Timothy Warren
|
815eacbc9b
|
Complete Section 5.33, completing the currently written tutorial
|
2022-02-04 15:13:18 -05:00 |
|
Timothy Warren
|
8f10289ed6
|
Replace rltk with bracket_lib, removing one layer of module redirection
|
2022-02-04 14:09:48 -05:00 |
|
Timothy Warren
|
351b149b27
|
Move developer-type code options to 'debug' feature
|
2022-02-04 09:52:09 -05:00 |
|
Timothy Warren
|
5731b346cd
|
Add the Dark elf city
|
2022-02-04 09:41:46 -05:00 |
|
Timothy Warren
|
b6e05b157a
|
Some various tweaks and fixes
|
2022-02-03 16:14:39 -05:00 |
|
Timothy Warren
|
30de2cd7ce
|
Use rltk prelude import instead of full paths
|
2022-02-03 15:16:41 -05:00 |
|
Timothy Warren
|
fd9f8e7463
|
Use new rng module instead of passing around a variable. Completes section 5.31
|
2022-02-03 14:59:35 -05:00 |
|
|
5a0f7b2b05
|
Add ItemMagicTemplate struct to raws
|
2022-01-31 08:47:18 -05:00 |
|
|
b8e02e550e
|
Add new mushroom-based level
|
2022-01-28 14:08:22 -05:00 |
|
|
04db51ca03
|
Actually fix WaveformColapse builder
|
2022-01-28 14:05:32 -05:00 |
|
|
6d57020327
|
Update WaveformColapse builder to use the proper tileset
|
2022-01-28 14:01:24 -05:00 |
|
|
eef254e2be
|
Implement start of Mushroom Forest entrance
|
2022-01-28 12:28:42 -05:00 |
|
|
140531c601
|
Add the dragon
|
2022-01-28 10:54:19 -05:00 |
|
|
3b62fd9c20
|
Update random spawning, and create next dungeon level
|
2022-01-28 10:24:00 -05:00 |
|
Timothy Warren
|
1cbb70f294
|
Add new components for dynamically created particle effects
|
2022-01-20 16:31:03 -05:00 |
|
Timothy Warren
|
878ee5b480
|
Refactor movement system, partially implement town portals
|
2022-01-18 11:00:13 -05:00 |
|
Timothy Warren
|
36b82a59c5
|
Remove unused imports
|
2022-01-18 09:40:19 -05:00 |
|
Timothy Warren
|
9e85abb29b
|
Implement map builder for level 5
|
2022-01-18 09:32:48 -05:00 |
|
Timothy Warren
|
a3fdba4fe5
|
Add 4th level type, completing section 5.17
|
2022-01-14 10:47:43 -05:00 |
|
Timothy Warren
|
6f9aa54896
|
Add lighting system
|
2022-01-10 10:21:19 -05:00 |
|
Timothy Warren
|
5c34390bc9
|
Add limestone cavern map builder
|
2022-01-10 09:57:59 -05:00 |
|
Timothy Warren
|
c9b35e2710
|
Drop items from defeated characters
|
2022-01-04 16:17:45 -05:00 |
|
Timothy Warren
|
27b6cc385d
|
Improve forest map generation
|
2022-01-04 15:34:07 -05:00 |
|
Timothy Warren
|
e475a91c19
|
Add new theme for forest map
|
2022-01-04 15:02:50 -05:00 |
|
|
bd81fbd9d9
|
Start on new interface rendering
|
2022-01-04 12:12:08 -05:00 |
|
Timothy Warren
|
b5bf24a3aa
|
Spawn more NPCs in the town map
|
2022-01-03 10:57:23 -05:00 |
|
|
28ef47c4b7
|
Add people and objects to the town map
|
2021-12-24 14:27:44 -05:00 |
|
|
3f561e2ffc
|
Generate some entities in the pub using raws system
|
2021-12-24 13:23:56 -05:00 |
|
|
a4e9c27c8f
|
Finish generating the empty town map, completing section 5.4
|
2021-12-24 11:30:52 -05:00 |
|
|
b115f43d5d
|
Use :: prefix on external crates
|
2021-12-24 10:38:44 -05:00 |
|
|
2dc420bef9
|
Create a rough town map generator, starting section 5.4
|
2021-12-24 10:20:29 -05:00 |
|
Timothy Warren
|
cb2839733b
|
Complete section 4.19
|
2021-12-17 16:54:36 -05:00 |
|
Timothy Warren
|
f749d9a9e5
|
Create camera, and adjust drawing code to render arbitrary size maps
|
2021-12-17 16:35:30 -05:00 |
|
Timothy Warren
|
6af7476c51
|
Tweak door behavior, completing section 4.18
|
2021-12-17 14:31:39 -05:00 |
|
Timothy Warren
|
a2cdf9e4cd
|
Fix formatting of prebuilt rooms
|
2021-12-17 14:21:26 -05:00 |
|
Timothy Warren
|
d028065a4a
|
Spawn doors
|
2021-12-17 13:53:14 -05:00 |
|
Timothy Warren
|
2b91cbcc8f
|
Restore randomness, and complete section 4.17
|
2021-12-17 11:33:21 -05:00 |
|
Timothy Warren
|
75d9af0562
|
Add ability to spawn items and enemies in corridors
|
2021-12-17 11:29:16 -05:00 |
|
Timothy Warren
|
132d1dac62
|
Track corridor tile locations, and update corridor builders to update the map builder state
|
2021-12-17 11:14:41 -05:00 |
|
Timothy Warren
|
5cbd914a98
|
Add straight line corridor builder
|
2021-12-17 10:57:03 -05:00 |
|
Timothy Warren
|
ac8b70af2b
|
Add nearest neighbor corridor builder
|
2021-12-17 10:44:35 -05:00 |
|
Timothy Warren
|
f281a8be7a
|
Add circular room builder, and finish section 4.16
|
2021-12-16 16:23:38 -05:00 |
|
Timothy Warren
|
d7b617474f
|
Create basic room drawer
|
2021-12-16 16:07:33 -05:00 |
|
Timothy Warren
|
2ef1f3e1c8
|
Make map building random again, completes section 4.15
|
2021-12-16 14:26:50 -05:00 |
|
Timothy Warren
|
939996c71e
|
Expand Room sorter with more options
|
2021-12-16 13:48:36 -05:00 |
|
Timothy Warren
|
b0b154c8d7
|
Decompose bsp_dungeon builder into rooms, corridors, and sorting
|
2021-12-16 13:26:48 -05:00 |
|
Timothy Warren
|
23dfbeeeb9
|
Split corridor creation from room creation for simple_map builder
|
2021-12-16 11:38:53 -05:00 |
|
Timothy Warren
|
9ef557d938
|
Update random_builder function with temporary setup
|
2021-12-15 15:51:01 -05:00 |
|
Timothy Warren
|
099f373ee8
|
Add room_exploder and room_corner_rounder map filters
|
2021-12-15 15:50:17 -05:00 |
|
Timothy Warren
|
74fcc25b8c
|
Make dla and drunken map builders implement MetaMapBuilder trait
|
2021-12-15 13:58:47 -05:00 |
|