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roguelike-game/src/systems/ai.rs

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647 B
Rust
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//! Systems for making NPCs come to life
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mod adjacent_ai_system;
mod approach_ai_system;
mod chase_ai_system;
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mod default_move_system;
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mod encumbrance_system;
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mod flee_ai_system;
mod initiative_system;
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mod quipping;
mod turn_status;
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mod visible_ai_system;
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pub use adjacent_ai_system::AdjacentAI;
pub use approach_ai_system::ApproachAI;
pub use chase_ai_system::ChaseAI;
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pub use default_move_system::DefaultMoveAI;
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pub use encumbrance_system::EncumbranceSystem;
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pub use flee_ai_system::FleeAI;
pub use initiative_system::InitiativeSystem;
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pub use quipping::QuipSystem;
pub use turn_status::TurnStatusSystem;
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pub use visible_ai_system::VisibleAI;