29 lines
737 B
Python
29 lines
737 B
Python
from __future__ import annotations
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from typing import List, TYPE_CHECKING
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from components.base_component import BaseComponent
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if TYPE_CHECKING:
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from entity import Actor, Item
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class Inventory(BaseComponent):
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parent: Actor
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def __init__(self, capacity: int):
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self.capacity = capacity
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self.items: List[Item] = []
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def drop(self, item: Item) -> None:
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"""
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Removes an item from the inventory and restores it to the game map,
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at the player's current location.
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:param item:
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:return:
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"""
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self.items.remove(item)
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item.place(self.parent.x, self.parent.y, self.gamemap)
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self.engine.message_log.add_message(f"You dropped the {item.name}.")
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