Timothy Warren
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5c78512002
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Complete section 4.10
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2021-12-07 14:55:39 -05:00 |
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Timothy Warren
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616f75f6a5
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Complete section 4.9
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2021-12-07 10:36:41 -05:00 |
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Timothy Warren
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d0c4f9b8c2
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Extract symmetry and brush size functions from DLA map builder
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2021-12-07 10:23:52 -05:00 |
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Timothy Warren
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9b4953be7d
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Add DLA map building algorithms, finishing section 4.8
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2021-12-07 10:17:13 -05:00 |
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Timothy Warren
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5e147b40c2
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Complete section 4.7, using maze generation to build a map
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2021-12-06 15:49:40 -05:00 |
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Timothy Warren
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d01a60f8fb
|
Finish section 4.6
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2021-12-06 14:23:35 -05:00 |
|
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b24bf3562c
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Start section 4.6
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2021-12-03 19:33:56 -05:00 |
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Timothy Warren
|
545deb24d8
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Generate map with cellular automata, completes section 4.5
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2021-12-03 15:55:07 -05:00 |
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Timothy Warren
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e8c03b9536
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Add corridors to the bsp interior map builder, completing section 4.4
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2021-12-03 14:15:17 -05:00 |
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Timothy Warren
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c38a8f1629
|
Implement start of BSP Interior map builder (Section 4.4)
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2021-12-03 10:00:19 -05:00 |
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Timothy Warren
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731e6dd243
|
Fix some clippy warnings
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2021-12-02 15:03:55 -05:00 |
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Timothy Warren
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0f8d4d8fab
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Randomly choose which map builder to use
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2021-12-02 15:00:06 -05:00 |
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Timothy Warren
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37b042e434
|
Add BSP map builder
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2021-12-02 14:59:00 -05:00 |
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Timothy Warren
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e55218c325
|
Make map setup more DRY, add map generation visualizer, completes section 4.2
|
2021-12-01 14:45:27 -05:00 |
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Timothy Warren
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713c3f6fb8
|
Complete section 4.1 by removing rooms from Maps
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2021-12-01 12:08:14 -05:00 |
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Timothy Warren
|
feb7988f5f
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Move map builder state into map builder
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2021-12-01 12:03:49 -05:00 |
|
Timothy Warren
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6b48111a97
|
Move more map procedure stuff into the map builder
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2021-12-01 11:41:29 -05:00 |
|
Timothy Warren
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7f8c16a79f
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Refactor map generation to return original player position
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2021-12-01 11:02:39 -05:00 |
|
Timothy Warren
|
8bb6bf35d6
|
Refactor map generation into its own submodule
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2021-12-01 10:47:41 -05:00 |
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