Complete 3.3 Sounds and events
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@ -45,6 +45,12 @@ impl event::EventHandler for Game {
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time.delta += timer::delta(context);
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}
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// Run event system
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{
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let mut es = EventSystem {};
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es.run_now(&self.world);
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}
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Ok(())
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}
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@ -60,7 +60,7 @@ impl<'a> System<'a> for EventSystem {
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let sound = if is_correct_spot {
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"correct"
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} else {
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"inncorrect"
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"incorrect"
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};
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audio_store.play_sound(&sound.to_string())
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