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  • 36b82a59c5 Remove unused imports Timothy Warren 2022-01-18 09:40:19 -0500
  • 10cccd17c7 Add new spawns to level, completing section 5.18 Timothy Warren 2022-01-18 09:33:58 -0500
  • 9e85abb29b Implement map builder for level 5 Timothy Warren 2022-01-18 09:32:48 -0500
  • e71c391f3a Make damage system match the tutorial Timothy Warren 2022-01-14 12:24:18 -0500
  • 3cad614e78 Make color usage consistent through the use of constants Timothy Warren 2022-01-14 12:19:46 -0500
  • a3fdba4fe5 Add 4th level type, completing section 5.17 Timothy Warren 2022-01-14 10:47:43 -0500
  • 022a7921ce More cheating! (For developing purposes, of course ;) ) Timothy Warren 2022-01-14 09:44:01 -0500
  • 93a1c30b4a Add buying and selling Timothy Warren 2022-01-13 11:29:20 -0500
  • 6d4f87b184 Add gold Timothy Warren 2022-01-13 10:42:02 -0500
  • 847a577c3e Show carried weight, and apply inititative pentalties Timothy Warren 2022-01-13 10:29:58 -0500
  • 220b00c64c Add initiative penalties to items Timothy Warren 2022-01-13 10:14:13 -0500
  • 09de57f67f Add another set of keys for navigating diagonals Timothy Warren 2022-01-12 11:15:11 -0500
  • d5c48247f3 Complete Section 5.15 Timothy Warren 2022-01-12 11:12:59 -0500
  • f9e73479d0 Extract spatial indexing (tile contents, and if a tile is blocked) into its own module Timothy Warren 2022-01-12 10:45:13 -0500
  • eb29e28ec6 Complete section 5.14, having refactored basically every system Timothy Warren 2022-01-11 15:35:59 -0500
  • 148e448d78 Much more ai refactoring Timothy Warren 2022-01-11 14:16:23 -0500
  • 4e29cf25d6 Update spawn file Timothy Warren 2022-01-11 10:36:13 -0500
  • 754118a209 Refactor systems to be more generic Timothy Warren 2022-01-11 10:30:32 -0500
  • f0ac291e6a Add initiative system, and refactor systems to use new runstate Timothy Warren 2022-01-11 10:01:37 -0500
  • 3def036868 Add MyTurn component Timothy Warren 2022-01-11 09:33:21 -0500
  • 107f190a39 Add Initiative component Timothy Warren 2022-01-11 09:28:45 -0500
  • f558112836 Refactor AI systems into AI module Timothy Warren 2022-01-11 09:24:20 -0500
  • e50abdb4a0 Add lighting to some mob types Timothy Warren 2022-01-10 10:28:04 -0500
  • 6f9aa54896 Add lighting system Timothy Warren 2022-01-10 10:21:19 -0500
  • f3ccf50b91 Update spawn table Timothy Warren 2022-01-10 09:58:26 -0500
  • 5c34390bc9 Add limestone cavern map builder Timothy Warren 2022-01-10 09:57:59 -0500
  • 902f71f57c Add cheat mode for development Timothy Warren 2022-01-07 09:39:47 -0500
  • 542c05cb6c Complete section 5.12 Timothy Warren 2022-01-06 13:37:23 -0500
  • 6cb4406080 Update save game serialization to add previous maps Timothy Warren 2022-01-06 10:00:42 -0500
  • b4fc2ba28f Allow restoring of NPCs on level changes Timothy Warren 2022-01-06 09:34:17 -0500
  • dd6a4c26d9 Allow going back a level Timothy Warren 2022-01-06 09:13:40 -0500
  • ca79653703 Start section 5.12 by adding the master dungeon map Timothy Warren 2022-01-05 16:44:44 -0500
  • dd894452f3 Add experience and leveling up, completing section 5.11 Timothy Warren 2022-01-05 14:59:45 -0500
  • c787ccfd25 Add carnivore/herbivore ai, completing section 5.10 Timothy Warren 2022-01-05 11:46:39 -0500
  • 6e29b31978 Reorganise components a little Timothy Warren 2022-01-05 11:05:15 -0500
  • da99923a1e Use random table spawning for item drops Timothy Warren 2022-01-05 10:01:05 -0500
  • 0c09f52eb6 Add LootTable component Timothy Warren 2022-01-05 09:42:36 -0500
  • c9b35e2710 Drop items from defeated characters Timothy Warren 2022-01-04 16:17:45 -0500
  • dad9b1de33 Update the spawns Timothy Warren 2022-01-04 15:34:25 -0500
  • 27b6cc385d Improve forest map generation Timothy Warren 2022-01-04 15:34:07 -0500
  • e475a91c19 Add new theme for forest map Timothy Warren 2022-01-04 15:02:50 -0500
  • 0e9de911ce Complete Section 5.9 Timothy Warren 2022-01-04 13:54:57 -0500
  • 8824faff24 Fix issue with tooltip location Timothy Warren 2022-01-04 13:34:38 -0500
  • a5d3adadeb Cooler tooltips Timothy Warren 2022-01-04 13:11:56 -0500
  • 43adaee243 Show items, stats, and logs Timothy Warren 2022-01-04 12:24:04 -0500
  • bd81fbd9d9 Start on new interface rendering Timothy Warren 2022-01-04 12:12:08 -0500
  • 83647ae28d Add natural attack types, completing section 5.8 Timothy Warren 2022-01-04 11:29:23 -0500
  • 2785eb10f1 Add components for handling natural attacks Timothy Warren 2022-01-04 11:16:36 -0500
  • 5b227115db Add clothing to player and NPCs Timothy Warren 2022-01-04 11:11:38 -0500
  • d96d1ce003 Add regex crate to parse dice specs for equipment Timothy Warren 2022-01-04 10:08:06 -0500
  • 2e02e30bc6 Complete Section 5.7, replacing the CombatStats component with a new Pools component for more flexibility Timothy Warren 2022-01-03 16:30:14 -0500
  • 29b7f18cd8 Create Skills Component Timothy Warren 2022-01-03 15:24:38 -0500
  • 5a4d8bc234 Add attributes to Player and NPCs Timothy Warren 2022-01-03 15:21:12 -0500
  • 3c36ee7fd3 Fix a clippy warning, complete section 5.6 Timothy Warren 2022-01-03 10:58:20 -0500
  • b5bf24a3aa Spawn more NPCs in the town map Timothy Warren 2022-01-03 10:57:23 -0500
  • ea185db29b Add quips to bystanders Timothy Warren 2022-01-03 10:49:12 -0500
  • 4393b76122 Add system to let bystanders move around Timothy Warren 2022-01-03 09:54:32 -0500
  • 45bedf11d2 Add vendor NPC type Timothy Warren 2022-01-03 09:39:52 -0500
  • e93573f3a0 Complete section 5.5 by swapping locations with non-hostile NPCs Timothy Warren 2021-12-24 14:44:48 -0500
  • 28ef47c4b7 Add people and objects to the town map Timothy Warren 2021-12-24 14:27:44 -0500
  • 4f5c906a6b Add all the new spawns for the town's buildings Timothy Warren 2021-12-24 14:10:55 -0500
  • 3f561e2ffc Generate some entities in the pub using raws system Timothy Warren 2021-12-24 13:23:56 -0500
  • a4e9c27c8f Finish generating the empty town map, completing section 5.4 Timothy Warren 2021-12-24 11:30:52 -0500
  • b115f43d5d Use :: prefix on external crates Timothy Warren 2021-12-24 10:38:44 -0500
  • 2dc420bef9 Create a rough town map generator, starting section 5.4 Timothy Warren 2021-12-24 10:20:29 -0500
  • 5d7f9e509f Add a new weapon and new enemy type in the raws Timothy Warren 2021-12-23 13:08:14 -0500
  • c1222294d0 Move the spawn table to raws Timothy Warren 2021-12-23 13:07:50 -0500
  • aaf3fdcc42 Spawn all entities via raws, complete Section 5.2 Timothy Warren 2021-12-23 12:48:09 -0500
  • b80c64febb Spawn monsters from raw data, like items Timothy Warren 2021-12-23 12:31:03 -0500
  • e154577012 Simplify spawning of items, as they are now created by the raws Timothy Warren 2021-12-23 12:05:56 -0500
  • 23e187c7fd Fix rendering of ranged weapons Timothy Warren 2021-12-23 12:04:50 -0500
  • 131537ec99 Add monsters to the JSON Timothy Warren 2021-12-23 12:04:14 -0500
  • 98407d2c77 Spawn items from JSON data Timothy Warren 2021-12-23 11:38:37 -0500
  • 70494d8122 Start of data-driven design (Section 4.2) Timothy Warren 2021-12-23 11:00:37 -0500
  • cb2839733b Complete section 4.19 Timothy Warren 2021-12-17 16:54:36 -0500
  • f749d9a9e5 Create camera, and adjust drawing code to render arbitrary size maps Timothy Warren 2021-12-17 16:35:30 -0500
  • 6af7476c51 Tweak door behavior, completing section 4.18 Timothy Warren 2021-12-17 14:31:39 -0500
  • 1e969db5b0 Allow doors to be opened Timothy Warren 2021-12-17 14:23:36 -0500
  • a2cdf9e4cd Fix formatting of prebuilt rooms Timothy Warren 2021-12-17 14:21:26 -0500
  • ae3f83b544 Make doors opaque, and block the way Timothy Warren 2021-12-17 14:07:14 -0500
  • d028065a4a Spawn doors Timothy Warren 2021-12-17 13:53:14 -0500
  • 2b91cbcc8f Restore randomness, and complete section 4.17 Timothy Warren 2021-12-17 11:33:21 -0500
  • 75d9af0562 Add ability to spawn items and enemies in corridors Timothy Warren 2021-12-17 11:29:16 -0500
  • 132d1dac62 Track corridor tile locations, and update corridor builders to update the map builder state Timothy Warren 2021-12-17 11:14:41 -0500
  • 5cbd914a98 Add straight line corridor builder Timothy Warren 2021-12-17 10:57:03 -0500
  • ac8b70af2b Add nearest neighbor corridor builder Timothy Warren 2021-12-17 10:44:35 -0500
  • f281a8be7a Add circular room builder, and finish section 4.16 Timothy Warren 2021-12-16 16:23:38 -0500
  • d7b617474f Create basic room drawer Timothy Warren 2021-12-16 16:07:33 -0500
  • 2ef1f3e1c8 Make map building random again, completes section 4.15 Timothy Warren 2021-12-16 14:26:50 -0500
  • 939996c71e Expand Room sorter with more options Timothy Warren 2021-12-16 13:48:36 -0500
  • b0b154c8d7 Decompose bsp_dungeon builder into rooms, corridors, and sorting Timothy Warren 2021-12-16 13:26:48 -0500
  • 23dfbeeeb9 Split corridor creation from room creation for simple_map builder Timothy Warren 2021-12-16 11:38:53 -0500
  • 9ef557d938 Update random_builder function with temporary setup Timothy Warren 2021-12-15 15:51:01 -0500
  • 099f373ee8 Add room_exploder and room_corner_rounder map filters Timothy Warren 2021-12-15 15:50:17 -0500
  • 74fcc25b8c Make dla and drunken map builders implement MetaMapBuilder trait Timothy Warren 2021-12-15 13:58:47 -0500
  • ee9e96e828 Implment MetaMapBuilder for Cellular Automata map builder Timothy Warren 2021-12-15 13:50:27 -0500
  • 8249622a3e Complete section 4.14 Timothy Warren 2021-12-15 12:08:44 -0500
  • ee5e690180 Clean up unused use statements Timothy Warren 2021-12-15 12:08:23 -0500
  • fc0843847e Finish refactoring of map builders Timothy Warren 2021-12-15 11:36:17 -0500
  • 71a07b301c Refactor waveform_collapse map builder to use Rust builder pattern Timothy Warren 2021-12-15 11:07:19 -0500