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roguelike-game/src/map_builders/common.rs

128 lines
3.8 KiB
Rust

use std::cmp::{max, min};
use std::collections::HashMap;
use crate::{Map, Rect, TileType};
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
pub enum Symmetry {
None,
Horizontal,
Vertical,
Both,
}
pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
for y in room.y1 + 1..=room.y2 {
for x in room.x1 + 1..=room.x2 {
let idx = map.xy_idx(x, y);
map.tiles[idx] = TileType::Floor;
}
}
}
pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) {
for x in min(x1, x2)..=max(x1, x2) {
let idx = map.xy_idx(x, y);
if idx > 0 && idx < map.width as usize * map.height as usize {
map.tiles[idx as usize] = TileType::Floor;
}
}
}
pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
for y in min(y1, y2)..=max(y1, y2) {
let idx = map.xy_idx(x, y);
if idx > 0 && idx < map.width as usize * map.height as usize {
map.tiles[idx as usize] = TileType::Floor;
}
}
}
pub fn draw_corridor(map: &mut Map, x1: i32, y1: i32, x2: i32, y2: i32) {
let mut x = x1;
let mut y = y1;
while x != x2 || y != y2 {
if x < x2 {
x += 1;
} else if x > x2 {
x -= 1;
} else if y < y2 {
y += 1;
} else if y > y2 {
y -= 1;
}
let idx = map.xy_idx(x, y);
map.tiles[idx] = TileType::Floor;
}
}
pub fn paint(map: &mut Map, mode: Symmetry, brush_size: i32, x: i32, y: i32) {
match mode {
Symmetry::None => apply_paint(map, brush_size, x, y),
Symmetry::Horizontal => {
let center_x = map.width / 2;
if x == center_x {
apply_paint(map, brush_size, x, y);
} else {
let dist_x = i32::abs(center_x - x);
apply_paint(map, brush_size, center_x + dist_x, y);
apply_paint(map, brush_size, center_x - dist_x, y);
}
}
Symmetry::Vertical => {
let center_y = map.height / 2;
if y == center_y {
apply_paint(map, brush_size, x, y);
} else {
let dist_y = i32::abs(center_y - y);
apply_paint(map, brush_size, x, center_y + dist_y);
apply_paint(map, brush_size, x, center_y - dist_y);
}
}
Symmetry::Both => {
let center_x = map.width / 2;
let center_y = map.height / 2;
if x == center_x && y == center_y {
apply_paint(map, brush_size, x, y);
} else {
let dist_x = i32::abs(center_x - x);
apply_paint(map, brush_size, center_x + dist_x, y);
apply_paint(map, brush_size, center_x - dist_x, y);
let dist_y = i32::abs(center_y - y);
apply_paint(map, brush_size, x, center_y + dist_y);
apply_paint(map, brush_size, x, center_y - dist_y);
}
}
}
}
fn apply_paint(map: &mut Map, brush_size: i32, x: i32, y: i32) {
match brush_size {
1 => {
let digger_idx = map.xy_idx(x, y);
map.tiles[digger_idx] = TileType::Floor;
}
_ => {
let half_brush_size = brush_size / 2;
for brush_y in y - half_brush_size..y + half_brush_size {
for brush_x in x - half_brush_size..x + half_brush_size {
if brush_x > 1
&& brush_x < map.width - 1
&& brush_y > 1
&& brush_y < map.height - 1
{
let idx = map.xy_idx(brush_x, brush_y);
map.tiles[idx] = TileType::Floor;
}
}
}
}
}
}