roguelike-game/src/raws/rawmaster.rs

215 lines
5.9 KiB
Rust

use std::collections::HashMap;
use specs::prelude::*;
use crate::components::*;
use crate::raws::Raws;
pub enum SpawnType {
AtPosition { x: i32, y: i32 },
}
pub struct RawMaster {
raws: Raws,
item_index: HashMap<String, usize>,
mob_index: HashMap<String, usize>,
}
impl RawMaster {
pub fn empty() -> RawMaster {
RawMaster {
raws: Raws {
items: Vec::new(),
mobs: Vec::new(),
},
item_index: HashMap::new(),
mob_index: HashMap::new(),
}
}
pub fn load(&mut self, raws: Raws) {
self.raws = raws;
self.item_index = HashMap::new();
for (i, item) in self.raws.items.iter().enumerate() {
self.item_index.insert(item.name.clone(), i);
}
for (i, mob) in self.raws.mobs.iter().enumerate() {
self.mob_index.insert(mob.name.clone(), i);
}
}
}
fn spawn_position(pos: SpawnType, new_entity: EntityBuilder) -> EntityBuilder {
let mut eb = new_entity;
// Spawn in the specified location
match pos {
SpawnType::AtPosition { x, y } => {
eb = eb.with(Position { x, y });
}
}
eb
}
fn get_renderable_component(
renderable: &super::item_structs::Renderable,
) -> crate::components::Renderable {
crate::components::Renderable {
glyph: rltk::to_cp437(renderable.glyph.chars().next().unwrap()),
fg: rltk::RGB::from_hex(&renderable.fg).expect("Invalid RGB"),
bg: rltk::RGB::from_hex(&renderable.bg).expect("Invalid RGB"),
render_order: renderable.order,
}
}
pub fn spawn_named_item(
raws: &RawMaster,
new_entity: EntityBuilder,
key: &str,
pos: SpawnType,
) -> Option<Entity> {
if raws.item_index.contains_key(key) {
let item_template = &raws.raws.items[raws.item_index[key]];
let mut eb = new_entity;
// Spawn in the specified location
eb = spawn_position(pos, eb);
// Renderable
if let Some(renderable) = &item_template.renderable {
eb = eb.with(get_renderable_component(renderable));
}
eb = eb.with(Name::from(&item_template.name));
eb = eb.with(Item {});
if let Some(consumable) = &item_template.consumable {
eb = eb.with(Consumable {});
for effect in consumable.effects.iter() {
let effect_name = effect.0.as_str();
match effect_name {
"provides_healing" => {
eb = eb.with(ProvidesHealing {
heal_amount: effect.1.parse::<i32>().unwrap(),
})
}
"ranged" => {
eb = eb.with(Ranged {
range: effect.1.parse::<i32>().unwrap(),
})
}
"damage" => {
eb = eb.with(InflictsDamage {
damage: effect.1.parse::<i32>().unwrap(),
})
}
"area_of_effect" => {
eb = eb.with(AreaOfEffect {
radius: effect.1.parse::<i32>().unwrap(),
})
}
"confusion" => {
eb = eb.with(Confusion {
turns: effect.1.parse::<i32>().unwrap(),
})
}
"magic_mapping" => eb = eb.with(MagicMapper {}),
"food" => eb = eb.with(ProvidesFood {}),
_ => {
rltk::console::log(format!(
"Warning: consumable effect {} not implemented.",
effect_name
));
}
}
}
}
if let Some(weapon) = &item_template.weapon {
eb = eb.with(Equippable {
slot: EquipmentSlot::Melee,
});
eb = eb.with(MeleePowerBonus {
power: weapon.power_bonus,
});
}
if let Some(shield) = &item_template.shield {
eb = eb.with(Equippable {
slot: EquipmentSlot::Shield,
});
eb = eb.with(DefenseBonus {
defense: shield.defense_bonus,
});
}
return Some(eb.build());
}
None
}
pub fn spawn_named_mob(
raws: &RawMaster,
new_entity: EntityBuilder,
key: &str,
pos: SpawnType,
) -> Option<Entity> {
if raws.mob_index.contains_key(key) {
let mob_template = &raws.raws.mobs[raws.mob_index[key]];
let mut eb = new_entity;
// Spawn in the specified location
eb = spawn_position(pos, eb);
// Renderable
if let Some(renderable) = &mob_template.renderable {
eb = eb.with(get_renderable_component(renderable));
}
eb = eb.with(Name::from(&mob_template.name));
eb = eb.with(Monster {});
if mob_template.blocks_tile {
eb = eb.with(BlocksTile {});
}
eb = eb.with(CombatStats {
max_hp: mob_template.stats.max_hp,
hp: mob_template.stats.hp,
power: mob_template.stats.power,
defense: mob_template.stats.defense,
});
eb = eb.with(Viewshed {
visible_tiles: Vec::new(),
range: mob_template.vision_range,
dirty: true,
});
return Some(eb.build());
}
None
}
pub fn spawn_named_entity(
raws: &RawMaster,
new_entity: EntityBuilder,
key: &str,
pos: SpawnType,
) -> Option<Entity> {
if raws.item_index.contains_key(key) {
return spawn_named_item(raws, new_entity, key, pos);
} else if raws.mob_index.contains_key(key) {
return spawn_named_mob(raws, new_entity, key, pos);
}
None
}