2022-02-01 15:41:08 -05:00
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//! Game state
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2022-01-18 11:40:31 -05:00
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use ::rltk::{GameState, Point, Rltk};
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use ::specs::prelude::*;
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use crate::components::*;
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use crate::gui::{self, show_cheat_mode, CheatMenuResult, MainMenuSelection};
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use crate::hunger_system::HungerSystem;
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use crate::inventory_system::{
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ItemCollectionSystem, ItemDropSystem, ItemEquipOnUse, ItemIdentificationSystem,
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ItemRemoveSystem, ItemUseSystem, SpellUseSystem,
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};
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use crate::lighting_system::LightingSystem;
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use crate::map::{self, *};
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use crate::map_indexing_system::MapIndexingSystem;
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use crate::melee_combat_system::MeleeCombatSystem;
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use crate::movement_system::MovementSystem;
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use crate::particle_system::{self, ParticleSpawnSystem};
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use crate::player::*;
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use crate::ranged_combat_system::RangedCombatSystem;
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use crate::raws::*;
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use crate::trigger_system::TriggerSystem;
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use crate::visibility_system::VisibilitySystem;
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2022-02-01 10:39:46 -05:00
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use crate::{
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ai, camera, colors, damage_system, effects, gamelog, player, saveload_system, spawner,
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};
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2022-01-18 11:40:31 -05:00
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2022-01-21 15:55:13 -05:00
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/// Whether to show a visual representation of map generation
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2022-01-28 10:54:19 -05:00
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pub const SHOW_MAPGEN_VISUALIZER: bool = false;
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2022-01-18 11:40:31 -05:00
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2022-01-21 15:55:13 -05:00
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/// The main actions possible with a vendor
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2022-01-18 11:40:31 -05:00
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#[derive(PartialEq, Copy, Clone)]
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pub enum VendorMode {
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Buy,
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Sell,
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}
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#[derive(PartialEq, Copy, Clone)]
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/// The states for the game engine's state machine
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2022-01-18 11:40:31 -05:00
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pub enum RunState {
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AwaitingInput,
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PreRun,
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Ticking,
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ShowInventory,
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ShowDropItem,
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ShowTargeting { range: i32, item: Entity },
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MainMenu { menu_selection: MainMenuSelection },
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SaveGame,
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NextLevel,
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PreviousLevel,
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TownPortal,
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ShowRemoveItem,
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GameOver,
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MagicMapReveal { row: i32 },
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MapGeneration,
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ShowCheatMenu,
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ShowVendor { vendor: Entity, mode: VendorMode },
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TeleportingToOtherLevel { x: i32, y: i32, depth: i32 },
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ShowRemoveCurse,
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ShowIdentify,
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}
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2022-02-01 15:41:08 -05:00
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/// The main wrapper around the game's state
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pub struct State {
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pub ecs: World,
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mapgen_next_state: Option<RunState>,
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mapgen_history: Vec<Map>,
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mapgen_index: usize,
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mapgen_timer: f32,
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}
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impl State {
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pub(super) fn new() -> Self {
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State {
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ecs: World::new(),
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mapgen_next_state: Some(RunState::MainMenu {
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menu_selection: MainMenuSelection::NewGame,
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}),
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mapgen_index: 0,
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mapgen_history: Vec::new(),
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mapgen_timer: 0.0,
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}
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}
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fn run_systems(&mut self) {
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MapIndexingSystem {}.run_now(&self.ecs);
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VisibilitySystem {}.run_now(&self.ecs);
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ai::EncumbranceSystem {}.run_now(&self.ecs);
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ai::InitiativeSystem {}.run_now(&self.ecs);
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ai::TurnStatusSystem {}.run_now(&self.ecs);
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ai::QuipSystem {}.run_now(&self.ecs);
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ai::AdjacentAI {}.run_now(&self.ecs);
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ai::VisibleAI {}.run_now(&self.ecs);
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ai::ApproachAI {}.run_now(&self.ecs);
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ai::FleeAI {}.run_now(&self.ecs);
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ai::ChaseAI {}.run_now(&self.ecs);
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ai::DefaultMoveAI {}.run_now(&self.ecs);
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MovementSystem {}.run_now(&self.ecs);
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TriggerSystem {}.run_now(&self.ecs);
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MeleeCombatSystem {}.run_now(&self.ecs);
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RangedCombatSystem {}.run_now(&self.ecs);
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ItemCollectionSystem {}.run_now(&self.ecs);
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ItemEquipOnUse {}.run_now(&self.ecs);
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ItemUseSystem {}.run_now(&self.ecs);
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SpellUseSystem {}.run_now(&self.ecs);
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ItemIdentificationSystem {}.run_now(&self.ecs);
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ItemDropSystem {}.run_now(&self.ecs);
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ItemRemoveSystem {}.run_now(&self.ecs);
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HungerSystem {}.run_now(&self.ecs);
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2022-01-18 11:40:31 -05:00
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2022-01-20 11:48:58 -05:00
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effects::run_effects_queue(&mut self.ecs);
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2022-01-31 11:25:36 -05:00
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ParticleSpawnSystem {}.run_now(&self.ecs);
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LightingSystem {}.run_now(&self.ecs);
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2022-01-18 11:40:31 -05:00
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self.ecs.maintain();
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}
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fn goto_level(&mut self, offset: i32) {
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freeze_level_entities(&mut self.ecs);
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// Build a new map and place the player
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let current_depth = self.ecs.fetch::<Map>().depth;
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self.generate_world_map(current_depth + offset, offset);
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// Notify the player
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gamelog::log_line("You change level.");
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}
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fn game_over_cleanup(&mut self) {
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// Delete everything
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let mut to_delete = Vec::new();
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for e in self.ecs.entities().join() {
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to_delete.push(e);
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}
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for del in to_delete.iter() {
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self.ecs
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.delete_entity(*del)
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.expect("Failed to delete entity");
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}
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// Spawn a new player
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{
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let player_entity = spawner::player(&mut self.ecs, 0, 0);
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let mut player_entity_writer = self.ecs.write_resource::<Entity>();
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*player_entity_writer = player_entity;
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}
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// Replace the world maps
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self.ecs.insert(map::MasterDungeonMap::new());
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// Build a new map and place the player
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self.generate_world_map(1, 0);
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}
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2022-01-19 13:31:06 -05:00
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pub(super) fn generate_world_map(&mut self, new_depth: i32, offset: i32) {
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self.mapgen_index = 0;
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self.mapgen_timer = 0.0;
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self.mapgen_history.clear();
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if let Some(history) = map::level_transition(&mut self.ecs, new_depth, offset) {
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self.mapgen_history = history;
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} else {
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map::thaw_level_entities(&mut self.ecs);
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}
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2022-02-01 09:22:23 -05:00
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// Set up the game log
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gamelog::clear_log();
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gamelog::line("Welcome to")
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.append_color(colors::CYAN, "Rusty Roguelike")
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.log();
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gamelog::clear_events();
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}
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}
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impl GameState for State {
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/// The big, nasty, state machine handler
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fn tick(&mut self, ctx: &mut Rltk) {
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let mut newrunstate;
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{
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let runstate = self.ecs.fetch::<RunState>();
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newrunstate = *runstate;
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}
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2022-02-02 09:34:20 -05:00
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ctx.set_active_console(1);
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ctx.cls();
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ctx.set_active_console(0);
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ctx.cls();
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particle_system::update_particles(&mut self.ecs, ctx);
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match newrunstate {
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RunState::MainMenu { .. } => {}
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RunState::GameOver { .. } => {}
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_ => {
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camera::render_camera(&self.ecs, ctx);
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gui::draw_ui(&self.ecs, ctx);
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}
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}
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match newrunstate {
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RunState::MapGeneration => {
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if !SHOW_MAPGEN_VISUALIZER {
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newrunstate = self.mapgen_next_state.unwrap();
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}
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2022-02-02 09:34:20 -05:00
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ctx.set_active_console(1);
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ctx.cls();
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ctx.set_active_console(0);
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ctx.cls();
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if self.mapgen_index < self.mapgen_history.len() {
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camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
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}
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self.mapgen_timer += ctx.frame_time_ms;
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if self.mapgen_timer > 300.0 {
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self.mapgen_timer = 0.0;
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self.mapgen_index += 1;
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if self.mapgen_index >= self.mapgen_history.len() {
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newrunstate = self.mapgen_next_state.unwrap();
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}
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}
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}
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RunState::PreRun => {
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self.run_systems();
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self.ecs.maintain();
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newrunstate = RunState::AwaitingInput;
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}
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RunState::AwaitingInput => {
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newrunstate = player_input(self, ctx);
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if newrunstate != RunState::AwaitingInput {
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crate::gamelog::record_event("Turn", 1);
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}
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}
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RunState::Ticking => {
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let mut should_change_target = false;
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while newrunstate == RunState::Ticking {
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self.run_systems();
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self.ecs.maintain();
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newrunstate = match *self.ecs.fetch::<RunState>() {
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RunState::AwaitingInput => {
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should_change_target = true;
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RunState::AwaitingInput
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}
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RunState::MagicMapReveal { .. } => RunState::MagicMapReveal { row: 0 },
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RunState::TownPortal => RunState::TownPortal,
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RunState::TeleportingToOtherLevel { x, y, depth } => {
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RunState::TeleportingToOtherLevel { x, y, depth }
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}
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RunState::ShowRemoveCurse => RunState::ShowRemoveCurse,
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RunState::ShowIdentify => RunState::ShowIdentify,
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_ => RunState::Ticking,
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};
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}
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if should_change_target {
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player::end_turn_targeting(&mut self.ecs);
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}
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}
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RunState::ShowInventory => {
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let result = gui::show_inventory(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let is_ranged = self.ecs.read_storage::<Ranged>();
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if let Some(is_item_ranged) = is_ranged.get(item_entity) {
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newrunstate = RunState::ShowTargeting {
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range: is_item_ranged.range,
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item: item_entity,
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};
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} else {
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let mut intent = self.ecs.write_storage::<WantsToUseItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToUseItem {
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item: item_entity,
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target: None,
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},
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)
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.expect("failed to add intent to use item");
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newrunstate = RunState::Ticking;
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}
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}
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}
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}
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RunState::ShowDropItem => {
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let result = gui::drop_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToDropItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToDropItem { item: item_entity },
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)
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.expect("failed to add intent to drop item");
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newrunstate = RunState::Ticking;
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}
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}
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}
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RunState::ShowRemoveItem => {
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let result = gui::remove_item_menu(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
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gui::ItemMenuResult::NoResponse => {}
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gui::ItemMenuResult::Selected => {
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let item_entity = result.1.unwrap();
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let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
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intent
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.insert(
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*self.ecs.fetch::<Entity>(),
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WantsToRemoveItem { item: item_entity },
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)
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.expect("Unable to insert intent to remove item");
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newrunstate = RunState::Ticking;
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}
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}
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}
|
|
|
|
RunState::ShowTargeting { range, item } => {
|
|
|
|
let result = gui::ranged_target(self, ctx, range);
|
|
|
|
match result.0 {
|
|
|
|
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
|
|
gui::ItemMenuResult::Selected => {
|
2022-01-25 11:15:32 -05:00
|
|
|
if self.ecs.read_storage::<SpellTemplate>().get(item).is_some() {
|
|
|
|
let mut intent = self.ecs.write_storage::<WantsToCastSpell>();
|
|
|
|
intent
|
|
|
|
.insert(
|
|
|
|
*self.ecs.fetch::<Entity>(),
|
|
|
|
WantsToCastSpell {
|
|
|
|
spell: item,
|
|
|
|
target: result.1,
|
|
|
|
},
|
|
|
|
)
|
|
|
|
.expect("failed to add intent to cast spell");
|
2022-01-18 11:40:31 -05:00
|
|
|
|
2022-01-25 11:15:32 -05:00
|
|
|
newrunstate = RunState::Ticking;
|
|
|
|
} else {
|
|
|
|
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
2022-01-18 11:40:31 -05:00
|
|
|
|
2022-01-25 11:15:32 -05:00
|
|
|
intent
|
|
|
|
.insert(
|
|
|
|
*self.ecs.fetch::<Entity>(),
|
|
|
|
WantsToUseItem {
|
|
|
|
item,
|
|
|
|
target: result.1,
|
|
|
|
},
|
|
|
|
)
|
|
|
|
.expect("failed to add intent to use item");
|
|
|
|
|
|
|
|
newrunstate = RunState::Ticking;
|
|
|
|
}
|
2022-01-18 11:40:31 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RunState::MainMenu { .. } => match gui::main_menu(self, ctx) {
|
|
|
|
gui::MainMenuResult::NoSelection { selected } => {
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
|
|
menu_selection: selected,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gui::MainMenuResult::Selected { selected } => match selected {
|
|
|
|
gui::MainMenuSelection::NewGame => newrunstate = RunState::PreRun,
|
|
|
|
gui::MainMenuSelection::LoadGame => {
|
|
|
|
saveload_system::load_game(&mut self.ecs);
|
|
|
|
newrunstate = RunState::AwaitingInput;
|
|
|
|
saveload_system::delete_save();
|
|
|
|
}
|
|
|
|
gui::MainMenuSelection::Quit => {
|
|
|
|
::std::process::exit(0);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
},
|
|
|
|
RunState::GameOver => match gui::game_over(ctx) {
|
|
|
|
gui::GameOverResult::NoSelection => {}
|
|
|
|
gui::GameOverResult::QuitToMenu => {
|
|
|
|
self.game_over_cleanup();
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
|
|
menu_selection: gui::MainMenuSelection::NewGame,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
},
|
|
|
|
RunState::SaveGame => {
|
|
|
|
saveload_system::save_game(&mut self.ecs);
|
|
|
|
|
|
|
|
newrunstate = RunState::MainMenu {
|
|
|
|
menu_selection: gui::MainMenuSelection::LoadGame,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RunState::NextLevel => {
|
|
|
|
self.goto_level(1);
|
|
|
|
newrunstate = RunState::PreRun;
|
|
|
|
}
|
|
|
|
RunState::PreviousLevel => {
|
|
|
|
self.goto_level(-1);
|
|
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
|
|
newrunstate = RunState::MapGeneration;
|
|
|
|
}
|
|
|
|
RunState::MagicMapReveal { row } => {
|
|
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
|
|
|
for x in 0..map.width {
|
|
|
|
let idx = map.xy_idx(x as i32, row);
|
|
|
|
map.revealed_tiles[idx] = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if row == map.height - 1 {
|
|
|
|
newrunstate = RunState::Ticking;
|
|
|
|
} else {
|
|
|
|
newrunstate = RunState::MagicMapReveal { row: row + 1 };
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RunState::ShowCheatMenu => match show_cheat_mode(self, ctx) {
|
|
|
|
CheatMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
|
|
CheatMenuResult::NoResponse => {}
|
|
|
|
CheatMenuResult::TeleportToExit => {
|
|
|
|
self.goto_level(1);
|
|
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
|
|
|
|
|
|
newrunstate = RunState::MapGeneration
|
|
|
|
}
|
|
|
|
CheatMenuResult::Heal => {
|
|
|
|
let player = self.ecs.fetch::<Entity>();
|
|
|
|
let mut pools = self.ecs.write_storage::<Pools>();
|
|
|
|
let mut player_pools = pools.get_mut(*player).unwrap();
|
|
|
|
player_pools.hit_points.current = player_pools.hit_points.max;
|
|
|
|
|
|
|
|
newrunstate = RunState::AwaitingInput;
|
|
|
|
}
|
|
|
|
CheatMenuResult::Reveal => {
|
|
|
|
let mut map = self.ecs.fetch_mut::<Map>();
|
|
|
|
for v in map.revealed_tiles.iter_mut() {
|
|
|
|
*v = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
newrunstate = RunState::AwaitingInput;
|
|
|
|
}
|
|
|
|
CheatMenuResult::GodMode => {
|
|
|
|
let player = self.ecs.fetch::<Entity>();
|
|
|
|
let mut pools = self.ecs.write_storage::<Pools>();
|
|
|
|
let mut player_pools = pools.get_mut(*player).unwrap();
|
|
|
|
player_pools.god_mode = true;
|
|
|
|
|
|
|
|
newrunstate = RunState::AwaitingInput;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
RunState::ShowVendor { vendor, mode } => {
|
|
|
|
let result = gui::show_vendor_menu(self, ctx, vendor, mode);
|
|
|
|
match result.0 {
|
|
|
|
gui::VendorResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
|
|
gui::VendorResult::NoResponse => {}
|
|
|
|
gui::VendorResult::Sell => {
|
|
|
|
let price = self
|
|
|
|
.ecs
|
|
|
|
.read_storage::<Item>()
|
|
|
|
.get(result.1.unwrap())
|
|
|
|
.unwrap()
|
|
|
|
.base_value
|
|
|
|
* 0.8;
|
|
|
|
self.ecs
|
|
|
|
.write_storage::<Pools>()
|
|
|
|
.get_mut(*self.ecs.fetch::<Entity>())
|
|
|
|
.unwrap()
|
|
|
|
.gold += price;
|
|
|
|
self.ecs
|
|
|
|
.delete_entity(result.1.unwrap())
|
|
|
|
.expect("Unable to delete sold item");
|
|
|
|
}
|
|
|
|
gui::VendorResult::Buy => {
|
|
|
|
let tag = result.2.unwrap();
|
|
|
|
let price = result.3.unwrap();
|
|
|
|
let mut pools = self.ecs.write_storage::<Pools>();
|
2022-01-19 11:04:10 -05:00
|
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
|
|
|
|
|
|
let mut identified = self.ecs.write_storage::<IdentifiedItem>();
|
|
|
|
identified
|
|
|
|
.insert(*player_entity, IdentifiedItem { name: tag.clone() })
|
|
|
|
.expect("Unable to identify item");
|
|
|
|
std::mem::drop(identified);
|
|
|
|
|
|
|
|
let player_pools = pools.get_mut(*player_entity).unwrap();
|
|
|
|
std::mem::drop(player_entity);
|
2022-01-18 11:40:31 -05:00
|
|
|
if player_pools.gold >= price {
|
|
|
|
player_pools.gold -= price;
|
|
|
|
std::mem::drop(pools);
|
|
|
|
|
|
|
|
let player_entity = *self.ecs.fetch::<Entity>();
|
|
|
|
spawn_named_item(
|
|
|
|
&RAWS.lock().unwrap(),
|
|
|
|
&mut self.ecs,
|
|
|
|
&tag,
|
|
|
|
SpawnType::Carried { by: player_entity },
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gui::VendorResult::BuyMode => {
|
|
|
|
newrunstate = RunState::ShowVendor {
|
|
|
|
vendor,
|
|
|
|
mode: VendorMode::Buy,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
gui::VendorResult::SellMode => {
|
|
|
|
newrunstate = RunState::ShowVendor {
|
|
|
|
vendor,
|
|
|
|
mode: VendorMode::Sell,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RunState::TownPortal => {
|
|
|
|
// Spawn the portal
|
|
|
|
spawner::spawn_town_portal(&mut self.ecs);
|
|
|
|
|
|
|
|
// Transition
|
|
|
|
let map_depth = self.ecs.fetch::<Map>().depth;
|
|
|
|
let destination_offset = 0 - (map_depth - 1);
|
|
|
|
self.goto_level(destination_offset);
|
|
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
|
|
|
|
|
|
newrunstate = RunState::MapGeneration;
|
|
|
|
}
|
|
|
|
RunState::TeleportingToOtherLevel { x, y, depth } => {
|
|
|
|
self.goto_level(depth - 1);
|
|
|
|
let player_entity = self.ecs.fetch::<Entity>();
|
|
|
|
if let Some(pos) = self.ecs.write_storage::<Position>().get_mut(*player_entity) {
|
|
|
|
pos.x = x;
|
|
|
|
pos.y = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
let mut ppos = self.ecs.fetch_mut::<Point>();
|
|
|
|
ppos.x = x;
|
|
|
|
ppos.y = y;
|
|
|
|
self.mapgen_next_state = Some(RunState::PreRun);
|
|
|
|
|
|
|
|
newrunstate = RunState::MapGeneration;
|
|
|
|
}
|
2022-01-21 11:57:36 -05:00
|
|
|
RunState::ShowRemoveCurse => {
|
|
|
|
let result = gui::remove_curse_menu(self, ctx);
|
|
|
|
match result.0 {
|
|
|
|
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
|
|
gui::ItemMenuResult::Selected => {
|
|
|
|
let item_entity = result.1.unwrap();
|
|
|
|
self.ecs.write_storage::<CursedItem>().remove(item_entity);
|
|
|
|
|
2022-01-21 16:16:48 -05:00
|
|
|
newrunstate = RunState::Ticking;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
RunState::ShowIdentify => {
|
|
|
|
let result = gui::identify_menu(self, ctx);
|
|
|
|
match result.0 {
|
|
|
|
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
|
|
|
gui::ItemMenuResult::NoResponse => {}
|
|
|
|
gui::ItemMenuResult::Selected => {
|
|
|
|
let item_entity = result.1.unwrap();
|
|
|
|
if let Some(name) = self.ecs.read_storage::<Name>().get(item_entity) {
|
|
|
|
let mut dm = self.ecs.fetch_mut::<MasterDungeonMap>();
|
|
|
|
dm.identified_items.insert(name.name.clone());
|
|
|
|
}
|
|
|
|
|
2022-01-21 11:57:36 -05:00
|
|
|
newrunstate = RunState::Ticking;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-01-18 11:40:31 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
let mut runwriter = self.ecs.write_resource::<RunState>();
|
|
|
|
*runwriter = newrunstate;
|
|
|
|
}
|
|
|
|
|
|
|
|
damage_system::delete_the_dead(&mut self.ecs);
|
|
|
|
}
|
|
|
|
}
|