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Commit Graph

15 Commits

Author SHA1 Message Date
Timothy Warren 4a8b791acb Separate binary from game engine 2022-02-10 11:54:57 -05:00
Timothy Warren 8f10289ed6 Replace rltk with bracket_lib, removing one layer of module redirection 2022-02-04 14:09:48 -05:00
Timothy Warren 30de2cd7ce Use rltk prelude import instead of full paths 2022-02-03 15:16:41 -05:00
Timothy Warren dedbb0927c Update docs 2022-02-01 15:41:08 -05:00
Timothy Warren 92316bde1b Complete section 5.27 2022-01-31 09:48:44 -05:00
Timothy Warren 969ecf7fef Setup parts of spell system 2022-01-25 09:58:30 -05:00
Timothy Warren 148e448d78 Much more ai refactoring 2022-01-11 14:16:23 -05:00
Timothy Warren 0c09f52eb6 Add LootTable component 2022-01-05 09:42:36 -05:00
Timothy Warren b115f43d5d Use :: prefix on external crates 2021-12-24 10:38:44 -05:00
Timothy Warren c1222294d0 Move the spawn table to raws 2021-12-23 13:07:50 -05:00
Timothy Warren aaf3fdcc42 Spawn all entities via raws, complete Section 5.2 2021-12-23 12:48:09 -05:00
Timothy Warren b80c64febb Spawn monsters from raw data, like items 2021-12-23 12:31:03 -05:00
Timothy Warren e154577012 Simplify spawning of items, as they are now created by the raws 2021-12-23 12:05:56 -05:00
Timothy Warren 98407d2c77 Spawn items from JSON data 2021-12-23 11:38:37 -05:00
Timothy Warren 70494d8122 Start of data-driven design (Section 4.2) 2021-12-23 11:00:37 -05:00