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Commit Graph

95 Commits

Author SHA1 Message Date
Timothy Warren 815eacbc9b Complete Section 5.33, completing the currently written tutorial 2022-02-04 15:13:18 -05:00
Timothy Warren 8f10289ed6 Replace rltk with bracket_lib, removing one layer of module redirection 2022-02-04 14:09:48 -05:00
Timothy Warren 351b149b27 Move developer-type code options to 'debug' feature 2022-02-04 09:52:09 -05:00
Timothy Warren 5731b346cd Add the Dark elf city 2022-02-04 09:41:46 -05:00
Timothy Warren b6e05b157a Some various tweaks and fixes 2022-02-03 16:14:39 -05:00
Timothy Warren 30de2cd7ce Use rltk prelude import instead of full paths 2022-02-03 15:16:41 -05:00
Timothy Warren fd9f8e7463 Use new rng module instead of passing around a variable. Completes section 5.31 2022-02-03 14:59:35 -05:00
Timothy Warren 5a0f7b2b05 Add ItemMagicTemplate struct to raws 2022-01-31 08:47:18 -05:00
Timothy Warren b8e02e550e Add new mushroom-based level 2022-01-28 14:08:22 -05:00
Timothy Warren 04db51ca03 Actually fix WaveformColapse builder 2022-01-28 14:05:32 -05:00
Timothy Warren 6d57020327 Update WaveformColapse builder to use the proper tileset 2022-01-28 14:01:24 -05:00
Timothy Warren eef254e2be Implement start of Mushroom Forest entrance 2022-01-28 12:28:42 -05:00
Timothy Warren 140531c601 Add the dragon 2022-01-28 10:54:19 -05:00
Timothy Warren 3b62fd9c20 Update random spawning, and create next dungeon level 2022-01-28 10:24:00 -05:00
Timothy Warren 1cbb70f294 Add new components for dynamically created particle effects 2022-01-20 16:31:03 -05:00
Timothy Warren 878ee5b480 Refactor movement system, partially implement town portals 2022-01-18 11:00:13 -05:00
Timothy Warren 36b82a59c5 Remove unused imports 2022-01-18 09:40:19 -05:00
Timothy Warren 9e85abb29b Implement map builder for level 5 2022-01-18 09:32:48 -05:00
Timothy Warren a3fdba4fe5 Add 4th level type, completing section 5.17 2022-01-14 10:47:43 -05:00
Timothy Warren 6f9aa54896 Add lighting system 2022-01-10 10:21:19 -05:00
Timothy Warren 5c34390bc9 Add limestone cavern map builder 2022-01-10 09:57:59 -05:00
Timothy Warren c9b35e2710 Drop items from defeated characters 2022-01-04 16:17:45 -05:00
Timothy Warren 27b6cc385d Improve forest map generation 2022-01-04 15:34:07 -05:00
Timothy Warren e475a91c19 Add new theme for forest map 2022-01-04 15:02:50 -05:00
Timothy Warren bd81fbd9d9 Start on new interface rendering 2022-01-04 12:12:08 -05:00
Timothy Warren b5bf24a3aa Spawn more NPCs in the town map 2022-01-03 10:57:23 -05:00
Timothy Warren 28ef47c4b7 Add people and objects to the town map 2021-12-24 14:27:44 -05:00
Timothy Warren 3f561e2ffc Generate some entities in the pub using raws system 2021-12-24 13:23:56 -05:00
Timothy Warren a4e9c27c8f Finish generating the empty town map, completing section 5.4 2021-12-24 11:30:52 -05:00
Timothy Warren b115f43d5d Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
Timothy Warren 2dc420bef9 Create a rough town map generator, starting section 5.4 2021-12-24 10:20:29 -05:00
Timothy Warren cb2839733b Complete section 4.19 2021-12-17 16:54:36 -05:00
Timothy Warren f749d9a9e5 Create camera, and adjust drawing code to render arbitrary size maps 2021-12-17 16:35:30 -05:00
Timothy Warren 6af7476c51 Tweak door behavior, completing section 4.18 2021-12-17 14:31:39 -05:00
Timothy Warren a2cdf9e4cd Fix formatting of prebuilt rooms 2021-12-17 14:21:26 -05:00
Timothy Warren d028065a4a Spawn doors 2021-12-17 13:53:14 -05:00
Timothy Warren 2b91cbcc8f Restore randomness, and complete section 4.17 2021-12-17 11:33:21 -05:00
Timothy Warren 75d9af0562 Add ability to spawn items and enemies in corridors 2021-12-17 11:29:16 -05:00
Timothy Warren 132d1dac62 Track corridor tile locations, and update corridor builders to update the map builder state 2021-12-17 11:14:41 -05:00
Timothy Warren 5cbd914a98 Add straight line corridor builder 2021-12-17 10:57:03 -05:00
Timothy Warren ac8b70af2b Add nearest neighbor corridor builder 2021-12-17 10:44:35 -05:00
Timothy Warren f281a8be7a Add circular room builder, and finish section 4.16 2021-12-16 16:23:38 -05:00
Timothy Warren d7b617474f Create basic room drawer 2021-12-16 16:07:33 -05:00
Timothy Warren 2ef1f3e1c8 Make map building random again, completes section 4.15 2021-12-16 14:26:50 -05:00
Timothy Warren 939996c71e Expand Room sorter with more options 2021-12-16 13:48:36 -05:00
Timothy Warren b0b154c8d7 Decompose bsp_dungeon builder into rooms, corridors, and sorting 2021-12-16 13:26:48 -05:00
Timothy Warren 23dfbeeeb9 Split corridor creation from room creation for simple_map builder 2021-12-16 11:38:53 -05:00
Timothy Warren 9ef557d938 Update random_builder function with temporary setup 2021-12-15 15:51:01 -05:00
Timothy Warren 099f373ee8 Add room_exploder and room_corner_rounder map filters 2021-12-15 15:50:17 -05:00
Timothy Warren 74fcc25b8c Make dla and drunken map builders implement MetaMapBuilder trait 2021-12-15 13:58:47 -05:00