use super::{BuilderMap, MetaMapBuilder}; use crate::{Rect, TileType}; use rltk::RandomNumberGenerator; pub struct RoomDrawer {} impl MetaMapBuilder for RoomDrawer { fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } impl RoomDrawer { #[allow(dead_code)] pub fn new() -> Box { Box::new(RoomDrawer {}) } fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { let rooms: Vec; if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { panic!("Room Rounding requires a builder with room structures"); } for room in rooms.iter() { for y in room.y1 + 1..=room.y2 { for x in room.x1 + 1..=room.x2 { let idx = build_data.map.xy_idx(x, y); build_data.map.tiles[idx] = TileType::Floor; } } build_data.take_snapshot(); } } }