Reformat with black
This commit is contained in:
parent
142950e474
commit
8ceb5f0e5d
@ -61,10 +61,7 @@ class PickupAction(Action):
|
||||
|
||||
class ItemAction(Action):
|
||||
def __init__(
|
||||
self,
|
||||
entity: Actor,
|
||||
item: Item,
|
||||
target_xy: Optional[Tuple[int, int]] = None
|
||||
self, entity: Actor, item: Item, target_xy: Optional[Tuple[int, int]] = None
|
||||
):
|
||||
super().__init__(entity)
|
||||
self.item = item
|
||||
@ -101,8 +98,7 @@ class TakeStairsAction(Action):
|
||||
if (self.entity.x, self.entity.y) == self.engine.game_map.downstairs_location:
|
||||
self.engine.game_world.generate_floor()
|
||||
self.engine.message_log.add_message(
|
||||
"You descent the staircase.",
|
||||
color.descend
|
||||
"You descent the staircase.", color.descend
|
||||
)
|
||||
else:
|
||||
raise exceptions.Impossible("There are no stairs here.")
|
||||
|
@ -13,7 +13,6 @@ if TYPE_CHECKING:
|
||||
|
||||
|
||||
class BaseAI(Action):
|
||||
|
||||
def get_path_to(self, dest_x: int, dest_y: int) -> List[Tuple[int, int]]:
|
||||
"""Compute and return a path to the target position.
|
||||
|
||||
@ -52,10 +51,7 @@ class ConfusedEnemy(BaseAI):
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
entity: Actor,
|
||||
previous_ai: Optional[BaseAI],
|
||||
turns_remaining: int
|
||||
self, entity: Actor, previous_ai: Optional[BaseAI], turns_remaining: int
|
||||
):
|
||||
super().__init__(entity)
|
||||
|
||||
@ -65,7 +61,9 @@ class ConfusedEnemy(BaseAI):
|
||||
def perform(self) -> None:
|
||||
# Rever the AI back to the original state if the effect has run its course.
|
||||
if self.turns_remaining <= 0:
|
||||
self.engine.message_log.add_message(f"The {self.entity.name} is no longer confused.")
|
||||
self.engine.message_log.add_message(
|
||||
f"The {self.entity.name} is no longer confused."
|
||||
)
|
||||
self.entity.ai = self.previous_ai
|
||||
else:
|
||||
# Pick a random direction
|
||||
|
@ -11,7 +11,7 @@ from exceptions import Impossible
|
||||
from input_handlers import (
|
||||
ActionOrHandler,
|
||||
AreaRangedAttackHandler,
|
||||
SingleRangedAttackHandler
|
||||
SingleRangedAttackHandler,
|
||||
)
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@ -46,8 +46,7 @@ class ConfusionConsumable(Consumable):
|
||||
|
||||
def get_action(self, consumer: Actor) -> SingleRangedAttackHandler:
|
||||
self.engine.message_log.add_message(
|
||||
"Select a target location.",
|
||||
color.needs_target
|
||||
"Select a target location.", color.needs_target
|
||||
)
|
||||
|
||||
return SingleRangedAttackHandler(
|
||||
@ -90,7 +89,7 @@ class HealingConsumable(Consumable):
|
||||
if amount_recovered > 0:
|
||||
self.engine.message_log.add_message(
|
||||
f"You consume the {self.parent.name}, and recover {amount_recovered} HP!",
|
||||
color.health_recovered
|
||||
color.health_recovered,
|
||||
)
|
||||
self.consume()
|
||||
else:
|
||||
@ -104,8 +103,7 @@ class FireballDamageConsumable(Consumable):
|
||||
|
||||
def get_action(self, consumer: Actor) -> AreaRangedAttackHandler:
|
||||
self.engine.message_log.add_message(
|
||||
"Select a target location.",
|
||||
color.needs_target
|
||||
"Select a target location.", color.needs_target
|
||||
)
|
||||
|
||||
return AreaRangedAttackHandler(
|
||||
|
@ -17,7 +17,7 @@ class Level(BaseComponent):
|
||||
current_xp: int = 0,
|
||||
level_up_base: int = 0,
|
||||
level_up_factor: int = 150,
|
||||
xp_given: int = 0
|
||||
xp_given: int = 0,
|
||||
):
|
||||
self.current_level = current_level
|
||||
self.current_xp = current_xp
|
||||
|
@ -57,12 +57,12 @@ class Engine:
|
||||
)
|
||||
|
||||
render_functions.render_dungeon_level(
|
||||
console,
|
||||
dungeon_level=self.game_world.current_floor,
|
||||
location=(0, 47)
|
||||
console, dungeon_level=self.game_world.current_floor, location=(0, 47)
|
||||
)
|
||||
|
||||
render_functions.render_names_at_mouse_location(console, x=21, y=44, engine=self)
|
||||
render_functions.render_names_at_mouse_location(
|
||||
console, x=21, y=44, engine=self
|
||||
)
|
||||
|
||||
def save_as(self, filename: str) -> None:
|
||||
"""Save this Engine instance as a compressed file."""
|
||||
|
@ -97,7 +97,7 @@ class Actor(Entity):
|
||||
ai_cls: Type[BaseAI],
|
||||
fighter: Fighter,
|
||||
inventory: Inventory,
|
||||
level: Level
|
||||
level: Level,
|
||||
):
|
||||
super().__init__(
|
||||
x=x,
|
||||
|
27
game_map.py
27
game_map.py
@ -15,11 +15,7 @@ if TYPE_CHECKING:
|
||||
|
||||
class GameMap:
|
||||
def __init__(
|
||||
self,
|
||||
engine: Engine,
|
||||
width: int,
|
||||
height: int,
|
||||
entities: Iterable[Entity] = ()
|
||||
self, engine: Engine, width: int, height: int, entities: Iterable[Entity] = ()
|
||||
):
|
||||
self.engine = engine
|
||||
self.width, self.height = width, height
|
||||
@ -27,14 +23,10 @@ class GameMap:
|
||||
self.tiles = np.full((width, height), fill_value=tile_types.wall, order="F")
|
||||
|
||||
self.visible = np.full(
|
||||
(width, height),
|
||||
fill_value=False,
|
||||
order="F"
|
||||
(width, height), fill_value=False, order="F"
|
||||
) # Tiles the player can currently see
|
||||
self.explored = np.full(
|
||||
(width, height),
|
||||
fill_value=False,
|
||||
order="F"
|
||||
(width, height), fill_value=False, order="F"
|
||||
) # Tiles the player has seen before
|
||||
|
||||
self.downstairs_location = (0, 0)
|
||||
@ -57,9 +49,7 @@ class GameMap:
|
||||
yield from (entity for entity in self.entities if isinstance(entity, Item))
|
||||
|
||||
def get_blocking_entity_at_location(
|
||||
self,
|
||||
location_x: int,
|
||||
location_y: int
|
||||
self, location_x: int, location_y: int
|
||||
) -> Optional[Entity]:
|
||||
for entity in self.entities:
|
||||
if (
|
||||
@ -92,7 +82,7 @@ class GameMap:
|
||||
:param console:
|
||||
:return:
|
||||
"""
|
||||
console.tiles_rgb[0: self.width, 0: self.height] = np.select(
|
||||
console.tiles_rgb[0 : self.width, 0 : self.height] = np.select(
|
||||
condlist=[self.visible, self.explored],
|
||||
choicelist=[self.tiles["light"], self.tiles["dark"]],
|
||||
default=tile_types.SHROUD,
|
||||
@ -106,10 +96,7 @@ class GameMap:
|
||||
# Only print entities that are in the FOV
|
||||
if self.visible[entity.x, entity.y]:
|
||||
console.print(
|
||||
x=entity.x,
|
||||
y=entity.y,
|
||||
string=entity.char,
|
||||
fg=entity.color
|
||||
x=entity.x, y=entity.y, string=entity.char, fg=entity.color
|
||||
)
|
||||
|
||||
|
||||
@ -127,7 +114,7 @@ class GameWorld:
|
||||
max_rooms: int,
|
||||
room_min_size: int,
|
||||
room_max_size: int,
|
||||
current_floor: int = 0
|
||||
current_floor: int = 0,
|
||||
):
|
||||
self.engine = engine
|
||||
|
||||
|
@ -7,12 +7,7 @@ from typing import overload, Callable, Optional, Tuple, TYPE_CHECKING, Union
|
||||
import tcod.event
|
||||
|
||||
import actions
|
||||
from actions import (
|
||||
Action,
|
||||
BumpAction,
|
||||
PickupAction,
|
||||
WaitAction
|
||||
)
|
||||
from actions import Action, BumpAction, PickupAction, WaitAction
|
||||
import color
|
||||
import exceptions
|
||||
|
||||
@ -30,7 +25,6 @@ MOVE_KEYS = {
|
||||
tcod.event.K_END: (-1, 1),
|
||||
tcod.event.K_PAGEUP: (1, -1),
|
||||
tcod.event.K_PAGEDOWN: (1, 1),
|
||||
|
||||
# Numpad keys
|
||||
tcod.event.K_KP_1: (-1, 1),
|
||||
tcod.event.K_KP_2: (0, 1),
|
||||
@ -40,7 +34,6 @@ MOVE_KEYS = {
|
||||
tcod.event.K_KP_7: (-1, -1),
|
||||
tcod.event.K_KP_8: (0, -1),
|
||||
tcod.event.K_KP_9: (1, -1),
|
||||
|
||||
# Vi keys
|
||||
tcod.event.K_h: (-1, 0),
|
||||
tcod.event.K_j: (0, 1),
|
||||
@ -183,7 +176,9 @@ class AskUserEventHandler(EventHandler):
|
||||
|
||||
return self.on_exit()
|
||||
|
||||
def ev_mousebuttondown(self, event: tcod.event.MouseButtonDown) -> Optional[ActionOrHandler]:
|
||||
def ev_mousebuttondown(
|
||||
self, event: tcod.event.MouseButtonDown
|
||||
) -> Optional[ActionOrHandler]:
|
||||
"""By default any mouse click exits this input handler."""
|
||||
return self.on_exit()
|
||||
|
||||
@ -221,20 +216,12 @@ class CharacterScreenEventHandler(AskUserEventHandler):
|
||||
bg=(0, 0, 0),
|
||||
)
|
||||
|
||||
console.print(
|
||||
x + 1,
|
||||
y + 1,
|
||||
f"Level: {self.engine.player.level.current_level}"
|
||||
)
|
||||
console.print(
|
||||
x + 1,
|
||||
y + 2,
|
||||
f"XP: {self.engine.player.level.current_xp}"
|
||||
)
|
||||
console.print(x + 1, y + 1, f"Level: {self.engine.player.level.current_level}")
|
||||
console.print(x + 1, y + 2, f"XP: {self.engine.player.level.current_xp}")
|
||||
console.print(
|
||||
x + 1,
|
||||
y + 3,
|
||||
f"XP for next Level: {self.engine.player.level.experience_to_next_level}"
|
||||
f"XP for next Level: {self.engine.player.level.experience_to_next_level}",
|
||||
)
|
||||
console.print(
|
||||
x=x + 1, y=y + 4, string=f"Attack: {self.engine.player.fighter.power}"
|
||||
@ -263,7 +250,7 @@ class LevelUpEventHandler(AskUserEventHandler):
|
||||
title=self.TITLE,
|
||||
clear=True,
|
||||
fg=(255, 255, 255),
|
||||
bg=(0, 0, 0)
|
||||
bg=(0, 0, 0),
|
||||
)
|
||||
|
||||
console.print(x + 1, 1, "Congratulations! You level up!")
|
||||
@ -272,17 +259,17 @@ class LevelUpEventHandler(AskUserEventHandler):
|
||||
console.print(
|
||||
x=x + 1,
|
||||
y=4,
|
||||
string=f"a) Constitution (+20 HP, from {self.engine.player.fighter.max_hp})"
|
||||
string=f"a) Constitution (+20 HP, from {self.engine.player.fighter.max_hp})",
|
||||
)
|
||||
console.print(
|
||||
x=x + 1,
|
||||
y=5,
|
||||
string=f"b) Strength (+1 attack, from {self.engine.player.fighter.power})"
|
||||
string=f"b) Strength (+1 attack, from {self.engine.player.fighter.power})",
|
||||
)
|
||||
console.print(
|
||||
x=x + 1,
|
||||
y=6,
|
||||
string=f"c) Agility (+1 defense, from {self.engine.player.fighter.defense})"
|
||||
string=f"c) Agility (+1 defense, from {self.engine.player.fighter.defense})",
|
||||
)
|
||||
|
||||
def ev_keydown(self, event: tcod.event.KeyDown) -> Optional[ActionOrHandler]:
|
||||
@ -304,7 +291,9 @@ class LevelUpEventHandler(AskUserEventHandler):
|
||||
|
||||
return super().ev_keydown(event)
|
||||
|
||||
def ev_mousebuttondown(self, event: tcod.event.MouseButtonDown) -> Optional[ActionOrHandler]:
|
||||
def ev_mousebuttondown(
|
||||
self, event: tcod.event.MouseButtonDown
|
||||
) -> Optional[ActionOrHandler]:
|
||||
"""
|
||||
Don't allow the player to click to exit the menu, like normal
|
||||
"""
|
||||
@ -443,7 +432,9 @@ class SelectIndexHandler(AskUserEventHandler):
|
||||
|
||||
return super().ev_keydown(event)
|
||||
|
||||
def ev_mousebuttondown(self, event: tcod.event.MouseButtonDown) -> Optional[ActionOrHandler]:
|
||||
def ev_mousebuttondown(
|
||||
self, event: tcod.event.MouseButtonDown
|
||||
) -> Optional[ActionOrHandler]:
|
||||
"""Left click confirms a selection."""
|
||||
if self.engine.game_map.in_bounds(*event.tile):
|
||||
if event.button == 1:
|
||||
@ -470,7 +461,7 @@ class SingleRangedAttackHandler(SelectIndexHandler):
|
||||
def __init__(
|
||||
self,
|
||||
engine: Engine,
|
||||
callback: Callable[[Tuple[int, int]], Optional[ActionOrHandler]]
|
||||
callback: Callable[[Tuple[int, int]], Optional[ActionOrHandler]],
|
||||
):
|
||||
super().__init__(engine)
|
||||
|
||||
@ -490,7 +481,7 @@ class AreaRangedAttackHandler(SelectIndexHandler):
|
||||
self,
|
||||
engine: Engine,
|
||||
radius: int,
|
||||
callback: Callable[[Tuple[int, int]], Optional[ActionOrHandler]]
|
||||
callback: Callable[[Tuple[int, int]], Optional[ActionOrHandler]],
|
||||
):
|
||||
super().__init__(engine)
|
||||
|
||||
@ -507,8 +498,8 @@ class AreaRangedAttackHandler(SelectIndexHandler):
|
||||
console.draw_frame(
|
||||
x=x - self.radius - 1,
|
||||
y=y - self.radius - 1,
|
||||
width=self.radius ** 2,
|
||||
height=self.radius ** 2,
|
||||
width=self.radius**2,
|
||||
height=self.radius**2,
|
||||
fg=color.red,
|
||||
clear=False,
|
||||
)
|
||||
@ -598,12 +589,7 @@ class HistoryViewer(EventHandler):
|
||||
# Draw a frame with a custom banner title.
|
||||
log_console.draw_frame(0, 0, log_console.width, log_console.height)
|
||||
log_console.print_box(
|
||||
0,
|
||||
0,
|
||||
log_console.width,
|
||||
1,
|
||||
"┤Message history├",
|
||||
alignment=tcod.CENTER
|
||||
0, 0, log_console.width, 1, "┤Message history├", alignment=tcod.CENTER
|
||||
)
|
||||
|
||||
# Render the message log using the cursor parameter.
|
||||
|
5
main.py
5
main.py
@ -21,10 +21,7 @@ def main() -> None:
|
||||
screen_height = 50
|
||||
|
||||
tileset = tcod.tileset.load_tilesheet(
|
||||
"dejavu10x10_gs_tc.png",
|
||||
32,
|
||||
8,
|
||||
tcod.tileset.CHARMAP_TCOD
|
||||
"dejavu10x10_gs_tc.png", 32, 8, tcod.tileset.CHARMAP_TCOD
|
||||
)
|
||||
|
||||
handler: input_handlers.BaseEventHandler = setup_game.MainMenu()
|
||||
|
@ -26,11 +26,7 @@ class MessageLog:
|
||||
self.messages: List[Message] = []
|
||||
|
||||
def add_message(
|
||||
self,
|
||||
text: str,
|
||||
fg: Tuple[int, int, int] = color.white,
|
||||
*,
|
||||
stack: bool = True
|
||||
self, text: str, fg: Tuple[int, int, int] = color.white, *, stack: bool = True
|
||||
) -> None:
|
||||
"""Add a message to this log.
|
||||
`text` is the message text, `fg` is the text color.
|
||||
@ -60,11 +56,7 @@ class MessageLog:
|
||||
def wrap(string: str, width: int) -> Iterable[str]:
|
||||
"""Return a wrapped text message."""
|
||||
for line in string.splitlines(): # Handle newlines in messages.
|
||||
yield from textwrap.wrap(
|
||||
line,
|
||||
width,
|
||||
expand_tabs=True
|
||||
)
|
||||
yield from textwrap.wrap(line, width, expand_tabs=True)
|
||||
|
||||
@classmethod
|
||||
def render_messages(
|
||||
|
23
procgen.py
23
procgen.py
@ -40,16 +40,15 @@ enemy_chances: Dict[int, List[Tuple[Entity, int]]] = {
|
||||
|
||||
|
||||
def get_max_value_for_floor(
|
||||
max_value_by_floor: List[Tuple[int, int]],
|
||||
floor: int
|
||||
max_value_by_floor: List[Tuple[int, int]], floor: int
|
||||
) -> int:
|
||||
current_value = 0
|
||||
|
||||
for floor_minimum, value in max_value_by_floor:
|
||||
if floor_minimum > floor:
|
||||
break;
|
||||
break
|
||||
else:
|
||||
current_value = value;
|
||||
current_value = value
|
||||
|
||||
return current_value
|
||||
|
||||
@ -75,9 +74,7 @@ def get_entities_at_random(
|
||||
entity_weighted_chance_values = list(entity_weighted_chances.values())
|
||||
|
||||
chosen_entities = random.choices(
|
||||
entities,
|
||||
weights=entity_weighted_chance_values,
|
||||
k=number_of_entities
|
||||
entities, weights=entity_weighted_chance_values, k=number_of_entities
|
||||
)
|
||||
|
||||
return chosen_entities
|
||||
@ -125,14 +122,10 @@ def place_entities(
|
||||
)
|
||||
|
||||
monsters: List[Entity] = get_entities_at_random(
|
||||
enemy_chances,
|
||||
number_of_monsters,
|
||||
floor_number
|
||||
enemy_chances, number_of_monsters, floor_number
|
||||
)
|
||||
items: List[Entity] = get_entities_at_random(
|
||||
item_chances,
|
||||
number_of_items,
|
||||
floor_number
|
||||
item_chances, number_of_items, floor_number
|
||||
)
|
||||
|
||||
for entity in monsters + items:
|
||||
@ -143,7 +136,9 @@ def place_entities(
|
||||
entity.spawn(dungeon, x, y)
|
||||
|
||||
|
||||
def tunnel_between(start: Tuple[int, int], end: Tuple[int, int]) -> Iterator[Tuple[int, int]]:
|
||||
def tunnel_between(
|
||||
start: Tuple[int, int], end: Tuple[int, int]
|
||||
) -> Iterator[Tuple[int, int]]:
|
||||
"""Return an L-shaped tunnel between these two points."""
|
||||
x1, y1 = start
|
||||
x2, y2 = end
|
||||
|
@ -33,12 +33,7 @@ def render_bar(
|
||||
|
||||
if bar_width > 0:
|
||||
console.draw_rect(
|
||||
x=0,
|
||||
y=45,
|
||||
width=bar_width,
|
||||
height=1,
|
||||
ch=1,
|
||||
bg=color.bar_filled
|
||||
x=0, y=45, width=bar_width, height=1, ch=1, bg=color.bar_filled
|
||||
)
|
||||
|
||||
console.print(
|
||||
@ -50,9 +45,7 @@ def render_bar(
|
||||
|
||||
|
||||
def render_dungeon_level(
|
||||
console: Console,
|
||||
dungeon_level: int,
|
||||
location: Tuple[int, int]
|
||||
console: Console, dungeon_level: int, location: Tuple[int, int]
|
||||
) -> None:
|
||||
"""
|
||||
Render the level the player is currently on, at the given location.
|
||||
@ -63,10 +56,7 @@ def render_dungeon_level(
|
||||
|
||||
|
||||
def render_names_at_mouse_location(
|
||||
console: Console,
|
||||
x: int,
|
||||
y: int,
|
||||
engine: Engine
|
||||
console: Console, x: int, y: int, engine: Engine
|
||||
) -> None:
|
||||
mouse_x, mouse_y = engine.mouse_location
|
||||
|
||||
|
@ -44,8 +44,7 @@ def new_game() -> Engine:
|
||||
engine.update_fov()
|
||||
|
||||
engine.message_log.add_message(
|
||||
"Hello and welcome, adventurer, to yet another dungeon!",
|
||||
color.welcome_text
|
||||
"Hello and welcome, adventurer, to yet another dungeon!", color.welcome_text
|
||||
)
|
||||
|
||||
return engine
|
||||
@ -83,11 +82,9 @@ class MainMenu(input_handlers.BaseEventHandler):
|
||||
)
|
||||
|
||||
menu_width = 24
|
||||
for i, text in enumerate([
|
||||
"[N] Play a new game",
|
||||
"[C] Continue last game",
|
||||
"[Q] Quit"
|
||||
]):
|
||||
for i, text in enumerate(
|
||||
["[N] Play a new game", "[C] Continue last game", "[Q] Quit"]
|
||||
):
|
||||
console.print(
|
||||
console.width // 2,
|
||||
console.height // 2 - 2 + i,
|
||||
@ -98,7 +95,9 @@ class MainMenu(input_handlers.BaseEventHandler):
|
||||
bg_blend=tcod.BKGND_ALPHA(64),
|
||||
)
|
||||
|
||||
def ev_keydown(self, event: tcod.event.KeyDown) -> Optional[input_handlers.BaseEventHandler]:
|
||||
def ev_keydown(
|
||||
self, event: tcod.event.KeyDown
|
||||
) -> Optional[input_handlers.BaseEventHandler]:
|
||||
if event.sym in (tcod.event.K_q, tcod.event.K_ESCAPE):
|
||||
raise SystemExit()
|
||||
elif event.sym == tcod.event.K_c:
|
||||
|
@ -7,7 +7,10 @@ graphic_dt = np.dtype(
|
||||
[
|
||||
("ch", np.int32), # Unicode codepoint.
|
||||
("fg", "3B"), # 3 unsigned bytes, for RGB colors.
|
||||
("bg", "3B",)
|
||||
(
|
||||
"bg",
|
||||
"3B",
|
||||
),
|
||||
]
|
||||
)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user