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8a596bf93c
Refactor voronoi builder to use Rust builder pattern
Timothy Warren
2021-12-15 10:57:30 -0500
db1c4c2d44
Refactor some voronoi-based builders to use Rust builder pattern
Timothy Warren
2021-12-15 10:45:58 -0500
a6d37bf0dc
Refactor voronoi map builder to use Rust builder pattern
Timothy Warren
2021-12-15 10:08:05 -0500
3f692846f8
Refactor bsp_interior map builder to use Rust builder pattern
Timothy J. Warren
2021-12-14 17:39:24 -0500
ec6e44477b
Refactor bsp_dungeon builder to use Rust builder pattern
Timothy J. Warren
2021-12-14 17:29:44 -0500
541421eb5b
Refactor simple map builder to use the Rust builder pattern
Timothy Warren
2021-12-14 16:29:36 -0500
9d97f3bd0d
Complete section 4.13
Timothy Warren
2021-12-14 14:16:18 -0500
99d5a78512
Fix some linting issues
Timothy Warren
2021-12-14 14:15:22 -0500
cce44f78f4
Finish Prefab map builder
Timothy Warren
2021-12-14 11:19:03 -0500
5454dd0755
Add initial room vaults
Timothy Warren
2021-12-13 15:22:59 -0500
9ff645066b
Reorder use statements
Timothy J. Warren
2021-12-10 20:16:48 -0500
ce3d92bfe2
Complete section 4.12
Timothy Warren
2021-12-10 16:35:09 -0500
28692ec50c
Refactor entity (Enemy, Item, Equipment) spawning
Timothy Warren
2021-12-10 16:34:11 -0500
8bf63ad876
Add ability to load string map in the prefab map builder
Timothy Warren
2021-12-10 15:17:51 -0500
db168dc01a
Use named submodules instead of mod.rs submodules
Timothy Warren
2021-12-10 14:36:27 -0500
baec7dbee1
Refactor prefab_builder into a folder
Timothy Warren
2021-12-10 14:29:03 -0500
def589086c
Create prefab_builder
Timothy Warren
2021-12-10 11:31:39 -0500
54e9e684e7
Cleanup some code for the start of Section 4.12
Timothy Warren
2021-12-10 11:30:58 -0500
9879fa30b6
Complete section 4.11
Timothy Warren
2021-12-09 11:34:46 -0500
0bc9e1a938
Add a layout solver to the waveform_collapse map builder
Timothy Warren
2021-12-09 10:31:43 -0500
5fcc22ab6a
Add constraints and common submodules to waveform_collapse map builder
Timothy Warren
2021-12-08 15:31:52 -0500
3ce4994417
Generate a map from a REX Paint file
Timothy Warren
2021-12-07 15:13:02 -0500
5c78512002
Complete section 4.10
Timothy Warren
2021-12-07 14:55:39 -0500
616f75f6a5
Complete section 4.9
Timothy Warren
2021-12-07 10:36:41 -0500
d0c4f9b8c2
Extract symmetry and brush size functions from DLA map builder
Timothy Warren
2021-12-07 10:23:52 -0500
9b4953be7d
Add DLA map building algorithms, finishing section 4.8
Timothy Warren
2021-12-07 10:17:13 -0500
5e147b40c2
Complete section 4.7, using maze generation to build a map
Timothy Warren
2021-12-06 15:49:40 -0500
d01a60f8fb
Finish section 4.6
Timothy Warren
2021-12-06 14:23:35 -0500
b24bf3562c
Start section 4.6
Timothy J. Warren
2021-12-03 19:33:56 -0500
545deb24d8
Generate map with cellular automata, completes section 4.5
Timothy Warren
2021-12-03 15:55:07 -0500
e8c03b9536
Add corridors to the bsp interior map builder, completing section 4.4
Timothy Warren
2021-12-03 14:15:17 -0500
c38a8f1629
Implement start of BSP Interior map builder (Section 4.4)
Timothy Warren
2021-12-03 10:00:19 -0500
731e6dd243
Fix some clippy warnings
Timothy Warren
2021-12-02 15:03:55 -0500
0f8d4d8fab
Randomly choose which map builder to use
Timothy Warren
2021-12-02 15:00:06 -0500
86d46b8d5b
Fix some minor component issues
Timothy Warren
2021-12-02 14:59:35 -0500
37b042e434
Add BSP map builder
Timothy Warren
2021-12-02 14:59:00 -0500
c7cd65af7a
Add some convient trait implementations for the Position component
Timothy Warren
2021-12-01 15:25:48 -0500
e55218c325
Make map setup more DRY, add map generation visualizer, completes section 4.2
Timothy Warren
2021-12-01 14:45:27 -0500
713c3f6fb8
Complete section 4.1 by removing rooms from Maps
Timothy Warren
2021-12-01 12:08:14 -0500
feb7988f5f
Move map builder state into map builder
Timothy Warren
2021-12-01 12:03:49 -0500
fdff800b2b
Add lint action to Makefile
Timothy Warren
2021-12-01 11:42:17 -0500
6b48111a97
Move more map procedure stuff into the map builder
Timothy Warren
2021-12-01 11:41:29 -0500
a54377e4b7
Add more commands to makefile
Timothy Warren
2021-12-01 11:03:27 -0500
7f8c16a79f
Refactor map generation to return original player position
Timothy Warren
2021-12-01 11:02:39 -0500
8bb6bf35d6
Refactor map generation into its own submodule
Timothy Warren
2021-12-01 10:47:41 -0500
06e7311523
Complete section 3.7
Timothy Warren
2021-12-01 10:14:30 -0500
4011e7d7d3
Make single-activation traps work
Timothy Warren
2021-12-01 09:46:34 -0500
804904dd4b
Add a basic hidden trap mechanism
Timothy Warren
2021-11-29 16:00:07 -0500
32874bf9f5
Fix main menu selection if there is no save file. Also remove redundant variables and returns
Timothy Warren
2021-11-29 15:10:56 -0500
79d9c569d3
Update gitignore
Timothy Warren
2021-11-29 15:01:52 -0500
1f8869879c
Add background image to main menu
Timothy Warren
2021-11-29 14:59:46 -0500
9d1851be17
Update tutorial resource files
Timothy Warren
2021-11-29 14:59:01 -0500
d0b0a84984
Add item to reveal current map, completes section 3.5
Timothy Warren
2021-11-29 14:39:15 -0500
3effbdb586
Use less redundant code style with 'if let' statements
Timothy J Warren
2021-11-19 19:52:15 -0500
ecc2f21d40
Add a bit more convenience to Makefile
Timothy Warren
2021-11-19 11:32:03 -0500
87d825276e
Finish section 3.4
Timothy Warren
2021-11-19 11:31:27 -0500
69194a2dd6
Slightly simplify adding entries to game log
Timothy Warren
2021-11-19 11:30:25 -0500
81f64b07a6
Add rations, and the ability to eat them
Timothy Warren
2021-11-18 15:25:29 -0500
7b93ecc26c
Show hunger status
Timothy Warren
2021-11-18 11:47:57 -0500
950c0a3ef1
Arrange key mappings in a bit more intuitive order
Timothy Warren
2021-11-18 10:56:51 -0500
b9e499b421
Add additional set of controls for diagonals
Timothy Warren
2021-11-18 10:48:14 -0500
e0f3b7c255
Make sure all numpad inputs are mirrored on the number row, so that Mac OS works with numpad controls
Timothy Warren
2021-11-18 10:32:50 -0500
c490ab114b
Implement the hunger system
Timothy Warren
2021-11-18 10:28:49 -0500
15a0f1779c
Add HungerClock component
Timothy J. Warren
2021-11-17 16:23:01 -0500
c4db6f5932
Make import style more consistent
Timothy J. Warren
2021-11-17 16:08:46 -0500
bf0166f97c
Add Makefile to make running on the Raspberry Pi 400 simpler
Timothy J. Warren
2021-11-17 15:56:21 -0500
a973e6a444
Complete section 3.3
Timothy J. Warren
2021-11-17 15:55:48 -0500
5bd85f5d86
Add particle effects for item usage
Timothy Warren
2021-11-17 13:50:55 -0500
1dd5db42f7
Add particle effects for Melee combat
Timothy Warren
2021-11-16 11:33:58 -0500
c4bc637c79
Fix wall drawing bug and get rid of clippy warnings
Timothy Warren
2021-11-16 10:45:39 -0500
a198fe1832
Implement bloodstains
Timothy Warren
2021-11-16 10:28:05 -0500
b1b3105a80
Complete section 3.1
Timothy Warren
2021-11-15 14:12:27 -0500
ffc997ce20
Cleanup code structure to match the end of the first section of the tutorial
Timothy Warren
2021-11-15 13:55:31 -0500
416af96be3
Complete the first section
Timothy Warren
2021-11-15 13:27:40 -0500
43e9ebd52b
Add some better equipment
Timothy Warren
2021-11-15 11:48:01 -0500
a2ef1810d9
Add ability to remove equipped items
Timothy Warren
2021-11-15 11:32:09 -0500
b2ed5e7758
Update dagger and shield to have attack/defense bonuses
Timothy Warren
2021-11-15 09:45:12 -0500
4322b250cb
Add ability to equip items
Timothy Warren
2021-11-15 09:19:22 -0500
f4f1800770
Complete Chapter 1.12
Timothy Warren
2021-11-12 14:12:15 -0500
7079a7eedd
Weight spawn odds, and simplify item spawning
Timothy Warren
2021-11-12 14:06:55 -0500
a51d63963f
Add turn skipping and healing on skipped turns
Timothy Warren
2021-11-10 15:52:45 -0500
f6dc758f12
Complete chapter 2.11
Timothy Warren
2021-11-09 15:50:42 -0500
57adc4bc01
Fix for WASM compilation
Timothy Warren
2021-11-09 10:49:39 -0500
b82facbf70
Cleanup Cargo.toml formatting
Timothy Warren
2021-11-09 10:39:44 -0500
1330386b52
Fix some main menu-related code
Timothy Warren
2021-11-09 10:38:56 -0500
a307521d64
Implement game loading
Timothy Warren
2021-11-09 10:29:23 -0500
48609aee1f
Implement basic game saving
Timothy Warren
2021-11-08 13:58:40 -0500
84934128d5
Add main menu
Timothy Warren
2021-11-08 10:22:11 -0500
7d0200b262
Complete chapter 2.9
Timothy Warren
2021-11-05 14:32:14 -0400
36af877217
Add Fireball scroll
Timothy Warren
2021-11-05 13:12:22 -0400
d2ebe5dc1d
Implement ranged item attacks
Timothy Warren
2021-11-05 10:42:44 -0400
ef8d51de1f
Cut down on some struct boilerplate
Timothy Warren
2021-11-05 10:41:47 -0400
4e9869b09f
Refactor potion, and its associated components to be more generic
Timothy Warren
2021-11-04 15:06:04 -0400
923e0dc42b
separate scope differently in the macro
Timothy Warren
2021-11-04 11:38:13 -0400
7070fb0357
By the power of macros, reduce the amount of syntax required to register components
Timothy Warren
2021-11-04 11:27:44 -0400
cb475708c7
Rename the game log module
Timothy Warren
2021-11-04 10:44:52 -0400
4efce51ded
Fix rendering of menus by rendering before handling the RunState
Timothy Warren
2021-11-04 10:00:42 -0400
4c84ae9822
Fix typo
Timothy Warren
2021-11-04 09:55:39 -0400
fee78663de
Complete chapter 2.8
Timothy Warren
2021-11-04 09:54:38 -0400
e4be3b6855
Add ability to drop items
Timothy Warren
2021-11-04 09:40:58 -0400