roguelike-game/src/map_builders/room_draw.rs
2021-12-16 16:07:33 -05:00

38 lines
1.1 KiB
Rust

use super::{BuilderMap, MetaMapBuilder};
use crate::{Rect, TileType};
use rltk::RandomNumberGenerator;
pub struct RoomDrawer {}
impl MetaMapBuilder for RoomDrawer {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl RoomDrawer {
#[allow(dead_code)]
pub fn new() -> Box<RoomDrawer> {
Box::new(RoomDrawer {})
}
fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let rooms: Vec<Rect>;
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("Room Rounding requires a builder with room structures");
}
for room in rooms.iter() {
for y in room.y1 + 1..=room.y2 {
for x in room.x1 + 1..=room.x2 {
let idx = build_data.map.xy_idx(x, y);
build_data.map.tiles[idx] = TileType::Floor;
}
}
build_data.take_snapshot();
}
}
}