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python-roguelike/engine.py

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2022-01-06 11:28:03 -05:00
from typing import Set, Iterable, Any
from tcod.context import Context
from tcod.console import Console
from actions import EscapeAction, MovementAction
from entity import Entity
from input_handlers import EventHandler
class Engine:
def __init__(self, entities: Set[Entity], event_handler: EventHandler, player: Entity):
self.entities = entities
self.event_handler = event_handler
self.player = player
def handle_events(self, events: Iterable[Any]) -> None:
for event in events:
action = self.event_handler.dispatch(event)
if action is None:
continue
if isinstance(action, MovementAction):
self.player.move(dx=action.dx, dy=action.dy)
elif isinstance(action, EscapeAction):
raise SystemExit()
def render(self, console: Console, context: Context) -> None:
for entity in self.entities:
console.print(entity.x, entity.y, entity.char, fg=entity.color)
# Actually output to screen
context.present(console)
console.clear()