2022-01-03 16:30:14 -05:00
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use std::collections::HashMap;
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2021-12-24 10:38:44 -05:00
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use ::serde::Deserialize;
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2021-12-23 12:31:03 -05:00
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use super::item_structs::Renderable;
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#[derive(Deserialize, Debug)]
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pub struct Mob {
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pub name: String,
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pub renderable: Option<Renderable>,
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pub blocks_tile: bool,
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pub vision_range: i32,
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pub movement: String,
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pub quips: Option<Vec<String>>,
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pub attributes: MobAttributes,
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2022-01-03 16:30:14 -05:00
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pub skills: Option<HashMap<String, i32>>,
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pub level: Option<i32>,
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pub hp: Option<i32>,
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pub mana: Option<i32>,
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pub equipped: Option<Vec<String>>,
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pub natural: Option<MobNatural>,
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pub loot_table: Option<String>,
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pub light: Option<MobLight>,
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pub faction: Option<String>,
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pub gold: Option<String>,
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pub vendor: Option<Vec<String>>,
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pub abilities: Option<Vec<MobAbility>>,
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}
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#[derive(Deserialize, Debug)]
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pub struct MobAbility {
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pub spell: String,
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pub chance: f32,
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pub range: f32,
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pub min_range: f32,
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}
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#[derive(Deserialize, Debug)]
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pub struct MobLight {
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pub range: i32,
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pub color: String,
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}
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2022-01-03 15:21:12 -05:00
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#[derive(Deserialize, Debug)]
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pub struct MobAttributes {
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pub might: Option<i32>,
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pub fitness: Option<i32>,
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pub quickness: Option<i32>,
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pub intelligence: Option<i32>,
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}
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2022-01-04 11:16:36 -05:00
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#[derive(Deserialize, Debug)]
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pub struct MobNatural {
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pub armor_class: Option<i32>,
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pub attacks: Option<Vec<NaturalAttack>>,
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}
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#[derive(Deserialize, Debug)]
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pub struct NaturalAttack {
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pub name: String,
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pub hit_bonus: i32,
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pub damage: String,
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}
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