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python-roguelike/main.py

63 lines
1.4 KiB
Python
Executable File

#!/usr/bin/env python3
import tcod
from engine import Engine
from entity import Entity
from input_handlers import EventHandler
from procgen import generate_dungeon
def main() -> None:
screen_width = 80
screen_height = 50
map_width = 80
map_height = 45
room_max_size = 10
room_min_size = 6
max_rooms = 30
tileset = tcod.tileset.load_tilesheet(
"dejavu10x10_gs_tc.png",
32,
8,
tcod.tileset.CHARMAP_TCOD
)
event_handler = EventHandler()
player = Entity(int(screen_width / 2), int(screen_height / 2), "@", (255, 255, 255))
npc = Entity(int(screen_width / 2 - 5), int(screen_height / 2), "@", (255, 255, 0))
entities = {npc, player}
game_map = generate_dungeon(
max_rooms,
room_min_size,
room_max_size,
map_width,
map_height,
player,
)
engine = Engine(entities, event_handler, game_map, player)
with tcod.context.new_terminal(
screen_width,
screen_height,
tileset=tileset,
title="Yet Another Roguelike Tutorial",
vsync=True,
) as context:
root_console = tcod.Console(screen_width, screen_height, order="F")
while True:
engine.render(root_console, context)
events = tcod.event.wait()
engine.handle_events(events)
if __name__ == "__main__":
main()