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Update save game serialization to add previous maps

This commit is contained in:
Timothy Warren 2022-01-06 10:00:42 -05:00
parent b4fc2ba28f
commit 6cb4406080
3 changed files with 29 additions and 2 deletions

View File

@ -295,3 +295,8 @@ pub struct SerializeMe;
pub struct SerializationHelper {
pub map: crate::map::Map,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct DMSerializationHelper {
pub map: super::map::MasterDungeonMap,
}

View File

@ -446,6 +446,7 @@ fn main() -> ::rltk::BError {
Confusion,
Consumable,
Door,
DMSerializationHelper,
EntityMoved,
EntryTrigger,
Equippable,

View File

@ -10,7 +10,7 @@ use ::specs::saveload::{
};
use crate::components::*;
use crate::map::Map;
use crate::map::{Map, MasterDungeonMap};
macro_rules! serialize_individually {
($ecs:expr, $ser:expr, $data:expr, $( $type:ty),*,) => {
@ -33,11 +33,19 @@ pub fn save_game(_ecs: &mut World) {}
pub fn save_game(ecs: &mut World) {
// Create helper
let mapcopy = ecs.get_mut::<Map>().unwrap().clone();
let dungeon_master = ecs.get_mut::<MasterDungeonMap>().unwrap().clone();
let savehelper = ecs
.create_entity()
.with(SerializationHelper { map: mapcopy })
.marked::<SimpleMarker<SerializeMe>>()
.build();
let savehelper2 = ecs
.create_entity()
.with(DMSerializationHelper {
map: dungeon_master,
})
.marked::<SimpleMarker<SerializeMe>>()
.build();
// Actually serialize
{
@ -61,6 +69,7 @@ pub fn save_game(ecs: &mut World) {
Confusion,
Consumable,
Door,
DMSerializationHelper,
EntityMoved,
EntryTrigger,
Equippable,
@ -105,6 +114,8 @@ pub fn save_game(ecs: &mut World) {
// Clean up
ecs.delete_entity(savehelper)
.expect("Failed to clean up savehelper component");
ecs.delete_entity(savehelper2)
.expect("Failed to clean up savehelper2 component");
}
pub fn does_save_exist() -> bool {
@ -162,6 +173,7 @@ pub fn load_game(ecs: &mut World) {
Confusion,
Consumable,
Door,
DMSerializationHelper,
EntityMoved,
EntryTrigger,
Equippable,
@ -204,9 +216,11 @@ pub fn load_game(ecs: &mut World) {
}
let mut deleteme: Option<Entity> = None;
let mut deleteme2: Option<Entity> = None;
{
let entities = ecs.entities();
let helper = ecs.read_storage::<SerializationHelper>();
let helper2 = ecs.read_storage::<DMSerializationHelper>();
let player = ecs.read_storage::<Player>();
let position = ecs.read_storage::<Position>();
@ -216,10 +230,15 @@ pub fn load_game(ecs: &mut World) {
worldmap.tile_content = vec![Vec::new(); (worldmap.height * worldmap.width) as usize];
deleteme = Some(e);
}
for (e, h) in (&entities, &helper2).join() {
let mut dungeon_master = ecs.write_resource::<MasterDungeonMap>();
*dungeon_master = h.map.clone();
deleteme2 = Some(e);
}
for (e, _p, pos) in (&entities, &player, &position).join() {
let mut ppos = ecs.write_resource::<Point>();
*ppos = Point::new(pos.x, pos.y);
*ppos = Point::from(*pos);
let mut player_resource = ecs.write_resource::<Entity>();
*player_resource = e;
@ -228,6 +247,8 @@ pub fn load_game(ecs: &mut World) {
ecs.delete_entity(deleteme.unwrap())
.expect("Unable to delete helper entity");
ecs.delete_entity(deleteme2.unwrap())
.expect("Unable to delete helper2 entity");
}
pub fn delete_save() {