Timothy Warren
|
939996c71e
|
Expand Room sorter with more options
|
2021-12-16 13:48:36 -05:00 |
|
Timothy Warren
|
b0b154c8d7
|
Decompose bsp_dungeon builder into rooms, corridors, and sorting
|
2021-12-16 13:26:48 -05:00 |
|
Timothy Warren
|
23dfbeeeb9
|
Split corridor creation from room creation for simple_map builder
|
2021-12-16 11:38:53 -05:00 |
|
Timothy Warren
|
9ef557d938
|
Update random_builder function with temporary setup
|
2021-12-15 15:51:01 -05:00 |
|
Timothy Warren
|
099f373ee8
|
Add room_exploder and room_corner_rounder map filters
|
2021-12-15 15:50:17 -05:00 |
|
Timothy Warren
|
74fcc25b8c
|
Make dla and drunken map builders implement MetaMapBuilder trait
|
2021-12-15 13:58:47 -05:00 |
|
Timothy Warren
|
ee9e96e828
|
Implment MetaMapBuilder for Cellular Automata map builder
|
2021-12-15 13:50:27 -05:00 |
|
Timothy Warren
|
8249622a3e
|
Complete section 4.14
|
2021-12-15 12:08:44 -05:00 |
|
Timothy Warren
|
ee5e690180
|
Clean up unused use statements
|
2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
fc0843847e
|
Finish refactoring of map builders
|
2021-12-15 11:36:17 -05:00 |
|
Timothy Warren
|
71a07b301c
|
Refactor waveform_collapse map builder to use Rust builder pattern
|
2021-12-15 11:07:19 -05:00 |
|
Timothy Warren
|
8a596bf93c
|
Refactor voronoi builder to use Rust builder pattern
|
2021-12-15 10:57:30 -05:00 |
|
Timothy Warren
|
db1c4c2d44
|
Refactor some voronoi-based builders to use Rust builder pattern
|
2021-12-15 10:45:58 -05:00 |
|
Timothy Warren
|
a6d37bf0dc
|
Refactor voronoi map builder to use Rust builder pattern
|
2021-12-15 10:08:05 -05:00 |
|
|
3f692846f8
|
Refactor bsp_interior map builder to use Rust builder pattern
|
2021-12-14 17:39:24 -05:00 |
|
|
ec6e44477b
|
Refactor bsp_dungeon builder to use Rust builder pattern
|
2021-12-14 17:29:44 -05:00 |
|
Timothy Warren
|
541421eb5b
|
Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
9d97f3bd0d
|
Complete section 4.13
|
2021-12-14 14:16:18 -05:00 |
|
Timothy Warren
|
99d5a78512
|
Fix some linting issues
|
2021-12-14 14:15:22 -05:00 |
|
Timothy Warren
|
cce44f78f4
|
Finish Prefab map builder
|
2021-12-14 11:19:03 -05:00 |
|
Timothy Warren
|
5454dd0755
|
Add initial room vaults
|
2021-12-13 15:22:59 -05:00 |
|
|
9ff645066b
|
Reorder use statements
|
2021-12-10 20:16:48 -05:00 |
|
Timothy Warren
|
ce3d92bfe2
|
Complete section 4.12
|
2021-12-10 16:35:09 -05:00 |
|
Timothy Warren
|
28692ec50c
|
Refactor entity (Enemy, Item, Equipment) spawning
|
2021-12-10 16:34:11 -05:00 |
|
Timothy Warren
|
8bf63ad876
|
Add ability to load string map in the prefab map builder
|
2021-12-10 15:17:51 -05:00 |
|
Timothy Warren
|
db168dc01a
|
Use named submodules instead of mod.rs submodules
|
2021-12-10 14:36:27 -05:00 |
|
Timothy Warren
|
baec7dbee1
|
Refactor prefab_builder into a folder
|
2021-12-10 14:29:03 -05:00 |
|
Timothy Warren
|
def589086c
|
Create prefab_builder
|
2021-12-10 11:31:39 -05:00 |
|
Timothy Warren
|
54e9e684e7
|
Cleanup some code for the start of Section 4.12
|
2021-12-10 11:30:58 -05:00 |
|
Timothy Warren
|
9879fa30b6
|
Complete section 4.11
|
2021-12-09 11:34:46 -05:00 |
|
Timothy Warren
|
0bc9e1a938
|
Add a layout solver to the waveform_collapse map builder
|
2021-12-09 10:31:43 -05:00 |
|
Timothy Warren
|
5fcc22ab6a
|
Add constraints and common submodules to waveform_collapse map builder
|
2021-12-08 15:31:52 -05:00 |
|
Timothy Warren
|
3ce4994417
|
Generate a map from a REX Paint file
|
2021-12-07 15:13:02 -05:00 |
|
Timothy Warren
|
5c78512002
|
Complete section 4.10
|
2021-12-07 14:55:39 -05:00 |
|
Timothy Warren
|
616f75f6a5
|
Complete section 4.9
|
2021-12-07 10:36:41 -05:00 |
|
Timothy Warren
|
d0c4f9b8c2
|
Extract symmetry and brush size functions from DLA map builder
|
2021-12-07 10:23:52 -05:00 |
|
Timothy Warren
|
9b4953be7d
|
Add DLA map building algorithms, finishing section 4.8
|
2021-12-07 10:17:13 -05:00 |
|
Timothy Warren
|
5e147b40c2
|
Complete section 4.7, using maze generation to build a map
|
2021-12-06 15:49:40 -05:00 |
|
Timothy Warren
|
d01a60f8fb
|
Finish section 4.6
|
2021-12-06 14:23:35 -05:00 |
|
|
b24bf3562c
|
Start section 4.6
|
2021-12-03 19:33:56 -05:00 |
|
Timothy Warren
|
545deb24d8
|
Generate map with cellular automata, completes section 4.5
|
2021-12-03 15:55:07 -05:00 |
|
Timothy Warren
|
e8c03b9536
|
Add corridors to the bsp interior map builder, completing section 4.4
|
2021-12-03 14:15:17 -05:00 |
|
Timothy Warren
|
c38a8f1629
|
Implement start of BSP Interior map builder (Section 4.4)
|
2021-12-03 10:00:19 -05:00 |
|
Timothy Warren
|
731e6dd243
|
Fix some clippy warnings
|
2021-12-02 15:03:55 -05:00 |
|
Timothy Warren
|
0f8d4d8fab
|
Randomly choose which map builder to use
|
2021-12-02 15:00:06 -05:00 |
|
Timothy Warren
|
86d46b8d5b
|
Fix some minor component issues
|
2021-12-02 14:59:35 -05:00 |
|
Timothy Warren
|
37b042e434
|
Add BSP map builder
|
2021-12-02 14:59:00 -05:00 |
|
Timothy Warren
|
c7cd65af7a
|
Add some convient trait implementations for the Position component
|
2021-12-01 15:25:48 -05:00 |
|
Timothy Warren
|
e55218c325
|
Make map setup more DRY, add map generation visualizer, completes section 4.2
|
2021-12-01 14:45:27 -05:00 |
|
Timothy Warren
|
713c3f6fb8
|
Complete section 4.1 by removing rooms from Maps
|
2021-12-01 12:08:14 -05:00 |
|