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roguelike-game/src/raws.rs

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Rust
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//! Generates entities based on spec files
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mod faction_structs;
mod item_structs;
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mod loot_structs;
mod mob_structs;
mod prop_structs;
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mod rawmaster;
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mod spawn_table_structs;
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mod spell_structs;
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mod weapon_traits;
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use std::sync::Mutex;
use ::bracket_lib::prelude::*;
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use ::lazy_static::lazy_static;
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use ::serde::Deserialize;
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pub use faction_structs::*;
use item_structs::*;
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use loot_structs::*;
use mob_structs::*;
use prop_structs::*;
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pub use rawmaster::*;
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use spawn_table_structs::*;
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pub use spell_structs::Spell;
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pub use weapon_traits::*;
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#[derive(Deserialize, Default, Debug)]
pub struct Raws {
pub items: Vec<Item>,
pub mobs: Vec<Mob>,
pub props: Vec<Prop>,
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pub spawn_table: Vec<SpawnTableEntry>,
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pub loot_tables: Vec<LootTable>,
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pub faction_table: Vec<FactionInfo>,
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pub spells: Vec<Spell>,
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pub weapon_traits: Vec<WeaponTrait>,
}
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embedded_resource!(RAW_FILE, "../raws/spawns.json");
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lazy_static! {
pub static ref RAWS: Mutex<RawMaster> = Mutex::new(RawMaster::empty());
}
pub fn load_raws() {
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link_resource!(RAW_FILE, "../raws/spawns.json");
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let raw_data = EMBED
.lock()
.get_resource("../raws/spawns.json".to_string())
.unwrap();
let raw_string =
std::str::from_utf8(raw_data).expect("Unable to convert to a valid UTF-8 string.");
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let decoder: Raws = ::serde_json::from_str(raw_string).expect("Unable to parse JSON");
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RAWS.lock().unwrap().load(decoder);
}