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Add death

This commit is contained in:
Timothy Warren 2022-01-10 14:09:31 -05:00
parent 018dbe35b8
commit 02215c884a
4 changed files with 49 additions and 2 deletions

View File

@ -1,7 +1,17 @@
from __future__ import annotations
from typing import TYPE_CHECKING
from components.base_component import BaseComponent
from render_order import RenderOrder
if TYPE_CHECKING:
from entity import Actor
class Fighter(BaseComponent):
entity: Actor
def __init__(self, hp: int, defense: int, power: int):
self.max_hp = hp
self._hp = hp
@ -15,3 +25,20 @@ class Fighter(BaseComponent):
@hp.setter
def hp(self, value: int) -> None:
self._hp = max(0, min(value, self.max_hp))
if self._hp == 0 and self.entity.ai:
self.die()
def die(self) -> None:
if self.engine.player is self.entity:
death_message = "You died!"
else:
death_message = f"{self.entity.name} is dead!"
self.entity.char = "%"
self.entity.color = (191, 0, 0)
self.entity.blocks_movement = False
self.entity.ai = None
self.entity.name = f"remains of {self.entity.name}"
self.entity.render_order = RenderOrder.CORPSE
print(death_message)

View File

@ -3,6 +3,8 @@ from __future__ import annotations
import copy
from typing import Optional, Tuple, Type, TypeVar, TYPE_CHECKING
from render_order import RenderOrder
if TYPE_CHECKING:
from components.ai import BaseAI
from components.fighter import Fighter
@ -27,6 +29,7 @@ class Entity:
color: Tuple[int, int, int] = (255, 255, 255),
name: str = "<Unnamed>",
blocks_movement: bool = False,
render_order: RenderOrder = RenderOrder.CORPSE,
):
self.x = x
self.y = y
@ -34,6 +37,7 @@ class Entity:
self.color = color
self.name = name
self.blocks_movement = blocks_movement
self.render_order = render_order
if gamemap:
# If gamemap isn't provided now, it will be later.
self.gamemap = gamemap

View File

@ -88,7 +88,16 @@ class GameMap:
default=tile_types.SHROUD,
)
for entity in self.entities:
entities_sorted_for_rendering = sorted(
self.entities, key=lambda x: x.render_order.value
)
for entity in entities_sorted_for_rendering:
# Only print entities that are in the FOV
if self.visible[entity.x, entity.y]:
console.print(x=entity.x, y=entity.y, string=entity.char, fg=entity.color)
console.print(
x=entity.x,
y=entity.y,
string=entity.char,
fg=entity.color
)

7
render_order.py Normal file
View File

@ -0,0 +1,7 @@
from enum import auto, Enum
class RenderOrder(Enum):
CORPSE = auto()
ITEM = auto()
ACTOR = auto()