37 lines
999 B
Python
37 lines
999 B
Python
from typing import Tuple
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from game_map import GameMap
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import tile_types
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class RectangularRoom:
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def __init__(self, x: int, y: int, width: int, height: int):
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self.x1 = x
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self.y1 = y
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self.x2 = x + width
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self.y2 = y + height
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@property
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def center(self) -> Tuple[int, int]:
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center_x = int((self.x1 + self.x2) / 2)
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center_y = int((self.y1 + self.y1) / 2)
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return center_x, center_y
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@property
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def inner(self) -> Tuple[slice, slice]:
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"""Return the inner area of this room as a 2D array index."""
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return slice(self.x1 + 1, self.x2), slice(self.y1 + 1, self.y2)
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def generate_dungeon(map_width, map_height) -> GameMap:
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dungeon = GameMap(map_width, map_height)
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room_1 = RectangularRoom(x=20, y=15, width=10, height=15)
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room_2 = RectangularRoom(x=35, y=15, width=10, height=15)
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dungeon.tiles[room_1.inner] = tile_types.floor
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dungeon.tiles[room_2.inner] = tile_types.floor
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return dungeon
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