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python-roguelike/main.py

54 lines
1.3 KiB
Python
Executable File

#!/usr/bin/env python3
import tcod
from actions import EscapeAction, MovementAction
from input_handlers import EventHandler
def main() -> None:
screen_width = 80
screen_height = 50
player_x = int(screen_width / 2)
player_y = int(screen_height / 2)
tileset = tcod.tileset.load_tilesheet(
"dejavu10x10_gs_tc.png",
32,
8,
tcod.tileset.CHARMAP_TCOD
)
event_handler = EventHandler()
with tcod.context.new_terminal(
screen_width,
screen_height,
tileset=tileset,
title="Yet Another Roguelike Tutorial",
vsync=True,
) as context:
root_console = tcod.Console(screen_width, screen_height, order="F")
while True:
root_console.print(x=player_x, y=player_y, string="@")
# Actually display on the screen
context.present(root_console)
root_console.clear()
for event in tcod.event.wait():
action = event_handler.dispatch(event)
if action is None:
continue
if isinstance(action, MovementAction):
player_x += action.dx
player_y += action.dy
elif isinstance(action, EscapeAction):
raise SystemExit()
if __name__ == "__main__":
main()