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A python tutorial for building a roguelike game http://rogueliketutorials.com/tutorials/tcod/v2/
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2022-01-12 16:12:07 -05:00
components Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
.gitignore Add a gitignore file 2022-01-06 11:12:33 -05:00
actions.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
color.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
dejavu10x10_gs_tc.png Move around a player character 2022-01-06 11:09:43 -05:00
engine.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
entity_factories.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
entity.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
exceptions.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
game_map.py Intra-chapter refactoring 2022-01-12 13:45:52 -05:00
input_handlers.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
main.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
message_log.py Intra-chapter refactoring 2022-01-12 13:45:52 -05:00
procgen.py Generate items and display on map, implement exception handling 2022-01-12 16:12:07 -05:00
README.md First commit 2022-01-06 10:28:41 -05:00
render_functions.py Render entity names on mouse hover 2022-01-11 16:21:42 -05:00
render_order.py Add death 2022-01-10 14:09:31 -05:00
requirements.txt Refactor EventHandler class to handle its own events, and cut down on deep argument passing 2022-01-07 16:25:07 -05:00
tile_types.py Use FOV rendering, completing part 4 2022-01-07 14:18:47 -05:00

Python Roguelike Tutorial