vulkan-tutorial/src/app/functions.rs

91 lines
2.7 KiB
Rust

use super::*;
use ::anyhow::{anyhow, Result};
use ::std::collections::HashSet;
use ::vulkanalia::prelude::v1_0::*;
use ::winit::window::Window;
pub unsafe fn check_physical_device_extensions(
instance: &Instance,
physical_device: vk::PhysicalDevice,
) -> Result<()> {
let extensions = instance
.enumerate_device_extension_properties(physical_device, None)?
.iter()
.map(|e| e.extension_name)
.collect::<HashSet<_>>();
if DEVICE_EXTENSIONS.iter().all(|e| extensions.contains(e)) {
Ok(())
} else {
Err(anyhow!(SuitabilityError(
"Missing required device extensions."
)))
}
}
//================================================
// Swapchain
//================================================
pub fn get_swapchain_surface_format(formats: &[vk::SurfaceFormatKHR]) -> vk::SurfaceFormatKHR {
formats
.iter()
.cloned()
.find(|f| {
f.format == vk::Format::B8G8R8A8_SRGB
&& f.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR
})
.unwrap_or_else(|| formats[0])
}
pub fn get_swapchain_present_mode(present_modes: &[vk::PresentModeKHR]) -> vk::PresentModeKHR {
present_modes
.iter()
.cloned()
.find(|m| *m == vk::PresentModeKHR::MAILBOX)
.unwrap_or(vk::PresentModeKHR::FIFO)
}
pub fn get_swapchain_extent(
window: &Window,
capabilities: vk::SurfaceCapabilitiesKHR,
) -> vk::Extent2D {
if capabilities.current_extent.width != u32::MAX {
capabilities.current_extent
} else {
let size = window.inner_size();
let clamp = |min: u32, max: u32, v: u32| min.max(max.min(v));
vk::Extent2D::builder()
.width(clamp(
capabilities.min_image_extent.width,
capabilities.max_image_extent.width,
size.width,
))
.height(clamp(
capabilities.min_image_extent.height,
capabilities.max_image_extent.height,
size.height,
))
.build()
}
}
//================================================
// Pipeline
//================================================
pub unsafe fn create_shader_module(device: &Device, bytecode: &[u8]) -> Result<vk::ShaderModule> {
let bytecode = Vec::<u8>::from(bytecode);
let (prefix, code, suffix) = bytecode.align_to::<u32>();
if !prefix.is_empty() || !suffix.is_empty() {
return Err(anyhow!("Shader bytecode is not properly aligned."));
}
let info = vk::ShaderModuleCreateInfo::builder()
.code_size(bytecode.len())
.code(code);
Ok(device.create_shader_module(&info, None)?)
}