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bd81fbd9d9
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Start on new interface rendering
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2022-01-04 12:12:08 -05:00 |
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b115f43d5d
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Use :: prefix on external crates
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2021-12-24 10:38:44 -05:00 |
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2dc420bef9
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Create a rough town map generator, starting section 5.4
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2021-12-24 10:20:29 -05:00 |
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Timothy Warren
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f749d9a9e5
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Create camera, and adjust drawing code to render arbitrary size maps
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2021-12-17 16:35:30 -05:00 |
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Timothy Warren
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6af7476c51
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Tweak door behavior, completing section 4.18
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2021-12-17 14:31:39 -05:00 |
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Timothy Warren
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d028065a4a
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Spawn doors
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2021-12-17 13:53:14 -05:00 |
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Timothy Warren
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2b91cbcc8f
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Restore randomness, and complete section 4.17
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2021-12-17 11:33:21 -05:00 |
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Timothy Warren
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75d9af0562
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Add ability to spawn items and enemies in corridors
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2021-12-17 11:29:16 -05:00 |
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Timothy Warren
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132d1dac62
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Track corridor tile locations, and update corridor builders to update the map builder state
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2021-12-17 11:14:41 -05:00 |
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Timothy Warren
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5cbd914a98
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Add straight line corridor builder
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2021-12-17 10:57:03 -05:00 |
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Timothy Warren
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ac8b70af2b
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Add nearest neighbor corridor builder
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2021-12-17 10:44:35 -05:00 |
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Timothy Warren
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f281a8be7a
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Add circular room builder, and finish section 4.16
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2021-12-16 16:23:38 -05:00 |
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Timothy Warren
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d7b617474f
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Create basic room drawer
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2021-12-16 16:07:33 -05:00 |
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Timothy Warren
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2ef1f3e1c8
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Make map building random again, completes section 4.15
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2021-12-16 14:26:50 -05:00 |
|
Timothy Warren
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939996c71e
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Expand Room sorter with more options
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2021-12-16 13:48:36 -05:00 |
|
Timothy Warren
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b0b154c8d7
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Decompose bsp_dungeon builder into rooms, corridors, and sorting
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2021-12-16 13:26:48 -05:00 |
|
Timothy Warren
|
23dfbeeeb9
|
Split corridor creation from room creation for simple_map builder
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2021-12-16 11:38:53 -05:00 |
|
Timothy Warren
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9ef557d938
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Update random_builder function with temporary setup
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2021-12-15 15:51:01 -05:00 |
|
Timothy Warren
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099f373ee8
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Add room_exploder and room_corner_rounder map filters
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2021-12-15 15:50:17 -05:00 |
|
Timothy Warren
|
8249622a3e
|
Complete section 4.14
|
2021-12-15 12:08:44 -05:00 |
|
Timothy Warren
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ee5e690180
|
Clean up unused use statements
|
2021-12-15 12:08:23 -05:00 |
|
Timothy Warren
|
fc0843847e
|
Finish refactoring of map builders
|
2021-12-15 11:36:17 -05:00 |
|
Timothy Warren
|
71a07b301c
|
Refactor waveform_collapse map builder to use Rust builder pattern
|
2021-12-15 11:07:19 -05:00 |
|
Timothy Warren
|
a6d37bf0dc
|
Refactor voronoi map builder to use Rust builder pattern
|
2021-12-15 10:08:05 -05:00 |
|
Timothy Warren
|
541421eb5b
|
Refactor simple map builder to use the Rust builder pattern
|
2021-12-14 16:29:36 -05:00 |
|
Timothy Warren
|
9d97f3bd0d
|
Complete section 4.13
|
2021-12-14 14:16:18 -05:00 |
|
Timothy Warren
|
cce44f78f4
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Finish Prefab map builder
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2021-12-14 11:19:03 -05:00 |
|
Timothy Warren
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5454dd0755
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Add initial room vaults
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2021-12-13 15:22:59 -05:00 |
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|
9ff645066b
|
Reorder use statements
|
2021-12-10 20:16:48 -05:00 |
|
Timothy Warren
|
28692ec50c
|
Refactor entity (Enemy, Item, Equipment) spawning
|
2021-12-10 16:34:11 -05:00 |
|
Timothy Warren
|
db168dc01a
|
Use named submodules instead of mod.rs submodules
|
2021-12-10 14:36:27 -05:00 |
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