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4f5c906a6b
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Add all the new spawns for the town's buildings
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2021-12-24 14:10:55 -05:00 |
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3f561e2ffc
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Generate some entities in the pub using raws system
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2021-12-24 13:23:56 -05:00 |
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a4e9c27c8f
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Finish generating the empty town map, completing section 5.4
|
2021-12-24 11:30:52 -05:00 |
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b115f43d5d
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Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
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2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
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5d7f9e509f
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Add a new weapon and new enemy type in the raws
|
2021-12-23 13:08:14 -05:00 |
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c1222294d0
|
Move the spawn table to raws
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2021-12-23 13:07:50 -05:00 |
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aaf3fdcc42
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Spawn all entities via raws, complete Section 5.2
|
2021-12-23 12:48:09 -05:00 |
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b80c64febb
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Spawn monsters from raw data, like items
|
2021-12-23 12:31:03 -05:00 |
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e154577012
|
Simplify spawning of items, as they are now created by the raws
|
2021-12-23 12:05:56 -05:00 |
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23e187c7fd
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Fix rendering of ranged weapons
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2021-12-23 12:04:50 -05:00 |
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131537ec99
|
Add monsters to the JSON
|
2021-12-23 12:04:14 -05:00 |
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98407d2c77
|
Spawn items from JSON data
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2021-12-23 11:38:37 -05:00 |
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70494d8122
|
Start of data-driven design (Section 4.2)
|
2021-12-23 11:00:37 -05:00 |
|
Timothy Warren
|
cb2839733b
|
Complete section 4.19
|
2021-12-17 16:54:36 -05:00 |
|
Timothy Warren
|
f749d9a9e5
|
Create camera, and adjust drawing code to render arbitrary size maps
|
2021-12-17 16:35:30 -05:00 |
|
Timothy Warren
|
6af7476c51
|
Tweak door behavior, completing section 4.18
|
2021-12-17 14:31:39 -05:00 |
|
Timothy Warren
|
1e969db5b0
|
Allow doors to be opened
|
2021-12-17 14:23:36 -05:00 |
|
Timothy Warren
|
a2cdf9e4cd
|
Fix formatting of prebuilt rooms
|
2021-12-17 14:21:26 -05:00 |
|
Timothy Warren
|
ae3f83b544
|
Make doors opaque, and block the way
|
2021-12-17 14:07:14 -05:00 |
|
Timothy Warren
|
d028065a4a
|
Spawn doors
|
2021-12-17 13:53:14 -05:00 |
|
Timothy Warren
|
2b91cbcc8f
|
Restore randomness, and complete section 4.17
|
2021-12-17 11:33:21 -05:00 |
|
Timothy Warren
|
75d9af0562
|
Add ability to spawn items and enemies in corridors
|
2021-12-17 11:29:16 -05:00 |
|
Timothy Warren
|
132d1dac62
|
Track corridor tile locations, and update corridor builders to update the map builder state
|
2021-12-17 11:14:41 -05:00 |
|
Timothy Warren
|
5cbd914a98
|
Add straight line corridor builder
|
2021-12-17 10:57:03 -05:00 |
|
Timothy Warren
|
ac8b70af2b
|
Add nearest neighbor corridor builder
|
2021-12-17 10:44:35 -05:00 |
|
Timothy Warren
|
f281a8be7a
|
Add circular room builder, and finish section 4.16
|
2021-12-16 16:23:38 -05:00 |
|
Timothy Warren
|
d7b617474f
|
Create basic room drawer
|
2021-12-16 16:07:33 -05:00 |
|
Timothy Warren
|
2ef1f3e1c8
|
Make map building random again, completes section 4.15
|
2021-12-16 14:26:50 -05:00 |
|
Timothy Warren
|
939996c71e
|
Expand Room sorter with more options
|
2021-12-16 13:48:36 -05:00 |
|
Timothy Warren
|
b0b154c8d7
|
Decompose bsp_dungeon builder into rooms, corridors, and sorting
|
2021-12-16 13:26:48 -05:00 |
|
Timothy Warren
|
23dfbeeeb9
|
Split corridor creation from room creation for simple_map builder
|
2021-12-16 11:38:53 -05:00 |
|
Timothy Warren
|
9ef557d938
|
Update random_builder function with temporary setup
|
2021-12-15 15:51:01 -05:00 |
|
Timothy Warren
|
099f373ee8
|
Add room_exploder and room_corner_rounder map filters
|
2021-12-15 15:50:17 -05:00 |
|
Timothy Warren
|
74fcc25b8c
|
Make dla and drunken map builders implement MetaMapBuilder trait
|
2021-12-15 13:58:47 -05:00 |
|
Timothy Warren
|
ee9e96e828
|
Implment MetaMapBuilder for Cellular Automata map builder
|
2021-12-15 13:50:27 -05:00 |
|
Timothy Warren
|
8249622a3e
|
Complete section 4.14
|
2021-12-15 12:08:44 -05:00 |
|
Timothy Warren
|
ee5e690180
|
Clean up unused use statements
|
2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
fc0843847e
|
Finish refactoring of map builders
|
2021-12-15 11:36:17 -05:00 |
|
Timothy Warren
|
71a07b301c
|
Refactor waveform_collapse map builder to use Rust builder pattern
|
2021-12-15 11:07:19 -05:00 |
|
Timothy Warren
|
8a596bf93c
|
Refactor voronoi builder to use Rust builder pattern
|
2021-12-15 10:57:30 -05:00 |
|
Timothy Warren
|
db1c4c2d44
|
Refactor some voronoi-based builders to use Rust builder pattern
|
2021-12-15 10:45:58 -05:00 |
|
Timothy Warren
|
a6d37bf0dc
|
Refactor voronoi map builder to use Rust builder pattern
|
2021-12-15 10:08:05 -05:00 |
|
|
3f692846f8
|
Refactor bsp_interior map builder to use Rust builder pattern
|
2021-12-14 17:39:24 -05:00 |
|
|
ec6e44477b
|
Refactor bsp_dungeon builder to use Rust builder pattern
|
2021-12-14 17:29:44 -05:00 |
|
Timothy Warren
|
541421eb5b
|
Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
9d97f3bd0d
|
Complete section 4.13
|
2021-12-14 14:16:18 -05:00 |
|
Timothy Warren
|
99d5a78512
|
Fix some linting issues
|
2021-12-14 14:15:22 -05:00 |
|
Timothy Warren
|
cce44f78f4
|
Finish Prefab map builder
|
2021-12-14 11:19:03 -05:00 |
|
Timothy Warren
|
5454dd0755
|
Add initial room vaults
|
2021-12-13 15:22:59 -05:00 |
|