use std::cmp::{max, min}; use std::collections::HashMap; use crate::{Map, Rect, TileType}; #[derive(PartialEq, Copy, Clone)] #[allow(dead_code)] pub enum Symmetry { None, Horizontal, Vertical, Both, } pub fn apply_room_to_map(map: &mut Map, room: &Rect) { for y in room.y1 + 1..=room.y2 { for x in room.x1 + 1..=room.x2 { let idx = map.xy_idx(x, y); map.tiles[idx] = TileType::Floor; } } } pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) { for x in min(x1, x2)..=max(x1, x2) { let idx = map.xy_idx(x, y); if idx > 0 && idx < map.width as usize * map.height as usize { map.tiles[idx as usize] = TileType::Floor; } } } pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) { for y in min(y1, y2)..=max(y1, y2) { let idx = map.xy_idx(x, y); if idx > 0 && idx < map.width as usize * map.height as usize { map.tiles[idx as usize] = TileType::Floor; } } } pub fn draw_corridor(map: &mut Map, x1: i32, y1: i32, x2: i32, y2: i32) { let mut x = x1; let mut y = y1; while x != x2 || y != y2 { if x < x2 { x += 1; } else if x > x2 { x -= 1; } else if y < y2 { y += 1; } else if y > y2 { y -= 1; } let idx = map.xy_idx(x, y); map.tiles[idx] = TileType::Floor; } } pub fn paint(map: &mut Map, mode: Symmetry, brush_size: i32, x: i32, y: i32) { match mode { Symmetry::None => apply_paint(map, brush_size, x, y), Symmetry::Horizontal => { let center_x = map.width / 2; if x == center_x { apply_paint(map, brush_size, x, y); } else { let dist_x = i32::abs(center_x - x); apply_paint(map, brush_size, center_x + dist_x, y); apply_paint(map, brush_size, center_x - dist_x, y); } } Symmetry::Vertical => { let center_y = map.height / 2; if y == center_y { apply_paint(map, brush_size, x, y); } else { let dist_y = i32::abs(center_y - y); apply_paint(map, brush_size, x, center_y + dist_y); apply_paint(map, brush_size, x, center_y - dist_y); } } Symmetry::Both => { let center_x = map.width / 2; let center_y = map.height / 2; if x == center_x && y == center_y { apply_paint(map, brush_size, x, y); } else { let dist_x = i32::abs(center_x - x); apply_paint(map, brush_size, center_x + dist_x, y); apply_paint(map, brush_size, center_x - dist_x, y); let dist_y = i32::abs(center_y - y); apply_paint(map, brush_size, x, center_y + dist_y); apply_paint(map, brush_size, x, center_y - dist_y); } } } } fn apply_paint(map: &mut Map, brush_size: i32, x: i32, y: i32) { match brush_size { 1 => { let digger_idx = map.xy_idx(x, y); map.tiles[digger_idx] = TileType::Floor; } _ => { let half_brush_size = brush_size / 2; for brush_y in y - half_brush_size..y + half_brush_size { for brush_x in x - half_brush_size..x + half_brush_size { if brush_x > 1 && brush_x < map.width - 1 && brush_y > 1 && brush_y < map.height - 1 { let idx = map.xy_idx(brush_x, brush_y); map.tiles[idx] = TileType::Floor; } } } } } }