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Add a game map

This commit is contained in:
Timothy Warren 2022-01-06 11:41:34 -05:00
parent 715592c38f
commit 950578f9b8
2 changed files with 61 additions and 0 deletions

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game_map.py Normal file
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import numpy as np # type: ignore
from tcod.console import Console
import tile_types
class GameMap:
def __init__(self, width: int, height: int):
self.width, self.height = width, height;
self.tiles = np.full((width, height), fill_value=tile_types.floor, order="F")
self.tiles[30:33, 22] = tile_types.wall
def in_bounds(self, x: int, y: int) -> bool:
"""Return True if x and y are inside of the bounds of the map."""
return 0 <= x < self.width and 0 <= y < self.height
def render(self, console: Console):
console.tiles_rgb[0: self.width, 0: self.height] = self.tiles["dark"]

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tile_types.py Normal file
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from typing import Tuple
import numpy as np # type: ignore
# Tile graphics structured type compatible with Console.tiles_rgb.
graphic_dt = np.dtype(
[
("ch", np.int32), # Unicode codepoint.
("fg", "3B"), # 3 unsigned bytes, for RGB colors.
("bg", "3B",)
]
)
# Tile struct used for statically defined tile data.
tile_dt = np.dtype(
[
("walkable", np.bool), # True if this tile can be walked over.
("transparent", np.bool), # True if this tile doesn't block FOV.
("dark", graphic_dt), # Graphics for when this tile is not in FOV.
]
)
def new_tile(
*, # Enforce the use of keywords, so that parameter order doesn't matter
walkable: int,
transparent: int,
dark: Tuple[int, Tuple[int, int, int], Tuple[int, int, int]]
) -> np.ndarray:
"""Helper function for defining individual tile types"""
return np.array((walkable, transparent, dark), dtype=tile_dt)
floor = new_tile(
walkable=True,
transparent=True,
dark=(ord(" "), (255, 255, 255), (50, 50, 150))
)
wall = new_tile(
walkable=False,
transparent=False,
dark=(ord(" "), (255, 255, 255), (0, 0, 100))
)