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Commit Graph

16 Commits

Author SHA1 Message Date
Timothy Warren 5a0f7b2b05 Add ItemMagicTemplate struct to raws 2022-01-31 08:47:18 -05:00
Timothy Warren 830b721548 Allow multi-tile sized entities 2022-01-28 11:48:25 -05:00
Timothy Warren 52235a571e add 'proc effects' to weapons 2022-01-25 14:25:11 -05:00
Timothy Warren ee5db23f6b Refactor confusion effect, and update gui to show confusion status 2022-01-24 10:58:37 -05:00
Timothy Warren 9e06be46f3 Add ability to handle item attribute bonuses 2022-01-24 09:56:42 -05:00
Timothy Warren 9a0e931897 Implement cursed items 2022-01-21 11:18:53 -05:00
Timothy Warren dd8a3b4f6f Implement obfuscated names for magic scrolls 2022-01-19 10:15:51 -05:00
Timothy Warren 12bd24c1f7 Add color to magic items 2022-01-19 09:40:21 -05:00
Timothy Warren 93a1c30b4a Add buying and selling 2022-01-13 11:29:20 -05:00
Timothy Warren 220b00c64c Add initiative penalties to items 2022-01-13 10:14:13 -05:00
Timothy Warren 5b227115db Add clothing to player and NPCs 2022-01-04 11:11:38 -05:00
Timothy Warren d96d1ce003 Add regex crate to parse dice specs for equipment 2022-01-04 10:08:06 -05:00
Timothy Warren b115f43d5d Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
Timothy Warren b80c64febb Spawn monsters from raw data, like items 2021-12-23 12:31:03 -05:00
Timothy Warren e154577012 Simplify spawning of items, as they are now created by the raws 2021-12-23 12:05:56 -05:00
Timothy Warren 70494d8122 Start of data-driven design (Section 4.2) 2021-12-23 11:00:37 -05:00