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Add color to magic items

This commit is contained in:
Timothy Warren 2022-01-19 09:40:21 -05:00
parent b0bdd44e18
commit 12bd24c1f7
4 changed files with 75 additions and 10 deletions

View File

@ -89,3 +89,8 @@ pub const WHEAT: RGB = new(0.96078, 0.87059, 0.70196);
/// Hex: #FF0
/// RGB: (255, 255, 0)
pub const YELLOW: RGB = new(1., 1., 0.);
// Equipment colors
pub const EQUIP_COMMON: RGB = new(0.5, 1., 0.5);
pub const EQUIP_RARE: RGB = new(0., 1., 1.);
pub const EQUIP_LEGEND: RGB = new(0.71, 0.15, 0.93);

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@ -4,12 +4,24 @@ use ::rltk::{Point, Rltk, VirtualKeyCode, RGB};
use ::specs::prelude::*;
use crate::components::{
Attribute, Attributes, Consumable, HungerClock, HungerState, InBackpack, Item, Name, Pools,
Position, Vendor, Viewshed,
Attribute, Attributes, Consumable, HungerClock, HungerState, InBackpack, Item, MagicItemClass,
Name, Pools, Position, Vendor, Viewshed,
};
use crate::game_log::GameLog;
use crate::rex_assets::RexAssets;
use crate::{camera, colors, Equipped, Hidden, Map, RunState, State, VendorMode};
use crate::{camera, colors, Equipped, Hidden, MagicItem, Map, RunState, State, VendorMode};
pub fn get_item_color(ecs: &World, item: Entity) -> RGB {
if let Some(magic) = ecs.read_storage::<MagicItem>().get(item) {
match magic.class {
MagicItemClass::Common => colors::EQUIP_COMMON,
MagicItemClass::Rare => colors::EQUIP_RARE,
MagicItemClass::Legendary => colors::EQUIP_LEGEND,
}
} else {
colors::WHITE
}
}
pub fn draw_hollow_box(
console: &mut Rltk,
@ -152,11 +164,18 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
// Equipped
let mut y = 13;
let entities = ecs.entities();
let equipped = ecs.read_storage::<Equipped>();
let name = ecs.read_storage::<Name>();
for (equipped_by, item_name) in (&equipped, &name).join() {
for (entity, equipped_by, item_name) in (&entities, &equipped, &name).join() {
if equipped_by.owner == *player_entity {
ctx.print_color(50, y, colors::WHITE, colors::BLACK, &item_name.name);
ctx.print_color(
50,
y,
get_item_color(ecs, entity),
colors::BLACK,
&item_name.name,
);
y += 1;
}
}
@ -166,10 +185,18 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
let consumables = ecs.read_storage::<Consumable>();
let backpack = ecs.read_storage::<InBackpack>();
let mut index = 1;
for (carried_by, _consumable, item_name) in (&backpack, &consumables, &name).join() {
for (entity, carried_by, _consumable, item_name) in
(&entities, &backpack, &consumables, &name).join()
{
if carried_by.owner == *player_entity && index < 10 {
ctx.print_color(50, y, colors::YELLOW, colors::BLACK, &format!("{}", index));
ctx.print_color(53, y, colors::GREEN, colors::BLACK, &item_name.name);
ctx.print_color(
53,
y,
get_item_color(ecs, entity),
colors::BLACK,
&item_name.name,
);
y += 1;
index += 1;
}
@ -439,7 +466,13 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
ctx.print(21, y, &name.name.to_string());
ctx.print_color(
21,
y,
get_item_color(&gs.ecs, entity),
colors::BLACK,
&name.name.to_string(),
);
equippable.push(entity);
y += 1;
j += 1;
@ -509,7 +542,13 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
ctx.print(21, y, &name.name.to_string());
ctx.print_color(
21,
y,
get_item_color(&gs.ecs, entity),
colors::BLACK,
&name.name.to_string(),
);
equippable.push(entity);
y += 1;
j += 1;
@ -585,7 +624,13 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
);
ctx.set(19, y, colors::WHITE, colors::BLACK, rltk::to_cp437(')'));
ctx.print(21, y, &name.name.to_string());
ctx.print_color(
21,
y,
get_item_color(&gs.ecs, entity),
colors::BLACK,
&name.name.to_string(),
);
equippable.push(entity);
y += 1;

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@ -13,6 +13,7 @@ pub struct Item {
pub weight_lbs: Option<f32>,
pub base_value: Option<f32>,
pub vendor_category: Option<String>,
pub magic: Option<MagicItem>,
}
#[derive(Deserialize, Debug)]
@ -41,3 +42,8 @@ pub struct Wearable {
pub armor_class: f32,
pub slot: String,
}
#[derive(Deserialize, Debug)]
pub struct MagicItem {
pub class: String,
}

View File

@ -327,6 +327,15 @@ pub fn spawn_named_item(
});
}
if let Some(magic) = &item_template.magic {
let class = match magic.class.as_str() {
"rare" => MagicItemClass::Rare,
"legendary" => MagicItemClass::Legendary,
_ => MagicItemClass::Common,
};
eb = eb.with(MagicItem { class })
}
return Some(eb.build());
}