from typing import Set, Iterable, Any from tcod.context import Context from tcod.console import Console from actions import EscapeAction, MovementAction from entity import Entity from input_handlers import EventHandler class Engine: def __init__(self, entities: Set[Entity], event_handler: EventHandler, player: Entity): self.entities = entities self.event_handler = event_handler self.player = player def handle_events(self, events: Iterable[Any]) -> None: for event in events: action = self.event_handler.dispatch(event) if action is None: continue if isinstance(action, MovementAction): self.player.move(dx=action.dx, dy=action.dy) elif isinstance(action, EscapeAction): raise SystemExit() def render(self, console: Console, context: Context) -> None: for entity in self.entities: console.print(entity.x, entity.y, entity.char, fg=entity.color) # Actually output to screen context.present(console) console.clear()