
2021-12-03 10:00:19 -05:00 |
|
Timothy Warren
|
731e6dd243
|
Fix some clippy warnings
|
2021-12-02 15:03:55 -05:00 |
|
Timothy Warren
|
0f8d4d8fab
|
Randomly choose which map builder to use
|
2021-12-02 15:00:06 -05:00 |
|
Timothy Warren
|
86d46b8d5b
|
Fix some minor component issues
|
2021-12-02 14:59:35 -05:00 |
|
Timothy Warren
|
37b042e434
|
Add BSP map builder
|
2021-12-02 14:59:00 -05:00 |
|
Timothy Warren
|
c7cd65af7a
|
Add some convient trait implementations for the Position component
|
2021-12-01 15:25:48 -05:00 |
|
Timothy Warren
|
e55218c325
|
Make map setup more DRY, add map generation visualizer, completes section 4.2
|
2021-12-01 14:45:27 -05:00 |
|
Timothy Warren
|
713c3f6fb8
|
Complete section 4.1 by removing rooms from Maps
|
2021-12-01 12:08:14 -05:00 |
|
Timothy Warren
|
feb7988f5f
|
Move map builder state into map builder
|
2021-12-01 12:03:49 -05:00 |
|
Timothy Warren
|
6b48111a97
|
Move more map procedure stuff into the map builder
|
2021-12-01 11:41:29 -05:00 |
|
Timothy Warren
|
7f8c16a79f
|
Refactor map generation to return original player position
|
2021-12-01 11:02:39 -05:00 |
|