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python-roguelike/components/equippable.py

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from __future__ import annotations
from typing import TYPE_CHECKING
from components.base_component import BaseComponent
from equipment_types import EquipmentType
if TYPE_CHECKING:
from entity import Item
class Equippable(BaseComponent):
parent: Item
def __init__(
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self,
equipment_type: EquipmentType,
power_bonus: int = 0,
defense_bonus: int = 0,
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):
self.equipment_type = equipment_type
self.power_bonus = power_bonus
self.defense_bonus = defense_bonus
class Dagger(Equippable):
def __init__(self) -> None:
super().__init__(EquipmentType.WEAPON, power_bonus=2)
class Sword(Equippable):
def __init__(self) -> None:
super().__init__(EquipmentType.WEAPON, power_bonus=4)
class LeatherArmor(Equippable):
def __init__(self) -> None:
super().__init__(EquipmentType.ARMOR, defense_bonus=1)
class ChainMail(Equippable):
def __init__(self) -> None:
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super().__init__(EquipmentType.ARMOR, defense_bonus=3)