roguelike-game/src/components.rs

136 lines
2.4 KiB
Rust
Raw Normal View History

2021-10-25 15:26:39 -04:00
use rltk::RGB;
2021-10-22 10:05:06 -04:00
use specs::prelude::*;
use specs_derive::*;
#[derive(Component)]
pub struct Position {
pub x: i32,
pub y: i32,
}
#[derive(Component)]
pub struct Renderable {
pub glyph: rltk::FontCharType,
pub fg: RGB,
pub bg: RGB,
2021-11-04 09:54:38 -04:00
pub render_order: i32,
2021-10-22 10:05:06 -04:00
}
#[derive(Component, Debug)]
pub struct Player {}
2021-10-25 15:26:39 -04:00
#[derive(Component)]
pub struct Viewshed {
pub visible_tiles: Vec<rltk::Point>,
pub range: i32,
2021-10-26 14:23:08 -04:00
pub dirty: bool,
2021-10-25 15:26:39 -04:00
}
2021-10-26 15:43:59 -04:00
2021-11-05 10:41:47 -04:00
impl Default for Viewshed {
fn default() -> Self {
Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
}
}
}
2021-11-03 15:11:19 -04:00
#[derive(Component, Debug)]
2021-10-26 15:43:59 -04:00
pub struct Monster {}
2021-11-03 15:11:19 -04:00
#[derive(Component, Debug)]
2021-10-26 15:43:59 -04:00
pub struct Name {
pub name: String,
}
2021-10-29 11:11:17 -04:00
2021-11-05 10:41:47 -04:00
impl Name {
pub fn new<S: ToString>(s: S) -> Self {
Name {
name: s.to_string(),
}
}
}
2021-11-03 15:11:19 -04:00
#[derive(Component, Debug)]
2021-10-29 11:11:17 -04:00
pub struct BlocksTile {}
2021-10-29 15:15:22 -04:00
2021-11-03 15:11:19 -04:00
#[derive(Component, Debug)]
2021-10-29 15:15:22 -04:00
pub struct CombatStats {
pub max_hp: i32,
pub hp: i32,
pub defense: i32,
pub power: i32,
}
#[derive(Component, Debug, Clone)]
pub struct WantsToMelee {
pub target: Entity,
}
#[derive(Component, Debug)]
pub struct SufferDamage {
pub amount: Vec<i32>,
}
impl SufferDamage {
pub fn new_damage(store: &mut WriteStorage<SufferDamage>, victim: Entity, amount: i32) {
if let Some(suffering) = store.get_mut(victim) {
suffering.amount.push(amount);
} else {
let dmg = SufferDamage {
amount: vec![amount],
};
store.insert(victim, dmg).expect("Unable to insert damage");
}
}
}
2021-11-03 15:11:19 -04:00
#[derive(Component, Debug)]
pub struct Item {}
#[derive(Component, Debug)]
pub struct ProvidesHealing {
2021-11-03 15:11:19 -04:00
pub heal_amount: i32,
}
#[derive(Component, Debug, Clone)]
pub struct InBackpack {
pub owner: Entity,
}
#[derive(Component, Debug, Clone)]
pub struct WantsToPickupItem {
pub collected_by: Entity,
pub item: Entity,
}
2021-11-03 15:59:23 -04:00
#[derive(Component, Debug)]
pub struct WantsToUseItem {
pub item: Entity,
2021-11-05 10:42:44 -04:00
pub target: Option<rltk::Point>,
2021-11-03 15:59:23 -04:00
}
2021-11-04 09:40:58 -04:00
#[derive(Component, Debug, Clone)]
pub struct WantsToDropItem {
pub item: Entity,
}
#[derive(Component, Debug)]
pub struct Consumable {}
2021-11-05 10:42:44 -04:00
#[derive(Component, Debug)]
pub struct Ranged {
pub range: i32,
}
#[derive(Component, Debug)]
pub struct InflictsDamage {
pub damage: i32,
}
2021-11-05 13:12:22 -04:00
#[derive(Component, Debug)]
pub struct AreaOfEffect {
pub radius: i32,
}