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roguelike-game/src/systems/ai.rs

24 lines
647 B
Rust

//! Systems for making NPCs come to life
mod adjacent_ai_system;
mod approach_ai_system;
mod chase_ai_system;
mod default_move_system;
mod encumbrance_system;
mod flee_ai_system;
mod initiative_system;
mod quipping;
mod turn_status;
mod visible_ai_system;
pub use adjacent_ai_system::AdjacentAI;
pub use approach_ai_system::ApproachAI;
pub use chase_ai_system::ChaseAI;
pub use default_move_system::DefaultMoveAI;
pub use encumbrance_system::EncumbranceSystem;
pub use flee_ai_system::FleeAI;
pub use initiative_system::InitiativeSystem;
pub use quipping::QuipSystem;
pub use turn_status::TurnStatusSystem;
pub use visible_ai_system::VisibleAI;