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Add the dragon

This commit is contained in:
Timothy Warren 2022-01-28 10:54:19 -05:00
parent 3b62fd9c20
commit 140531c601
3 changed files with 134 additions and 16 deletions

View File

@ -68,7 +68,7 @@
},
{
"name": "Health Potion",
"weight": 7,
"weight": 15,
"min_depth": 0,
"max_depth": 100
},
@ -82,15 +82,13 @@
"name": "Fireball Scroll",
"weight": 2,
"min_depth": 0,
"max_depth": 100,
"add_map_depth_to_weight": true
"max_depth": 100
},
{
"name": "Confusion Scroll",
"weight": 2,
"min_depth": 0,
"max_depth": 100,
"add_map_depth_to_weight": true
"max_depth": 100
},
{
"name": "Magic Missile Scroll",
@ -236,12 +234,6 @@
"min_depth": 2,
"max_depth": 2
},
{
"name": "Deer",
"weight": 14,
"min_depth": 2,
"max_depth": 2
},
{
"name": "Bandit",
"weight": 9,
@ -1753,7 +1745,7 @@
"vision_range": 8,
"movement": "static",
"attributes": {
"might": 3,
"might": 7,
"fitness": 3
},
"skills": {
@ -2090,6 +2082,60 @@
"level": 3,
"gold": "3d6"
},
{
"name": "Black Dragon",
"renderable": {
"glyph": "D",
"fg": "#FF0000",
"bg": "#000000",
"order": 1,
"x_size": 2,
"y_size": 2
},
"blocks_tile": true,
"vision_range": 12,
"movement": "static",
"attributes": {
"might": 13,
"fitness": 13
},
"skills": {
"Melee": 18,
"Defense": 16
},
"natural": {
"armor_class": 17,
"attacks": [
{
"name": "bite",
"hit_bonus": 4,
"damage": "1d10+2"
},
{
"name": "left_claw",
"hit_bonus": 2,
"damage": "1d10"
},
{
"name": "right_claw",
"hit_bonus": 2,
"damage": "1d10"
}
]
},
"loot_table": "Wyrms",
"faction": "Wyrm",
"level": 6,
"gold": "20d10",
"abilities": [
{
"spell": "Acid Breath",
"chance": 0.2,
"range": 8.0,
"min_range": 2.0
}
]
},
{
"name": "Lizardman",
"renderable": {
@ -2405,6 +2451,16 @@
"damage_over_time": "4",
"particle_line": "▓;#00FF00;400.0"
}
},
{
"name": "Acid Breath",
"mana_cost": 2,
"effects": {
"ranged": "6",
"damage": "10",
"area_of_effect": "3",
"particle": "☼;#00FF00;400.0"
}
}
]
}

View File

@ -1,11 +1,11 @@
use ::rltk::RandomNumberGenerator;
use ::rltk::{DistanceAlg, Point, RandomNumberGenerator};
use super::{
AreaEndingPosition, AreaStartingPosition, BspCorridors, BspDungeonBuilder, BuilderChain,
BuilderMap, CorridorSpawner, CullUnreachable, DLABuilder, DistantExit, MetaMapBuilder,
RoomDrawer, RoomSort, RoomSorter, VoronoiSpawning, XEnd, XStart, YEnd, YStart,
};
use crate::TileType;
use crate::{tile_walkable, TileType};
pub fn dwarf_fort_builder(
new_depth: i32,
@ -25,7 +25,8 @@ pub fn dwarf_fort_builder(
.with(CullUnreachable::new())
.with(AreaEndingPosition::new(XEnd::Right, YEnd::Bottom))
.with(VoronoiSpawning::new())
.with(DistantExit::new());
.with(DistantExit::new())
.with(DragonSpawner::new());
chain
}
@ -67,3 +68,64 @@ impl DragonsLair {
build_data.take_snapshot();
}
}
pub struct DragonSpawner {}
impl MetaMapBuilder for DragonSpawner {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl DragonSpawner {
#[allow(dead_code)]
pub fn new() -> Box<DragonSpawner> {
Box::new(DragonSpawner {})
}
fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Find a central location that isn't occupied
let seed_x = build_data.map.width / 2;
let seed_y = build_data.map.height / 2;
let mut available_floors: Vec<(usize, f32)> = Vec::new();
for (idx, tiletype) in build_data.map.tiles.iter().enumerate() {
if tile_walkable(*tiletype) {
available_floors.push((
idx,
DistanceAlg::PythagorasSquared.distance2d(
Point::new(
idx as i32 % build_data.map.width,
idx as i32 / build_data.map.width,
),
Point::new(seed_x, seed_y),
),
));
}
}
if available_floors.is_empty() {
panic!("No valid floors to start on.");
}
available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let start_x = available_floors[0].0 as i32 % build_data.map.width;
let start_y = available_floors[0].0 as i32 / build_data.map.width;
let dragon_pt = Point::new(start_x, start_y);
// Remove all spawns within 25 tiles of the drake
let w = build_data.map.width as i32;
build_data.spawn_list.retain(|spawn| {
let spawn_pt = Point::new(spawn.0 as i32 % w, spawn.0 as i32 / 2);
let distance = DistanceAlg::Pythagoras.distance2d(dragon_pt, spawn_pt);
distance > 25.0
});
// Add the dragon
let dragon_idx = build_data.map.xy_idx(start_x, start_y);
build_data
.spawn_list
.push((dragon_idx, "Black Dragon".to_string()));
}
}

View File

@ -23,7 +23,7 @@ use crate::visibility_system::VisibilitySystem;
use crate::{ai, camera, damage_system, effects, saveload_system, spawner};
/// Whether to show a visual representation of map generation
pub const SHOW_MAPGEN_VISUALIZER: bool = true;
pub const SHOW_MAPGEN_VISUALIZER: bool = false;
/// The main actions possible with a vendor
#[derive(PartialEq, Copy, Clone)]