Timothy Warren
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5f8a8c674d
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Complete part 10
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2022-01-18 14:57:45 -05:00 |
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Timothy Warren
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5d0915b82b
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Basic save/load functionality
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2022-01-18 14:37:48 -05:00 |
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Timothy Warren
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e82d2e5b49
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Refactor event handling
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2022-01-18 14:04:05 -05:00 |
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Timothy Warren
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a1e6125c34
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Add Fireball Scoll, completing part 8
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2022-01-18 13:26:26 -05:00 |
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Timothy Warren
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621d4780e8
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Implement confusion scrolls
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2022-01-14 16:45:07 -05:00 |
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Timothy Warren
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bebd9d617e
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Add cursor mode to look around using keyboard controls
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2022-01-13 15:37:06 -05:00 |
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Timothy Warren
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5b5f49bf6b
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Add lighting scroll
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2022-01-13 14:56:38 -05:00 |
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Timothy Warren
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d8654e5db5
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Actually consume consumable items, completing part 8
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2022-01-12 16:53:09 -05:00 |
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Timothy Warren
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c54ae75f08
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Allow using inventory items, and dropping items
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2022-01-12 16:44:57 -05:00 |
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Timothy Warren
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2b708b3b7f
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Add ability to pick up items and add to inventory
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2022-01-12 16:24:09 -05:00 |
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Timothy Warren
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35862fcc19
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Generate items and display on map, implement exception handling
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2022-01-12 16:12:07 -05:00 |
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Timothy Warren
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f947338c2d
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Intra-chapter refactoring
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2022-01-12 13:45:52 -05:00 |
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Timothy Warren
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8e9f088c35
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Add scrollback for message lock, completing part 7
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2022-01-11 16:33:18 -05:00 |
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Timothy Warren
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be838dfcc6
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Render entity names on mouse hover
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2022-01-11 16:21:42 -05:00 |
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Timothy Warren
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b0f5e2afe0
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Log messages in the game window
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2022-01-11 16:08:57 -05:00 |
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Timothy Warren
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1d8539ee82
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Render health bar
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2022-01-10 14:49:59 -05:00 |
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Timothy Warren
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2d073a3839
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Prevent playing after Game over, completing part 6
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2022-01-10 14:22:33 -05:00 |
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Timothy Warren
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c3a906e2b3
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Show HP of player
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2022-01-10 14:13:01 -05:00 |
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Timothy Warren
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c81d0eda5e
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Fix render order
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2022-01-10 14:10:21 -05:00 |
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Timothy Warren
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02215c884a
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Add death
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2022-01-10 14:09:31 -05:00 |
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Timothy Warren
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018dbe35b8
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Refactor movement to allow diagonal movement, add basic attack logs
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2022-01-10 13:47:10 -05:00 |
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Timothy Warren
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be433a9449
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Add movement AI to npcs
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2022-01-10 13:21:17 -05:00 |
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Timothy Warren
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50ddf8cc01
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Remove some redundancy
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2022-01-07 16:48:49 -05:00 |
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Timothy Warren
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a796e947d1
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Add first component classes
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2022-01-07 16:39:37 -05:00 |
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Timothy Warren
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6556aa518c
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Refactor EventHandler class to handle its own events, and cut down on deep argument passing
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2022-01-07 16:25:07 -05:00 |
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Timothy Warren
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0331834090
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Add a basic enemy turn, completing Part 5
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2022-01-07 15:55:08 -05:00 |
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Timothy Warren
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1636f60096
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Add basic attacking action
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2022-01-07 15:52:53 -05:00 |
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Timothy Warren
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12dd66727b
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Refactor map rendering to happen in the map class
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2022-01-07 14:35:47 -05:00 |
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Timothy Warren
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7a3614e963
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Use FOV rendering, completing part 4
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2022-01-07 14:18:47 -05:00 |
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Timothy Warren
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3506edd85f
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Actually generate a map, completing part 3
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2022-01-06 15:37:22 -05:00 |
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Timothy Warren
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56267fe8a7
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Begin setup of map generation
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2022-01-06 13:27:15 -05:00 |
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Timothy Warren
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07dd70b25f
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Create the game map, and finish Part 2
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2022-01-06 11:56:08 -05:00 |
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Timothy Warren
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950578f9b8
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Add a game map
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2022-01-06 11:41:34 -05:00 |
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Timothy Warren
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715592c38f
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Create game engine class
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2022-01-06 11:28:03 -05:00 |
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Timothy Warren
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26a3c13b06
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Add the basic Entity class
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2022-01-06 11:19:56 -05:00 |
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Timothy Warren
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d88ab46453
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Add a gitignore file
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2022-01-06 11:12:33 -05:00 |
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Timothy Warren
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8b10b4228e
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Move around a player character
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2022-01-06 11:09:43 -05:00 |
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Timothy Warren
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1ef21900c7
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First commit
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2022-01-06 10:28:41 -05:00 |
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