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python-roguelike/engine.py

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from typing import Iterable, Any
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from tcod.context import Context
from tcod.console import Console
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from tcod.map import compute_fov
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from entity import Entity
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from game_map import GameMap
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from input_handlers import EventHandler
class Engine:
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def __init__(
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self,
event_handler: EventHandler,
game_map: GameMap,
player: Entity
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):
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self.event_handler = event_handler
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self.game_map = game_map
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self.player = player
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self.update_fov()
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def handle_enemy_turns(self) -> None:
for entity in self.game_map.entities - {self.player}:
print(f'The {entity.name} wonders when it will get to take a real turn.')
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def handle_events(self, events: Iterable[Any]) -> None:
for event in events:
action = self.event_handler.dispatch(event)
if action is None:
continue
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action.perform(self, self.player)
self.handle_enemy_turns()
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# Update the FOV before the player's next action.
self.update_fov()
def update_fov(self) -> None:
"""Recompute the visible area based on the player's point of view."""
self.game_map.visible[:] = compute_fov(
self.game_map.tiles["transparent"],
(self.player.x, self.player.y),
radius=8,
)
# If a tile is "visible" it should be added to "explored"
self.game_map.explored |= self.game_map.visible
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def render(self, console: Console, context: Context) -> None:
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self.game_map.render(console)
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# Actually output to screen
context.present(console)
console.clear()