Extract symmetry and brush size functions from DLA map builder
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@ -2,6 +2,15 @@ use crate::{Map, Rect, TileType};
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use std::cmp::{max, min};
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use std::cmp::{max, min};
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use std::collections::HashMap;
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use std::collections::HashMap;
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#[derive(PartialEq, Copy, Clone)]
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#[allow(dead_code)]
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pub enum Symmetry {
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None,
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Horizontal,
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Vertical,
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Both,
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}
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pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
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pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
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for y in room.y1 + 1..=room.y2 {
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for y in room.y1 + 1..=room.y2 {
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for x in room.x1 + 1..=room.x2 {
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for x in room.x1 + 1..=room.x2 {
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@ -92,3 +101,68 @@ pub fn generate_voronoi_spawn_regions(
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noise_areas
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noise_areas
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}
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}
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pub fn paint(map: &mut Map, mode: Symmetry, brush_size: i32, x: i32, y: i32) {
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match mode {
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Symmetry::None => apply_paint(map, brush_size, x, y),
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Symmetry::Horizontal => {
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let center_x = map.width / 2;
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if x == center_x {
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apply_paint(map, brush_size, x, y);
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} else {
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let dist_x = i32::abs(center_x - x);
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apply_paint(map, brush_size, center_x + dist_x, y);
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apply_paint(map, brush_size, center_x - dist_x, y);
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}
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}
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Symmetry::Vertical => {
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let center_y = map.height / 2;
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if y == center_y {
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apply_paint(map, brush_size, x, y);
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} else {
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let dist_y = i32::abs(center_y - y);
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apply_paint(map, brush_size, x, center_y + dist_y);
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apply_paint(map, brush_size, x, center_y - dist_y);
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}
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}
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Symmetry::Both => {
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let center_x = map.width / 2;
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let center_y = map.height / 2;
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if x == center_x && y == center_y {
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apply_paint(map, brush_size, x, y);
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} else {
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let dist_x = i32::abs(center_x - x);
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apply_paint(map, brush_size, center_x + dist_x, y);
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apply_paint(map, brush_size, center_x - dist_x, y);
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let dist_y = i32::abs(center_y - y);
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apply_paint(map, brush_size, x, center_y + dist_y);
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apply_paint(map, brush_size, x, center_y - dist_y);
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}
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}
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}
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}
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fn apply_paint(map: &mut Map, brush_size: i32, x: i32, y: i32) {
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match brush_size {
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1 => {
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let digger_idx = map.xy_idx(x, y);
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map.tiles[digger_idx] = TileType::Floor;
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}
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_ => {
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let half_brush_size = brush_size / 2;
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for brush_y in y - half_brush_size..y + half_brush_size {
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for brush_x in x - half_brush_size..x + half_brush_size {
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if brush_x > 1
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&& brush_x < map.width - 1
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&& brush_y > 1
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&& brush_y < map.height - 1
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{
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let idx = map.xy_idx(brush_x, brush_y);
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map.tiles[idx] = TileType::Floor;
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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use super::common::{
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use super::common::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant,
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generate_voronoi_spawn_regions, paint, remove_unreachable_areas_returning_most_distant,
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Symmetry,
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};
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};
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use super::MapBuilder;
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use super::MapBuilder;
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use crate::{components::Position, spawner, Map, TileType, SHOW_MAPGEN_VISUALIZER};
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use crate::{components::Position, spawner, Map, TileType, SHOW_MAPGEN_VISUALIZER};
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@ -14,15 +15,6 @@ pub enum DLAAlgorithm {
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CentralAttractor,
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CentralAttractor,
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}
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}
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#[derive(PartialEq, Copy, Clone)]
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#[allow(dead_code)]
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pub enum DLASymmetry {
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None,
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Horizontal,
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Vertical,
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Both,
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}
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pub struct DLABuilder {
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pub struct DLABuilder {
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map: Map,
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map: Map,
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starting_position: Position,
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starting_position: Position,
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@ -31,7 +23,7 @@ pub struct DLABuilder {
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noise_areas: HashMap<i32, Vec<usize>>,
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noise_areas: HashMap<i32, Vec<usize>>,
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algorithm: DLAAlgorithm,
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algorithm: DLAAlgorithm,
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brush_size: i32,
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brush_size: i32,
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symmetry: DLASymmetry,
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symmetry: Symmetry,
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floor_percent: f32,
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floor_percent: f32,
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}
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}
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@ -79,7 +71,7 @@ impl DLABuilder {
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noise_areas: HashMap::new(),
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noise_areas: HashMap::new(),
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algorithm: DLAAlgorithm::WalkOutwards,
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algorithm: DLAAlgorithm::WalkOutwards,
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brush_size: 1,
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brush_size: 1,
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symmetry: DLASymmetry::None,
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symmetry: Symmetry::None,
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floor_percent: 0.25,
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floor_percent: 0.25,
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}
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}
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}
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}
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@ -110,7 +102,7 @@ impl DLABuilder {
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DLABuilder {
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DLABuilder {
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algorithm: DLAAlgorithm::CentralAttractor,
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algorithm: DLAAlgorithm::CentralAttractor,
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brush_size: 2,
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brush_size: 2,
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symmetry: DLASymmetry::Horizontal,
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symmetry: Symmetry::Horizontal,
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..DLABuilder::new(new_depth)
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..DLABuilder::new(new_depth)
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}
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}
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}
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}
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@ -185,7 +177,13 @@ impl DLABuilder {
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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}
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}
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self.paint(prev_x, prev_y)
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paint(
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&mut self.map,
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self.symmetry,
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self.brush_size,
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prev_x,
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prev_y,
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);
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}
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}
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DLAAlgorithm::WalkOutwards => {
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DLAAlgorithm::WalkOutwards => {
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@ -221,7 +219,13 @@ impl DLABuilder {
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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}
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}
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self.paint(digger_x, digger_y);
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paint(
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&mut self.map,
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self.symmetry,
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self.brush_size,
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digger_x,
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digger_y,
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);
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}
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}
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DLAAlgorithm::CentralAttractor => {
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DLAAlgorithm::CentralAttractor => {
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@ -246,7 +250,13 @@ impl DLABuilder {
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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digger_idx = self.map.xy_idx(digger_x, digger_y);
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}
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}
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self.paint(prev_x, prev_y);
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paint(
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&mut self.map,
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self.symmetry,
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self.brush_size,
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prev_x,
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prev_y,
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);
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}
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}
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}
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}
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@ -271,70 +281,4 @@ impl DLABuilder {
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// Now we build a noise map for use in spawning entities later
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// Now we build a noise map for use in spawning entities later
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, &mut rng);
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, &mut rng);
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}
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}
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fn paint(&mut self, x: i32, y: i32) {
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match self.symmetry {
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DLASymmetry::None => self.apply_paint(x, y),
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DLASymmetry::Horizontal => {
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let center_x = self.map.width / 2;
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if x == center_x {
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self.apply_paint(x, y);
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} else {
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let dist_x = i32::abs(center_x - x);
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self.apply_paint(center_x + dist_x, y);
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self.apply_paint(center_x - dist_x, y);
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}
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}
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DLASymmetry::Vertical => {
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let center_y = self.map.height / 2;
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if y == center_y {
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self.apply_paint(x, y);
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} else {
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let dist_y = i32::abs(center_y - y);
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self.apply_paint(x, center_y + dist_y);
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self.apply_paint(x, center_y - dist_y);
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}
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}
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DLASymmetry::Both => {
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let center_x = self.map.width / 2;
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let center_y = self.map.height / 2;
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if x == center_x && y == center_y {
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self.apply_paint(x, y);
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} else {
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let dist_x = i32::abs(center_x - x);
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self.apply_paint(center_x + dist_x, y);
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self.apply_paint(center_x - dist_x, y);
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let dist_y = i32::abs(center_y - y);
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self.apply_paint(x, center_y + dist_y);
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self.apply_paint(x, center_y - dist_y);
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}
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}
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}
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let digger_idx = self.map.xy_idx(x, y);
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self.map.tiles[digger_idx] = TileType::Floor;
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}
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fn apply_paint(&mut self, x: i32, y: i32) {
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match self.brush_size {
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1 => {
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let digger_idx = self.map.xy_idx(x, y);
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self.map.tiles[digger_idx] = TileType::Floor;
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}
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_ => {
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let half_brush_size = self.brush_size / 2;
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for brush_y in y - half_brush_size..y + half_brush_size {
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for brush_x in x - half_brush_size..x + half_brush_size {
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if brush_x > 1
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&& brush_x < self.map.width - 1
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&& brush_y > 1
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&& brush_y < self.map.height - 1
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{
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let idx = self.map.xy_idx(brush_x, brush_y);
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self.map.tiles[idx] = TileType::Floor;
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}
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}
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}
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}
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}
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}
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}
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}
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