Commit Graph

194 Commits

Author SHA1 Message Date
Timothy Warren
d028065a4a Spawn doors 2021-12-17 13:53:14 -05:00
Timothy Warren
2b91cbcc8f Restore randomness, and complete section 4.17 2021-12-17 11:33:21 -05:00
Timothy Warren
75d9af0562 Add ability to spawn items and enemies in corridors 2021-12-17 11:29:16 -05:00
Timothy Warren
132d1dac62 Track corridor tile locations, and update corridor builders to update the map builder state 2021-12-17 11:14:41 -05:00
Timothy Warren
5cbd914a98 Add straight line corridor builder 2021-12-17 10:57:03 -05:00
Timothy Warren
ac8b70af2b Add nearest neighbor corridor builder 2021-12-17 10:44:35 -05:00
Timothy Warren
f281a8be7a Add circular room builder, and finish section 4.16 2021-12-16 16:23:38 -05:00
Timothy Warren
d7b617474f Create basic room drawer 2021-12-16 16:07:33 -05:00
Timothy Warren
2ef1f3e1c8 Make map building random again, completes section 4.15 2021-12-16 14:26:50 -05:00
Timothy Warren
939996c71e Expand Room sorter with more options 2021-12-16 13:48:36 -05:00
Timothy Warren
b0b154c8d7 Decompose bsp_dungeon builder into rooms, corridors, and sorting 2021-12-16 13:26:48 -05:00
Timothy Warren
23dfbeeeb9 Split corridor creation from room creation for simple_map builder 2021-12-16 11:38:53 -05:00
Timothy Warren
9ef557d938 Update random_builder function with temporary setup 2021-12-15 15:51:01 -05:00
Timothy Warren
099f373ee8 Add room_exploder and room_corner_rounder map filters 2021-12-15 15:50:17 -05:00
Timothy Warren
74fcc25b8c Make dla and drunken map builders implement MetaMapBuilder trait 2021-12-15 13:58:47 -05:00
Timothy Warren
ee9e96e828 Implment MetaMapBuilder for Cellular Automata map builder 2021-12-15 13:50:27 -05:00
Timothy Warren
8249622a3e Complete section 4.14 2021-12-15 12:08:44 -05:00
Timothy Warren
ee5e690180 Clean up unused use statements 2021-12-15 12:08:23 -05:00
Timothy Warren
fc0843847e Finish refactoring of map builders 2021-12-15 11:36:17 -05:00
Timothy Warren
71a07b301c Refactor waveform_collapse map builder to use Rust builder pattern 2021-12-15 11:07:19 -05:00
Timothy Warren
8a596bf93c Refactor voronoi builder to use Rust builder pattern 2021-12-15 10:57:30 -05:00
Timothy Warren
db1c4c2d44 Refactor some voronoi-based builders to use Rust builder pattern 2021-12-15 10:45:58 -05:00
Timothy Warren
a6d37bf0dc Refactor voronoi map builder to use Rust builder pattern 2021-12-15 10:08:05 -05:00
3f692846f8 Refactor bsp_interior map builder to use Rust builder pattern 2021-12-14 17:39:24 -05:00
ec6e44477b Refactor bsp_dungeon builder to use Rust builder pattern 2021-12-14 17:29:44 -05:00
Timothy Warren
541421eb5b Refactor simple map builder to use the Rust builder pattern 2021-12-14 16:29:36 -05:00
Timothy Warren
9d97f3bd0d Complete section 4.13 2021-12-14 14:16:18 -05:00
Timothy Warren
99d5a78512 Fix some linting issues 2021-12-14 14:15:22 -05:00
Timothy Warren
cce44f78f4 Finish Prefab map builder 2021-12-14 11:19:03 -05:00
Timothy Warren
5454dd0755 Add initial room vaults 2021-12-13 15:22:59 -05:00
9ff645066b Reorder use statements 2021-12-10 20:16:48 -05:00
Timothy Warren
ce3d92bfe2 Complete section 4.12 2021-12-10 16:35:09 -05:00
Timothy Warren
28692ec50c Refactor entity (Enemy, Item, Equipment) spawning 2021-12-10 16:34:11 -05:00
Timothy Warren
8bf63ad876 Add ability to load string map in the prefab map builder 2021-12-10 15:17:51 -05:00
Timothy Warren
db168dc01a Use named submodules instead of mod.rs submodules 2021-12-10 14:36:27 -05:00
Timothy Warren
baec7dbee1 Refactor prefab_builder into a folder 2021-12-10 14:29:03 -05:00
Timothy Warren
def589086c Create prefab_builder 2021-12-10 11:31:39 -05:00
Timothy Warren
54e9e684e7 Cleanup some code for the start of Section 4.12 2021-12-10 11:30:58 -05:00
Timothy Warren
9879fa30b6 Complete section 4.11 2021-12-09 11:34:46 -05:00
Timothy Warren
0bc9e1a938 Add a layout solver to the waveform_collapse map builder 2021-12-09 10:31:43 -05:00
Timothy Warren
5fcc22ab6a Add constraints and common submodules to waveform_collapse map builder 2021-12-08 15:31:52 -05:00
Timothy Warren
3ce4994417 Generate a map from a REX Paint file 2021-12-07 15:13:02 -05:00
Timothy Warren
5c78512002 Complete section 4.10 2021-12-07 14:55:39 -05:00
Timothy Warren
616f75f6a5 Complete section 4.9 2021-12-07 10:36:41 -05:00
Timothy Warren
d0c4f9b8c2 Extract symmetry and brush size functions from DLA map builder 2021-12-07 10:23:52 -05:00
Timothy Warren
9b4953be7d Add DLA map building algorithms, finishing section 4.8 2021-12-07 10:17:13 -05:00
Timothy Warren
5e147b40c2 Complete section 4.7, using maze generation to build a map 2021-12-06 15:49:40 -05:00
Timothy Warren
d01a60f8fb Finish section 4.6 2021-12-06 14:23:35 -05:00
b24bf3562c Start section 4.6 2021-12-03 19:33:56 -05:00
Timothy Warren
545deb24d8 Generate map with cellular automata, completes section 4.5 2021-12-03 15:55:07 -05:00